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Boeroer

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Everything posted by Boeroer

  1. The last time I checked it was so, yes (2 attacks). At least out of stealth. And it only mattered that you ordered the attack when stealthed. Didn't matter if you unstealthed on the way to the target.
  2. The wizard spell is AoE, true. But the stuff Adragans so has a lot longer duration than the wizard spell and I did not experience that an Adragan petrified more than one party member at a time. So... maybe?
  3. I guess that's why I love Aggrandizing Radiance + Minor Avatar so much: +10 to MIG,PER and also DEX (and all the other stats, too). If there will be a priest of Galawain in Poe2 I want to try a priest/barb...
  4. I agree that higher MIG can have more benefits than just increasing dps. Besides better healing it also helps with fortitude, which is more important than reflex - in my book at least.
  5. MaxQuest: Dazing... that might be. Good hint. I tested in a real encounter and it's possible that I was affected by some affliction that I didn't notice. Keep up the good work! I know that deadline stuff - good luck!
  6. Another thing: You can't choose one handed single weapon and "nothing" for the offhand. Of course you could always pick a simple nn-durganized shield and get the same results. I mean just for convenience and to avoid confusion of less experienced players. edit: Mind you - I'm not bashing or criticising the software. Jut want to give some hints from a user's perspective. Still totally overwhelmed by its awesomeness.
  7. Maybe, but for example stilettos have less frames than daggers in MaxQuests calculator (albeit only slightly less). My DEX is 17. Another thing: according to the calculator a chanter with Outlander's Frenzy & Sure Handed Ila with durganized Hold-Wall and durganized leather and Guntlets of Swift Action should have no recovery (and maybe has a bit buffer, too - not talking about reloading here). But a test chanter I made (with 24 DEX) still has a recovery bar - not a big one, but it was visible. Thoughts?
  8. When I attack with my monk with the long pain (Swift Strikes, Two Weapon style, padded armor - nothing else) I don't see any recovery (maybe it's too short to be noticed) while the calculator says that there should be recovery left (used stilettos instead). Or maybe my eyes are too old to notice 7 frames of recovery?
  9. One thing: there are no fists. I don't know if The Long Pain have different values for speed than normal fists.
  10. MaxQuest - that piece of software is great. I mean not only that you put in all the formulas and stuff - but also the usability is superb. Not too much info, not too much fuzz, slick and all. And as far as I can see it now also works correctly. Fat thumbs up - from a software developer (if that means anything). Please put a link into the wiki - will prevent a lot of questions here. Also have a look at this: http://forums.obsidian.net/topic/92293-a-dps-spreadsheet-calculatorwip/ Maybe you guys could come up with a really good solution which covers both or something.
  11. Neat - but you see this (by the author of the Attack Speed Conundrum thread): https://naijaro.github.io/poe-speed-calculator/ Maybe you could combine those two things into one piece of software?
  12. Oh, some can be important. Two examples: - With high RES you can talk Serel into giving her the amulet for free. This will spare you thousands of pands. Depends on your financial sutuation if that's important or not of course. - with high RES you can talk the Alpine Dragon into giving you Ryona's Vambraces. That means you can get them very eraly without a fight (and come back later to kill the dragon ). Good for builds who want to specialize in DR bypass - like retaliation builds of blunderbuss builds or wizards with focus on spells which benefit from DR bypass and so on. ... and some others. But nothing crucial, it's true. You won't get anything that you also can get otherwise (but in a more difficult way). Most of the time it's just more dialogue options and flavor. So, more a roleplaying than powergamer thing. Any build that has high PER, INT, RES and MIG can do a lot of special dialogues. So things like chanter tanks, paladin tanks and such come to mind. One of the builds that can do this is the following (although I never intended that ): The Golden Dragon
  13. It's debateable if you really need 0 recovery if you already can barely see your recovery bar. I mean it's not that something superpowerful happens when you finally hit that goal. It's not like *kaboom* if you progress from a fraction of recovery to 0. I think that whole 0 recovery thing is a bit overrated. Sure, if you want totally max out DPS you need 0 recovery. But every knockout costs you so much dps that it might be better to put your efford elsewhere. Of course it's cool if you can hit without any recovery, no doubt. Another thing: in the past I always said that you might want to totally dump DEX once you get to 0 recovery because DEX will only affect your attack animation then. And it's true that the effect of DEX on recovery diminishes the lower your recovery already is. But I underestimated how big the "felt difference" is ingame when you have 0 recovery with 10 DEX compared to 18 DEX. Background: I'm just playing Aloth as an unarmed wizard/monk and he quickly reaches 0 recovery because of Alacrity. His melee damage is quite nice for a wizard - because I can use Citzal's Martial Power. high MIG works very well with Novice's Suffering. However - the difference in attack speed is really noticabale before and after Martial Power is cast. It's basically +8 DEX "only" and I already was at 0 recovery. But the sped-up animation feels so much faster that I totally have to withdraw my recommendation that high DEX with 0 recovery is not good.
  14. Well... time is scarce and it's a community wiki. So maybe we as community should put more efford into it. But it's true that OBS could pay a little more attention than to other things - like Something Awful or whatnot. I, for myself, have to admit I find it too cumbersome to edit that wiki. Although I write a lot here and it's mostly about builds and items and mechanics I somehow don't want to work on that wiki. I'm not willing to find out what the common "structure" on those pages is, how I can edit stuff without breaking the existing formats and so on. It's easy to edit a few numbers and minor stuff and I did it, but creating a whole new page is so much fuzz (or it feels like it) that I don't do it - although I know what has to be put there. So blame my lazyness I guess. I would have totally flooded the wiki with info if it was a Dokuwiki by the way. I love that simple approach. Honestly who needs all that design fuzz in a wiki - I just want info. If somebody would pay me for it I would update the wiki to 3.05 all by myself.
  15. Hi! I will explain how the adventure mechanics work in case you don't know - and also for other potential readers. Just in case... Something seems to be wrong here. Upon finishing a stronghold adventure there should be a message in your "stronghold inbox" (green circular counter icon shows "1" or more) which tells you the story of the adventure and shows you the unique item if there was one to achieve. Those shoukd then be in your treasury chest among the other spoils and money. Stronghold adventures take some turns to complete. They say so when you start them. A turn is when you as party complete or advance in a quest. Every entry/advancement in a quest your party does equals one stronghold turn. So once the number of turns passed which are needed to complete the stronghold adventure there should be that message and also the "loot" in the chest. If you can send the same companion onto another adventure before the first one is finished then that's surely a bug. I noticed that you can assign a companion to adventure and he/she/it will not be available for other adventures until she returns. BUT - I could send my companions to accompany stronghold visitors even though those companions went off to an adventure. I never dared to try out what happens if I do that (sending them with the visitor although they are gone to do that adventure) because I feared that parts of the game logic would crack and couse troubles. So maybe this happened? Still bad programming though. There are also cases where the UI of the strnghold adventure says "Sagani assigned" but the button below still shows "assign" - it didn't change its status. Also minor programming bug. If you click on "assign" - although there already is somebody assigned - then you will cancel the adventure. A bit stupid. Can happen quickly when you don't pay too much attention. Note that PoE still has some minor UI bugs - like not showing the correct ACC in the character sheets and whatnot. So don't always trust the UI and be sceptical. Can't say if you did something wrong, but I can't think of a way how the player can mess those things up. Sounds more like a little bug you encountered. Maybe try saving, quitting, verifying game cache and restart. If that doesn't help (and you did nothing wrong) you might want to post this in the technical help subforum. Maybe there are others with the same problem who found a solution.
  16. Fluffle, simple option: why don't you keep the surplus money? You had so much work and I guess you donated more than there will be excess money. I would be cool with it. Or other suggestion: let us give the money to the kitty (money pool for buying coffee/tee and stuff) of OBS employees?
  17. St. Borragias Tears works with every healing you do - except draining. Damn you, brick headed draining! Maneha's armor is great - it just looks... well... you have to like it on your rogue. Dual Purgatory is also nice - but Edge of Reason comes superbidyperb - which can be a plus if you want to give superb stuff to all party members.
  18. Scroll of Prayer against Imprisonment totally works. You will be immune for 27 seconds. You need Lore 10 - or Lore 8 and an item that gives you +2 Lore (like Argwe's Adra or Rundl's Finery or whatever). Or/and get some Lore bonus via resting. Aila Braccia also work against Lagufaeth lowguns and things like Cleansing Flame - maybe it also works against he petrify-spell of Andragans? Would be awesome... Besides that: what Dr. Love said.
  19. Let's assume you only want to shoot once and don't want to reload - then the only pistols that come close to damage per 1 shot are Fellstroke (because of Ambushing) and Dulcanale (because of Annihilating). Pistols also need two resources each to upgrade by the way. All two handed weapons need two resources of each category, all one handed weapons need one resource of each. Sadly, there are no superb pistols in the game and also only one exceptional unique. Exceptional arquebuses can be looted from Torn Bannermen - exceptional pistols, too. I also assumed all weapons have been enchanted to exceptional. exceptional arquebus:base damage: 24-36 = average of 30 + 30% damage from exceptional: +9 only +20% damage on crit: +6 exceptional bonus + inherent acc malus = +3 ACC 39 on hit, 45 on crit with every additional point of MIG you will get +0.9 damage Fellstroke:base damage: 22-30 = average of 26 +30% damage from exceptional: +7.8 only +20% on crit: +5.2 Ambushing = +25% damage sneak attack bonus: +6.5 +3 ACC as arquebus 33.8 on hit, 39 on crit with Ambushing: 40.3 on hit, 45.5 on crit +1 MIG = +0.78 damage Dulcanale:base damage: 22-30 = average of 26 +30% damage from exceptional: +7.8 Annihilating: +70% on crit: +18.2 +3 ACC as arquebus 33.8 on hit, 44.2 on crit +1 MIG = +0.78 damage Hope I don't have typos or something... So, those two can be alternatives. They have lower range though! Another drawback is that they do about the same damage as arquebuses, but only if the circumstances are right and if your MIG is not too high. Chars with high MIG should favor arquebuses because of higher base damage. Low MIG chars (with high PER in case of Dulcanale) might favor pistols - if they don't mind the shorter reach. Blunderbusses have the highest damage per shot (not hit) - but only against very low DR. In order to make them work well against foes with even mediocre DR you'd have to stack DR bypass: Penetrating Shot, Ryona's Vambraces, Effigy's Resentment: Devil of Caroc = 13 DR bypass, +16 with Lead Spitter. With those you can hit most foes really hard. But even then there's a problem with Blunderbusses and that's lashes. Lashes don't use the DR bypass you stacked. So a blunderbuss is the worst weapon to put a lot of lashes onto. So say goodbye to that blunderbuss, dear paladin and dear chanter. But a rogue for example can do good things with a blunderbuss and said DR bypass options. A fighter, too - especially if he has sunderung blow (= -8 DR). Same with a wizard: he can use Expose Vulnerabilites to lower DR directly which also helps with the lashes a bit. And the neatest trick is: he can cast Combusting Wounds on the target first and then deliver 6 parallel DoTs with the 6 pellets. So there are uses for the blunderbusses, but they need a bit of preperation. There's also Silver Flash which has two different Spell Chance enchantment. Because you hit 6 times with one shot there will most likely be a proc. So: fighter + blunderbuss can be really good, paladin with Flames of Devotion: not good.
  20. Man - 1332 bucks from one donator - can't compete with that. Superawesome by the way! And now the donations fly in like bees into their hive on a sunny afternoon. Love it!
  21. Depends - against low-DR-enemies which are not resistant to slash - or if you have means to get a lot of DR bypass or/and you can lower enemies' DR then yes. But against all the other enemies a lot of damage of the hatchets will be eaten up and two swords would outperform hatchets then. Swords have two damage types (this is a huge advantage which is often overlooked) and they have higher base damage (all dmg mods have more impact) and therefore are better when you meet foes with mid to high DR. Hatchets make you more sturdy though. Another advantage which doesn't do anything for direct dps of course.
  22. Sanguine Plate would result in more DR and +4 MIG and CON and therefore also +16 fortitude and more healing - it would be suiting if one likes that armor. I personally find the looks a bit over the top and too reddish, but hey: Frenzy is nice . Recovery would still be zero as far as I can say - but of course only as long as Frenzy works. After that you will lose dps. Godlikes with helmets: maybe IEMod or simply an oversight during the iteration steps of development. Also happens to me from time to time. I would say Moon Godlike is even better than Maegfolc Skull because you will have the benefits of Silver Tide right from lvl 1 on while the Skull comes very late. You can put +2 MIG onto the padded armor I guess (can't say if there's enough room left for the enchantment though). For a rogue that gets hit a bit Elryn's Jacket (also padded armor, causes blind in an AoE ervery few hits you receive) might also be a nice alternative. If you combine it with the Binding Rope (stuck on getting a crit) you can get Deathblows all by yourself - might be handy in solo or when other party memebers are out of CC or so. Another alternative might be Jack of Wide Waters (padded) because of the +2 survival. You could then put a lot less points into survival (only tier 12 instead of 14) which you could put into lore or mechanics or stealth or whatever - also not bad if you'd go solo for example.
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