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Everything posted by Boeroer
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Wait-wait-wait! What about "The Black Belt"? It would give you martial arts powers, aka Transcendent Suffering? Or what about a summoned weapon? Would that be possible? That way we could get two items into the game. A ring/gloves/trinket that summons a powerful, black weapon entirely made of obsidian (appearence like OBS wishes). Like Forgemaster Gloves basically.
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What about the "Black Isle Plaster" - heals all your injuries 1/rest? What would be easiest and won't interfere with ingame 3D-models and stuff would be a weapon with the usual appearance, but a different set of colors and/or materials. So, things like an obsidian sabre, stiletto, dagger or rapier would fit the pirate theme best. But on the other hand that's also pretty boring stuff - unless you'd come up with some really creative combination of the usual enchantments (because new, unique ones we make up will also not be implemented). So... the shape of the item can't be too different from items which will be in the game (but we don't know which weapon types and shapes will be in, erm...). Great situation that! What about a wooden sword with the shape of a "usual PoE2 sword", no matter what that fial shape will be, but the edge is made of obsidian, fused into the wood. This would not require a different 3Dmodel but only an easy texture change where the inner blade apperes brownish and the edge is jet black. Maybe also some obsidian inlays. It's a mystery how the creator of this blade was able to craft obsidian in this way, but the sword is light and supersharp (for example - come up with other enchantment ideas please). Could still be of Huana/animancy/shamanistic origin and might have onve been a weapon of revenge - the Huana shaman of a nearly extincted or enslaved tribe wanted to kill raiders/colonists/whatever with a weapon which looked like the ones they brought into the Huana world, but which consisted of the materials his tribe used and was infused with the magic of his tribe. Was also used to execute and sacrifice a lot of captured foreigners to their god(s). Maybe Skaen in a different appearance got int otheir heads at some points. Something like this. I also really like the idea of putting an ability onto this item like the Girdle of the Driving Wave gives you Knockdown or the Siegebreaker Gauntlets give you Cleave and so on. Because of that, and the possible backstory/lore I still like the idea of putting Blood Thirst on the weapon (= 0 recovery after kill). This would best fit to a slower, two handed weapon. So I think I'll vote for melee weapon made of obsidian.
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Speed is on Rain of Godagh Field, not Borresaine. Borresaine has draining instead. I mean last time I looked at those. Persistence is a great bow, maybe the best when it comes to DPS when you have high MIG, but it's better with low INT and a paladin usually has high(ish) INT. Borresaine's stun however profits from high INT, so I'd say it's the better choice for this special kind of paladin - especially with FoD since that favours damage per hit and not damage per second and the +20 ACC from FoD is great to trigger the stun. @MortyTheGobbo: Of course it's your decision, but I would not take Critical Focus but something else instead. 5% is awfully low for a talent point, especially early in the game where one tends to graze a lot. It's better later in the game when it's mostly about hit or crit - but even then there are better talents to spare your points on. I don't take into account that the hit-to-crit conversion also works in an AoE (aura) though.
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About the Barbarian...
Boeroer replied to KulltheBarbarian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Advantages are: - melee attacks do AoE damage ("Carnage") - very high endurance - very high health - Carnage gets +1 accuracy per char level: only class they gets +1 accuracy per level for auto-attacks - on-hit/on-crit effects of weapons work with carnage and therefore AoE, will trigger more often. Lots of powerful appliances come from this. Great synergy with Carnage's +1 ACC per level. - highest possible attack speed buffing (self only) of all classes. Can reach 0 recovery attack speed with two handers without consumables. - the most powerful special attack (melee) in the game (Heart of Fury). Kills most trash mobs with one attack if positioning and build are right. There are also some drawbacks of course... -
I hope not. Wildstrike damage got applied to Avenging Storms when that was introduced. And it was way too powerful so it got nerfed quickly. Imagine Returning Storm or Rot Skulls getting +60% shocking lash damage. Why play any other class then? The druid would obliterate everything in solo mode. And imagine the complaints once a player has to fight such a druid and the whole party gets stunned and one-two-shotted by a Relentless Storm. Not funny...
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I hope they put really ridiculously difficult (but optional) fights into PoE2. I don't mean that the enemies should be invincible, but that you need to have a good strategy or have to discover weaknesses in order to beat them. Does anybody know Titan Souls? It's a game that only does boss fights and they are supertough. You have to find out in which way a boss can be defeated. An approach like that (not 100%, but a bit in that direction) would be nice for certain fights on PoE2. I once posted a brief example how such a fight could be done: your enemy would be a monk with the Long Pain (skilled accordingly), very low to 0 recovery and +6 move speed (Boots of Speed, Long Stride, Fast Runner) and immunity to stuck and very high defenses against most other disabling afflictions - and he would be scripted in a way that he would kite like crazy and use Force of Anguish, Stunning Shots, Skyward Kick and Knockdown from 12 meters away all the time. He would be sooo annoying and difficult to beat if you would just try to hit him in melee. And if you shoot him je would just get more wounds. You would need to find a way to disable him in order to get him. But things like Battle Forged and retaliation gear, paired with Turning Wheel and Lightning Strikes as well as Rooting Pain would even make the process of killing him in melee painful - so you would have to do it in ranged combat while keeping him disabled. Stuff like that... So basically it's nothing unfair, but stuff the player also could do - but used in smart ways so that it really becomes a challenge. Another thing could be a rogue with Backstab and a blunderbuss, stacked DR bypass and a lot of Shadowing Beyond uses who uses randomly placed traps (hopefully trap mechanics will be better in PoE2) to cause afflictions and then delivers Deathblows-Backstabs from invisibility - and vanishes again. Not this "giant Kraken with five hundret arms and a ton of endurance who one shots you". That is kind of boring...
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Retaliation doesn't generate focus anymore. Bittercut's base damage is not a lash. It's the usual, direct damage. Lashes are: - Wildstrike - Greater Wildstrike - Wildstrike Belt - enchantment lashes on weapons (burning lash etc. also crushing lash) - Flames of Devotion - Intense Flames - Remember Rhakan Field - Turning Wheel - Torment's Reach (+50% crushing lash on initial target) - Lightning Strikes - Myth Fyr chant - Blood Testament gloves and maybe Recall Agony (not sure, but I saw some strange behaviour around focus generation when using this). Maybe I forgot something else. Vulnerable Attack for cipher makes sense if you are using weapons with low damage per hit. Usually those weapons are relatively fast (except blunderbuss and Golden Gaze). For other setups it's not too useful most of the time.
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Your level is too low and you don't have retaliation. This build is better at higher levels. Solo PotD is especially tough in the beginning (Act I). You will have to kite and pull & split a bit no matter the build. No build is tough enough to tank everything in PotD that early in the game. After more levels, when your build unfolds, it becomes easier.
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Right: lashes have no MIN damage and will deal zero damage if 1/4 of the corresponding DR is too high. DR bypass is ignored by lashes. So Penetrating Shot or Vulnerable Attacks Ryona's Vambraces and also rending don't do anything for your lashes (this is why blunderbusses with lashes are bad even if you stacked a lot of DR bypass). If you can lower enemies' DR directly (Stormcaller, Expose Vuln., Hel-Hyraf, Sever the Soul, Body Attunement and so on) this is the best way to get focus out of lashes. With this "trick" it's also possible to get good focus out of Justice's double lash. Because elemental lashes do generate focus. The crushing ones also do. Wounding however does not. It works like a lash when it comes to appliance, but it's a DoT effect. Those never generate focus. @dgray: stats look fine. If you're about to use more CC/disable a than damaging powers then I would put more points into PER and less into MIG. If you want to use Veteran's Recovery then keep high MIG.
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It's THE perfect weapon for a "Tank & Spank" setup. Ouh... we could call it Spankenstein! *stein (german) = stone. Obsidian = kind of stone... somehow
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Hehe, it can't translate it's own sh!te. Funny!
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Which means...? Google Translate doesn't want to translate that for me for some reason.
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Level Cap...
Boeroer replied to Aegir1973man's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Base game: 12 With White March 1 installed: 14 With White March 2 installed: 16 Expansions blend into the main game. You will also be able to level up to 16 even if you don't do White March content and leave it for the end (not recommended). There are upscaling dialogues because with those new level caps some areas become way too easy with lvl 14 to 16. Edit: Ninjaman got me! -
Hi. Nice mod. The things I know of that have the "wrong" order of damage types are Curoc's Brand, Durance's Staff as well as Prestidigitator's and Minor Missiles (crush/corrode). Can't say if there are more though. Torches maybe? I really dislike it that Durance's Staff is crush/burn instead of burn/crush. There aren't a lot of nice staffs in the game anyway and this would make quarterstaffs a bit more interesting. About Justice: it has two crushing lashes as far as I can tell from testing. The 10% lash will often be eaten up by DR and you don't see it then in the log. But if you have somebody with high dmg mods and crit potential like a rogue or a cipher for example, you can witness it quite often. 10% lash is really weak though. In order to get past 12 crush DR you'd have to deal 35 pierce or slash with your initial roll - and then only 1 point of the 10% crushing lash would make it through while the 25% lash will deal 6. So - it's great against foes with low DR (esp. crush) and bad against high DR. Torches have the same mechanic, but with a burning "mini" lash. You can put another lash on them and then they also have two lashes. Due to the lower base damage of torches the mini lash gets eaten up by DR most of the time. Here one can see why single higher lashes are much better than multiple lower ones. And why it can be better to take Scion of Flame only in order to boost a burning lash on your weapon from 25 to 30% rather than having a 10% + 25% lash - and also better than to take Savage Attack or Apprentice's Sneak Attack or other low base-damage mods in some cases.
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Impossible achievements via Steam
Boeroer replied to Nail's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes - I really hate it that you will eat disengagement attacks even if you don't turn away but just circle around. That implementation is bad. It would have been easy to determine the vector of your movement and then process if you're really trying to move away or if you're just trying get around somebody. Hell - you even get disengagement attacks if you move straigt in sometimes. Very stupid against ogres for example. -
By the way: Google Translator translates to Hawaiian and also Samoan, Maori and other polynesian languagen. Teeth for example is "niho" (Hawaiian and Maori). "Jaw full of teeth" = "ā piha o nā niho". Gotta love that language.
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Isn't that an iceberg lettuce? Blasphemy! Or Sacrilege... whatever...
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As I said: I can see FoD working ok-ish with Sabra Marie. And that bow would fit a paladin with Munacra Arret and Ring of Changing Heart (look at Counselor Ploi build). Maybe also add Enigma's Charm. A charming and confusing paladin can be very useful. And with Sabra Marie you wouldn't need so many per rest uses of Munacra Arret to mind control enemies. Before that I can see that Borresaine could be useful with Zealous Focus + Sworn Enemy + FoD (+41 accuracy). Not because of the damage, but to guarantee an initial stun. If you're shooting fast enough (maybe take Outlander's Frenzy) the next arrow will stun as well without FoD - deflection will be gimped by 30 because of the stun. So, with Sworn Enemy + FoD you could ensure stunlocking a single enemy and do bonus damage. Could be cool. This can disable dangerous guys pretty quickly without using per rest resources. And you will have that quite early in the game, too. I would try it...
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Impossible achievements via Steam
Boeroer replied to Nail's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nice! But why don't you flank more often? Afraid of disengagement attacks (catching those while circling an opponent is really stupid I must admit)?