Everything posted by Boeroer
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What speeds up crossbow. and Arbalest?
Tehehe - hopefully with at least two stacking Gwyn's Bands of Union...
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What speeds up crossbow. and Arbalest?
So basically what you want to do is to have highest DEX (+attack speed, +reload speed), Swift Aim (+recovery speed, +reload speed), Gunner (+reload speed), a chanter with Sure Handed Ila (+recovery speed, +reload speed) and the speed enchanted arbalest "Hold-Wall" in Gilded Vale (+recovery speed), later also durgan steel, no armor penalty, no Penetrating Shot. Actually you will shoot pretty fast (for an arbalest wielder) once you have those things. I managed to shoot fast enough with Aedrin's Wrecker so that I could chain the stun/prone affliction on crit (if the afflictions crit, too). Once you get stunning shots that's no advantage of the arbalest any more, but before that it's quite nice. That, and the high base damage of course. It fits Swift Aim pretty nice. Arbalests have normal ACC, so the malus of Swift Aim doesn't hurt as much as with guns, but they have reduced crit damage, so the reduced ACC of Swift Aim doesn't lower your overall damage not as much as with bows or crossbows. Some people say that speed enchantments on an arbalest makes no big difference since the reloading is the longest part and that doesn't get speed up. But with Swift Aim + Gunner and stuff you can totally feel the difference in recovery between speedy arbalest (Hold-Wall) and non-speedy (any other arbalest). You will shoot faster and you can feel it.
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List of Subclasses as we learn about them.
Boeroer replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That sounds more like an enchantment but not like the general property of a piece of garnment. Would make sense when naked or having no sleeves though. Undershirt wizard for the win!
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Random thoughts about class system
Boeroer replied to MaxQuest's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)ROFL Too stupid to have winking reflexes. :D
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List of Subclasses as we learn about them.
Boeroer replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, Tyranny wasn't balanced at all. Light armor + Mirrored Image = "U can't touch this" and stuff. There were too many game breaking combos and too many useless stuff. But the basic idea was great. It needs some fine tuning. A heavy armor could have some crit-to-hit or hit-to-graze conversion as well, because devastating blows may glance off of plate and so on. But graze-to-miss with heavy armor makes no sense. The king of graze-to-miss for example should be no armor (or armor with no hinderance).
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Random thoughts about class system
Boeroer replied to MaxQuest's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Or "Walther PPK"... Wait... "Walther pee pee, kay?"... that sounds more like a 1 INT ranger who wants to go to the bathroom.
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List of Subclasses as we learn about them.
Boeroer replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, a bonus to deflection and/or reflex, depending on your armor, would have been good. One thing I liked about Tyranny was that light armor gave you crit-hit-graze-miss conversion while heavy armor gave you DR. It's a good concept because it could be put into PoE2 without any change of the underlying mechanics. A few defensive abilities around heavy, light or no armor also wouldn't hurt - just so you can specialize more and get something out of it.
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Random thoughts about class system
Boeroer replied to MaxQuest's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah well, the "rangers have xy while other's don't" argument works with every term you can think of. Rangers have aim but fighters have not? Rangers have awareness but rogues have not? It's not like the other classes won't have it, it's just not their most prominent or defining property. I just came up with objective because most rangers are rangers because they have one. Be it "scout there", "hunt this" or whatever rangers do. "Ranger" itself is more like a profession than for example "Barbarian" or "Fighter" is. But honestly, I just threw "Objective" in there and didn't really think that it's fitting either. Most likely we'll end up with "Bond".
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List of Subclasses as we learn about them.
Boeroer replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But you can play wizards or monks with no armor in PoE. Things like Iron Skin and Iron Wheel allow it to have decent DR without recovery penalty. The difference is that the game doesn't force you to go without armor. This is a good thing in my book. If there will be a subclass that gets some bonuses when wearing no armor; fine for me. But don't forbid it entirely.
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THE FINAL MOST OVERPOWERED CLASS (BUILD) THREAD
Yeah, it's a bit risky. Especially because sometimes the bonus will not apply - and I can't determine what's the cause.
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Full "hybrid" party for PoTD
I once played a gunslinging, single target damage wizard. It's pretty awesome and works from early on. Basics: stack as much DR bypass and reduction as you can (Expose Vulnerabilites, Penetrating Shot, Ryona's Vembraces), pick Island Aumaua, Arms Bearer, Quick Switch (+ Coil of Res.), 4 blunderbusses and Combusting Wounds. Favour spells that will work with DR bypass and/or cause multiple hits (missiles and all other targeted ranged spells like bolts and stuff). Cast Expose + Combusting Wounds, then shoot your blunderbusses. Most normal targets only need one shot and will die from the 6 parallel Combusting Wounds. If they are tough, just keep shooting. Nothing but the fattest bosses can withstand 24 parallel instances of Combusting Wounds. Blunderbusses also work really well with Envenomed Strike (6 chances to score a crit and get the best damage roll for it). With this wizard you'll have a character who can take out a single target very quickly but is still able to cast all the other wizard spells. And it's a lot of fun, too. But it needs a lot of micro due to the switching of course. But on the other hand - all wizards need a lot of micro if they want to do anything else than spamming blasts.
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Full "hybrid" party for PoTD
Thanks. Ever tried a tanky rogue with war hammer + bashing shield (aiming for Badgradr's Barricade in Durgan's Battery)? First you pick Shatterstar + Larder Door, then later Godansthunyr. High MIG and INT and RES, Veteran's Recovery, Weapon & Shield Style, all the strike abilities, Riposte, Fast Runner + Graceful Retreat + item with disengage bonus, combined with Riposte (=+32 to all defenses when disengaging, provoking attacks that lead to Ripostes). Also add an retaliation item + Deep Wounds or try to get the binding rope (it's XOR since binding rope suppresses retaliation). It's a tanky rogue who can still dish out good damage, especially once he has Deathblows + Barricade. The proc from the shield works with Deathblows. It also procs when doing ripostes. If you get the Executioner's Hood the enemies will graze/miss even more, leading to more ripostes. With Adept Evasion this rogue is very good at avoiding all sorts of AoE attacks that target reflex (like breath attacks), too. Alternative to the scroll rogue: spell bind rogue. Get the Suntouched Mail (retrieve the scroll of Wael), it will give you 3 Sunbeams per rest. Get the Amulet of Summer Solstice (Lady Aelys and stuff, Skean Temple, Dyrford), also 3 Sunbeams. When killing Maerwald, opt to siphon knowledge. This will give you a switch in lvl 13 of the Endless Paths that opens a secret wall. You'll get The Flames of Fair Rhian, a sabre with a burning lash and 3 fireballs per rest. You can either try to get the medium shield from Azzuro (has Winter Wind) or clone the sabre. Also get Taluntain's Staff from Twin Elms (3 fireballs per rest). If you want you can add Curoc's Brand from Russetwood cave (1 Fireball) and add the White Spire (Dunstan, 3 Blizzards). Get Animancer's Boots (3 Jolting Touch per rest). Rotfinger Gloves from the guy in front of the Vailian Trading post in Ondra's Gift. Munacra Arret (Whisper of Treason) is good with a rogue, too. If you want to put out all spells in one fight you need a Island Aumaua + Arms Bearer and either Coil of Resourcefulness or Quick Switch. He can still be played as the usual rogue. But with his high ACC, his hit-to-crit conversion and Deathblows his spells will deal devastating damage. Also works with scrolls of course. And the best: he will look really badass with the mail and the burning sabres.
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Party for upscaled PotD
Cleansing Flame's duration is too short to double all the ticks.
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A versatile Dwarven Monk
No. Everybody can wear everything exept for a few class specific items like Torc of Defiance (ranger), Cat's Whisper & Killer's Work (rogue), Voice of the Mountaintop (chanter), Zealous Boots & Outworn Buckler (paladin), Berserker's Belt (barbarian), Wildstrike Belt (druid), Cloak of the Tireless Defender (fighter), Blood Testament (monk). Maybe I forgot one or two...
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List of Subclasses as we learn about them.
Boeroer replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Let's see. So far I'm quite pleased with the known things about subclasses. Also: it's all about the details, as the discussion about the berserker shows. Okay, the Nalpazca subclass for monks sounds a bit meh - but we don't know yet what it means that drugs are more powerful with them. I mean - if the drug has +50% or even +100% effect and the crash is less devastating, then this will be one of the best classes for soloing I presume. And we'll also have the beta to give constructive criticism if we think some subclass is rubbish. I don't know anything about D&D kits and stuff. Even though I'm quite old (for a gamer) and played a lot of P&P roleplaying games when I was a schooolkid and a student, I never played D&D and know nothing about the rules... besides the things I saw in the BG, IWD and NWN series. And I'm somewhat grateful for that. It lets me experience all those new CRPGs without false nostalgia getting into the way.
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Do all classes have an ability resource cost now?
Boeroer replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Monks have a resource pool, too. You can see how monks, ciphers and chanters are more flexible at what they want to do in an encounter than - let's say a rogue with strike abilites is. If a monk meets enemies which are immune to prone he wouldn't want to spend his resources on Force of Anguish but use other abilites instead. When a rogue has one blinding strike and one crippling strike and meets an enemy who is immune to blind he will still use the blinding strike at some point if there's nothing else left - at least it's better than an autoattack. If he had a resource system (guile) he would choose 2 crippling strikes instead of 1 crippling + 1 blinding strike. So I think the resource system works for the player. The uniqueness of the classes is not necessarily that one uses fixed per-encounter abilites and the other one resource based abilites, it's more about what abilites they have. Even with a resource pool a rogue will never play like a monk.
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Why do this game not allow me edit attributes the way I want?
Some of the nicest people of all internets gathered in this forum. But as the question, so the answer - and it's not necessarily what you say, but how.
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List of Subclasses as we learn about them.
Boeroer replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Haha - HoF + confusion can result in a party whipeout if HoF is anything like in PoE1. If Carnage's AoE is still determined by INT then -5 through confusion will reduce the AoE of carnage and the duration of Frenzy a lot though. Well, I guess it's easy to circumvent this with a bigger base AoE and duration for berserkers. Can't say if I like this confusion approach. I mean I like the friend or foe thing. Just make sure that you send your berserker in first.
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Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hopefully the spell's a lot better than in PoE1. I like the idea of touch-based spells (for a monkish wizard for example) but this one was so inferior to the other spells at that level. Same with Sunless Grasp. Jolting Touch was good though.
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Why do this game not allow me edit attributes the way I want?
Console works as usual.
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Party for upscaled PotD
Check out a priest with Minor Avatar + Aggrandizing Radiance, using Envenomed Strike on a boss!
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About the Barbarian...
Boeroer replied to KulltheBarbarian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Sadly, the Adra Dragon killed my shiny barb. She was the last one standing (badly injured). All my charms hit, but I had a lot of issues with scrolls - they wouldn't go off after the casting animation, I had to recast several times. Maybe I should have killed the PoE process in the task manager and restart to get rid of those minor hickups, but I thought I could still do it. And then, also second chance didn't trigger, hell knows why. I also discovered that Dominion of Sleepers will cause a self hit with Battle-Forged, too (this time for 52 ). It seems that all watcher abilites that will do something with your character might have this issue. I guess it would have been easily possile without those quirks - because I defeatet her several times in the solo non-ToI tests I did before. All bounties so far (didn't do Magran's Faithful and Brynlod yet) and other content was fun and quite easy at lvl 16 with this barb, most normal encounters take less then 20 seconds. Durgan steel helps a barb a lot, especially if he uses CC-on-crit-weapons; more than one or two char levels can. I guess the Alpine Dragon would have been the toughest challenge. If anybody is interested, I could post a class build and describe briefly how I got this far. I guess I will not do another attempt on the ultimate. It's just too time consuming and real life claims its share. So... ulti-barb "Mallet" needs to rest now. It has been a valuable experience.
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About the Barbarian...
Boeroer replied to KulltheBarbarian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I discovered that when you use Second Wind (healing ability from your athletics skill) while under 50% endurance (= Battle Forged is on) you will attack yourself once with your own Battle Forged. This can kill you. So: don't use Second Wind with a fire godlike at higher levels!
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A versatile Dwarven Monk
What ranged bonus? Boreal Dwarves get +15 accuracy against wilder and primordial.
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About the Barbarian...
Boeroer replied to KulltheBarbarian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)First dragon down: This was way easier than I thought. I expected this to be a tedious fight because there are no ads for Heart of Fury besides that little wurm thingy. I never realized until this ultimate run how good potions of Major Recovery are. The short stuns of the dragon where completely nullified and with a little bit of Whiteleaf I could prevent constant terrify. The rest was just swinging around with both hammers. I didn't even need a scroll. Notice my Knockout injury I got when I struck down the nearly dead dragon with Vengeful Defeat (on purpose - I still have to unlock the last stage of the Redeemer ). Still, the fight took long enough so that all the food bonuses ran out. That's the problem with a barb if there's only one enemy left. Sometimes I really wish I could summon a bunch of enemies just to speed things up. At level 16 the damage of Battle Forged + Scion of Flame + Blooded is very good by the way. Accuracy, too. I guess half of the damage I deat to the dragin was from Battle Forged. But for some odd reason I crit myself with Battle Forged in this fight (for over 60 burn damage although my burn DR was 24...). Don't know what happened there, but this sucks in a ToI run. Now I can enchant Godansthunyr to superb. I will leave one sky dragon eye for another weapon because Shatterstar can be enchanted to legendary with a kraken eye (Godansthunyr can't, 1 point is missing). Since Moonwell is so good I'm considering to retrain again, leaving Veteran's Recovery aside and taking Deep Pockets instead. I'm always short of quick slots. Shod-in-Faith are still nice, but with Moonwell they are also no longer needed. I think I will go and pick up Viettro's Formal Footwear now. edit: all bounties of the main game are sone, too. As expected: very easy. Did 4 or 5 without resting in between. Only the vithrack exarch did cause some problems - or I should say his annoying crystal eaters did. I guess I got too c0cky. But Vengeful Defeat + Ring of Wonder saved me.