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Boeroer

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Everything posted by Boeroer

  1. I'm sure we can develop something that looks similar but doesn't violate any legal stuff. Of course we'd have to confirm that.
  2. Do ciphers gain focus from overkill? That's new to me. Good to know. Don't forget that a x% bonus to lashes is multiplicative while a crit bonus is only additive. I think that this talent is way too weak (with 10% trigger) because it combines a higher crit damage modifier with low remaining endurance as a trigger. With a slow, heavy hitting weapon you don't need this once the enemy is at 10% - because the next hit will most likely end the enemy anyways. With light weapons a +0.5 crit damage boost will not add a significant amount of damage (+5.5 damage, meh). So it's unlikely that this will end the foe a lot sooner. This is not enough for a talent point. It might still be useful against enemies with a lot of endurance (dragons, drakes, eyeless, ogres), but for the rest it's a wasted talent point in my opinion. At 25% it would be nice though.
  3. Did you not read or watch any of the fig updates and twitch streams/transcriptions? Because nealry all your questions and assumtions already got answered (he's a MALE orlan, dual wielding pistols and so on ). Also "cipher/barbarian" in this case doesn't mean that he starts as a multiclass character, but his starting class has to be either cipher OR barbarian. You can multiclass with everything else then if you like. So, the chances that we see a barb with focus in ranged combat didn't increase because of this companion, but I would still welcome such an approach. He also starts with a hand mortar by the way. Edér will be either rogue or fighter, Xoti either priest or monk, Blue Man Dude has to be chanter or druid. Funny thing: Aloth can either be wizard or barbarian (hello Iselmyr!).
  4. I know that he said that about Death's Usher (Death Godlikes' racial ability). I never saw this about Bloody Slaughter. @MaxQuest: can you check? That would be worth knowing. Death's Usher + Bloody Slaughter for the win!
  5. Had to look up what "to teabag" means...
  6. In solo, it's a great advantage of the monk over the barbarian that he has a cone-shaped attack rather than a circle shaped. It means that staying in corners not only lets you survive more easily, but also helps your damage output (all enemies will line up in a cone-shape) while with a barb it will lead to less damage.
  7. He has a moon crescent on his forehead. He has fins and other aquatic features. Ondra is the goddess of the sea and moon (among other things related to that). His head is covered with some wierd growth. So it's pretty obvious that he is a godlike who's "blessed" by ondra - like moon godlikes are. Maybe just a variant of moon godlike, maybe a standalone godlike version. I think it's the former. Moon godlike racial ability is called "Silver Tide". I don't think they will (or want to) come up with anything more fitting.
  8. The best defense is a scroll of Prayer against Treachery (requires 12 lore though) or a priest with Prayer against Treachery. Your whole party will be immune - which is a lot less fuzz than having to hit your flipped team mates with an Aegis-attack.
  9. Sure. You can get Cladhaliath after Act II, when you travel to Twin Elms, even if you didn't join the Dozens. The dungeon is open for everybody then. Maybe you can get Shame or Glory if you kill Clyver (head of the Cr. Knights). That would mean that you don't have to joind the Knights. Since you can also kill Wenan (head of the Dozens) in order to get Cloudpiercer that might work, but I never tried it with Clyver. If it works you could actually get Cladhaliath + Shame or Glory while joining house Doemenel.
  10. Sounds nice. Although a paladin with a marking ranged weapon might need less running around. Did you think about Cape of the Cheat (if the path is blocked)? Or did you perhaps use Fast Runner + Graceful Retreat + item with disengaging bonus (boots or armor or cape) for a total bonus of +32? He could also use a shield just for the way to his target to prevent hits. Because I can imagine that all the disengagement attacks can be frustrating once there's no open space and you have to run past enemies.
  11. Also works with Shame & Glory + Cladhaliath. Of course you need to clone Cladhaliath if you don't want to join the Crucible Knights.
  12. For me the really nice and "unique" unique items (Spelltongue, Bittercut, Redeemer and so on) with unusual enchantments as well as the (mostly) great new abilites also played a major role. I mean who doesn't love Sacred Immolation and stuff?
  13. Also did a quick test on the barb+carnage+marking. Confirmed: carnage doesn't work with marking.
  14. Yes, he still gets the bonus for target A because he's the only one (besides the paladin) who's attacking A at the moment. Fighter doesn't interfere here. Yeah - this makes a marking paladin (or any other build that uses marking) even more useful. Who would have thought that this idle time after casting (=cancelling the attack) is such a nice thing to have. While casting untargeted AoE spells (doing the animation and so on) the marking is not claimed - the game only checks who gets marking once such AoE spell hits. It's awesome. Maybe a caster will claim marking right away during casting time if he uses a targeted spell (missiles or such). I think he does. So in combination with marking you would want to use non-targeted spells. So spells like Nocrotic Lance, Missiles, Bolts and whatnot and the whole cipher class don't benefit from this "quirk". It's not really a quirk though.
  15. Ha - I know what happened I guess. I tried it with the same character/spell setup that you described and got the same results. So rejoice, you're not going insane or something - and you made no mistakes. However, marking and CA still work as intended. It's just that a caster switches to idle right after his spellcasting. Once the wizard switches from casting to idle, he will not "call for" the marking bonus and therefore the priest will claim it automatically. Then, after tjhe priest's spell hit, the wizard can use the marking again if he's casting again. Only if the two spells hit at the exact same time only one caster will get the bonus. Since this rarely happens, this is great news for casters + marking. Really great. You just have to make sure that nobody who is using weapon (auto)attacks claims the marking, because then it will be "blocked" for all others. He will not turn idle after every weapon attack and thus the marking will not be free to "float around" like it does when a caster attacks and then immediately turns idle. I guess this can be used best when you turn off AI completely (as I always do anyway). Hope you can follow me...
  16. Did you factor in that spells get +1 ACC per character level and have innate accuracy bonuses (Shadowflame has +10 +level, Shining Beacon +15 +level)? I will try spells next...
  17. Made a paladin with dual Shame or GLory and Coordinated Attacks: same result. the nearest ranger gets +30 ACC, the other +0 ACC.
  18. Okay, I did a quick test with two rangers and a chanter with BotEP: only the nearest ranger gets +10 ACC. Can't say anything about Coordinated Attacks, will do a quick test with that now.
  19. Are you sure that this was because of marking? Shadowflame and Storm of Holy Fire got a +30 ACC (marking+marking+coordinated attacks) bonus just for that "marked" enemy? You didn't use Inspiring Radiance, Devotions or had a Wood Elf or active Fighting Spirit or so? PoE currently also has issues with the correct ACC value in the char sheet. It forgets to display WF and some other stuff, but in the combat log it will be correct. I only know that it used to be as I described. I didn't test it with AoE spells though - only with several melee characters and also a barb. That was a while ago as I said (2.03 or something), so it might have changed. OBS changes a lot of mechanics stuff between patches without saying anything about it in the patch notes. The "trick" that a dual wilding marking setup (like Cladhaltiah + Shame or Glory) stacks and the marking of two seperate guys (one with Cladhaliath, the other with Shame or Glory) does not is a recent discovery though.
  20. Hehe - he's an ondrite godlike, too. You could say moon godlike, but since his features seem to be more ocean-themed compared to the usual moon godlike I think he's a variant like "Sea Godlike" or whatever they wanna call it.
  21. Marked is not an affliction or status effect that is put on an enemy. It works for the nearest party member who attacks the same initial target as the "marker" does. It is "on" as soon as you command the marker to attack the enemy with the marking weapon. Coordinated Attacks (paladin) works the same. AoE attacks that target the ground (like Fireball) don't trigger Coord. Attacks, even if you click on an enemy and not the ground. Only attacks that have an initial target will trigger Coordinated Attacks. Same with Marking on weapons: a pistol with marking would "mark" the enemy which you target, but for example Powder Burns doesn't work. Driving Flight also nope. It seems to be the click-to-attack on the enemy which triggers it, not the attack itself. It stays active as long as you attack. If you heal or do anything else it instantly stops. So you can see it's not some kind of hidden affliction with a timer on the target. Last time I checked marking didn't work with carnage, only the initial target from which carnage emanates will be marked for your nearest companion that attacks the same initial target. I don't think OBS changed that in the latest patches. A better way would be to use a disorienting weapon. It's "only" -5 to all defenses, but it works with carnage and all your party members will benefit from it. It doesn't stack with itself anymore. Tl;Dr: BotEP's marking will not work with carnage, only with the initial target.
  22. All damaging phrases stack completely. That's it with the chants. The 30pt shielding chant kind of stacks as well. It surpresses each other but once 30pts are used up the formerly suppressed shield kicks in immediately. Ancient Memory and Beloved Spirits stack as well. They stack with every other healing source, too. 6 chanters with Dragon Thrashed as the only phrase and 6 times Ancient Memory, Beloved Spirits and Veteran's Recovery as well as survival 14 is pretty OP.
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