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Boeroer replied to Nail's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nice! But why don't you flank more often? Afraid of disengagement attacks (catching those while circling an opponent is really stupid I must admit)? -
What would be the name of the Matschampaddel? "Chicken Splitter"? No seriously... I have another idea for an enchantment: since those swords were also used during bloody rituals and sacrifices this sword could also have such a sinister history. Maybe it was created and wielded by a powerful Huana Shaman of some sect or whatever. It could give then wielder Blood Thirst: after a kill you'll skip recovery. It would basically give you the barbarian ability.
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For Flames of Devotion (and also Runner's Wounding Shot) you want a weapon with very high damage per hit - like an arquebus or arbalest for example. It's a waste to use FoD with a war bow in my opinion. And FoD (and Runner's Wounding Shot) is everything a ranged paladin can bring to the table when it comes do damage (except maybe Zealous Focus). If you max DEX and take Gunner and don't wear thick armor then recovery + reloading an arbalest doesn't take too long and it works well with FoD. A unique arbalest with speed comes very early (Hold-Wall, smith in Gilded Vale). Arbalests cause prone on crit - and with Sworn Enemy, Zealous Focus and FoD you will crit (most of the time). It's very nice in the early game and keeps being nice later on when you find Aedrin's Wrecker. You can also use arquebuses since they are in the same weapon group. Pliambo per Casitas has Marking which will stack with paladin's Coordinated Attacks - which will give an ally +20 stackable accuracy. Kill-shots are easy with an arbalest/arquebus in order to trigger Strange Mercy. So, for me no war bows on a paladin. Except if you want to skip FoD or if you want to use weapon switching. Another exception would be Sabra Marie since it's annihilating - that would do proper damage with a crit + FoD or Runner's Wounding Shot if you also add Doemenel's Merciless Hand, Dungeon Delver and Azalin's Helmet (= +150% base damage on crit + target gets confused). About stats: I'd dump CON and RES, max out MIG, DEX and PER, rest is INT. Abilities and talents would be Zealous Focus, Sworn Enemy, Flames of Devotion, Intense Flames, Inspiring Triumph, Sword & Shepherd, Strange Mercy, Coordinated Attacks, Abjuration (can trigger Strange Mercy with one click), Scion of Flame, WF Soldier, Gunner, Marksman, Runner's Wounding Shot, Lay on Hands, Sacred Immolation. You could also think about Envenomed Strike. It's nice with good MIG and INT and the paladin doesn't have any other special attacks. Don't know if it fits a Kind Wayfarer though.
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It really looks like it should have the wounding enchantment. Or something like the Excecutioner's Hood which has a frightening aura. What about frighten on crit? "Uuhha! That's a nasty, nasty wound!" I would not be opposed to the idea that it also has some kind of drawback. Some ideas: - converts some hits to grazes (maybe glances off more easily) - accuracy malus Other weapon ideas are still welcome. At some point we should collect all ideas and make a poll...
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It would do pierce/slash/crush/saw damage. But honestly: a weapon which would do pierce/slash/crush would actually be pretty powerful - without the noobs noticing.
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It's basically a wooden club (crush) with sharp stone edges (slash). So slash/crush seems to be plausible. That doesn't say anything about how long it would last in a "real" fight. But if you are concerned that it breaks on usage you shouldn't consider it in the first place. But since items in PoE don't need repair and don't deteriorate at all I would just skip those concerns and concentrate on coolness.
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But I can't decide which spells are used - this makes it very quirky. Same with buffing - for example Devotions. Healing works quite well because the trigger is clear, but I can't tell the priest to always use Devotions at the start of the encounter. So maybe I would only take companions which are not spell related. Builds which work quite well with no micro are monks with focus on retaliation (Fire Godlike, Turning Wheel, Lightning Strikes, Blood Testament, Rooting Pain, retaliation gear) and also barbarians with the same approach (Fire Godlike, Blooded, One Stands Alone, Vengeful Defeat, Barbaric Retaliation, retaliation). They need no micro whatsoever and still deal good damage. Maybe Zahua and Mahena would also be good with this approach although they lack Battle Forged. If Long Pain gets casted by AI I would totally go for that because the resulting auto attacks are very powerful and need no additional wounds while working great at range and in melee. Maneha with Frenzy + Bloodlust + Blood Thirst + Hours of St. Rumbalt or Tall Grass can also be valuable in bounties at higher levels. The carnage-CC as passive and works quite well if you're fast enough. Or with a single CC weapon like Cladhaliath... Devil of Caroc is nice as auto-attacker with Godansthunyr or We Toki + Badgradr's Barricade and the Binding Rope. She will get Deathblows a lot because she will deliver the afflictions by herself passively (stun/prone + stuck) and will be sturdy enough with the shield. ToTV will use Deathblows, too. Maybe even Riposte is worthwhile. Applying Deep Wounds via retaliation may also be a good idea as a bonus. Edér with dual wielding or two hander + Sanguine Plate + Swaddling Sheet + Shod-in-Faith (although his INT is only 10) may also be viable. I never use Overbearing Guard but maybe with a two hander like Tidefall it's cool to prevent enemies from running around too much? I would skip everything too squishy. Sagani with Stormcaller for example is nice, but once she gets targeted it's quickly over. Do ciphers cast Mind Control on immune enemies if controlled by AI?
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In this video it's explained why obsidian makes sharper edges than metal can: https://youtu.be/2C6_pSEPbO8?t=281 But while OBS is very sharp when chipped porperly it's also very brittle. So if one could solve those issues (infuse with aweseome essence for the win) it could indeed be a very fearsome weapon.
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By the way: the Hawaiian/Polynesian (even more like Huana) variant of that is named "Leiomano". It's basically the same weapon, but instead of stones they used shark theeth.
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That Multlutlicl (blazing aztech names, I swear ) weapon does slash/crush damage obviously. Could also considered to be a mace or morning star. Depends on the final shape and dimensions I guess. Best idea so far in my opinion. Just needs some backstory why the BIB have it. And another thing: may be that we see those weapons all the time on Huana warriors. Could be that OBS had the same idea and give them sonte weapons with adra, flint and obsidian (I mean in "Deadfire" Archipelago there should be plenty of vulcanos and therefore also obsidian) - then our Mutchupitchulatlprattl wouldn't be so unique anymore. Hm...
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Yes, my MC would also be a chanter with the same setup. I would use Ancient Memory + Beloved Spirits + Veteran's Recovery with both so that the regeneration effects stack nicely, supported by survival (healing bonus) and an item that does the same (Fulvano's Amulett, Belt of Bountiful Healing). The shield would be the solace one with preservation. Kana might want to take Black Sanctuary because of Withdraw. Then it depends how much micromanagement is allowed. For example if it's ok to trigger spells by yourself especially at the start of the encounter or if everything should be handeled by AI. If manual spell casting from time to time is ok I'd take Hiravias with a non-spiritshifting "tanky" build, using the storm spells, Form of the Delemgan and also Moonwell and stuff. I would aim for Little Savior. Same with durance for Devotions and so on. Pallegina for Sacred Immolation and the Outworn Buckler. And Zahua with the Long Pain (can't say if it gets cast by AI) or Sagani with Stormcaller or Aloth with Blast (non-squishy builds) Grieving Mother with Mindweb would be desirable but I think ciphers are just too much micro. If Hiravias is too much micro because of casting I would take Edér with Godansthunyr + Badgradr's Barricade or Devil of Caroc with the same setup or Maneha with the same setup (aiming for Dragon's Maw perhaps).
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Well from lvl 13 on a paladin can be a DPS monster due to Sacred Immolation. Before that it's all about damage per hit, not per second (dps). Good alpha strikes can turn difficult encounters into easy ones, that's why they are so effective - and paladins can do that job very well. But when looking a sustained DPS they just lack special abilities or skills besides Sacred Immolation. But since you can develop very impressive alpha strike capabilities without gimping the support abilities too much a paladin can be a great alpha/support hybrid character.
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Right. Everything that gets infused with essence in PoE gains some special properties anyways. PoE's Azureth's Stiletto (the wooden stiletto you mentioned) is a backer item by the way. Cladhaliath has a core of adra and doesn't break. Argwe's Adra... Adra Animats... there are enough examples that magic and animancy can prevent shattering of otherwise brittle objects.
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Looks good. If you keep recovery as short as possible (invocations cause recovery and pause chanting) you can paralyze-lock with Killers Froze Stiff pretty early (needs crits first, then later also works with hits). Most enemies will not have shrugged off the effect when you cast it again. However, in easy fights all enemies might be dead before the first use of Killers is ready. Chanter problems... that's why doing something good with the bow or arbalest is nice, too. With Sure Handed Ila and Outlander's Frenzy you can shoot very quickly until Killers is ready. Cloudpiercer could also be very nice because rending + speed is a good thing. But because of stunning I think Borresaine is the better bow. But Hold-Wall is fun, too. With Gunner, high Dex and Ila the reload isn't that long anymore and because of the speed enchantment it has nearly 0 recovery early on (combined with Ila + Outlander's).
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