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Boeroer

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Everything posted by Boeroer

  1. Ah, ok. But Hope Eternal gives you +10 ACC for flail and morningstar only. Your wand or war bow would lack 10 ACC. If you'd want the best combo of melee and ranged you would need to take a flail/morningstar + the soulbound scepter. That works with every weapon focus and with Hope Eternal as well. This also works with Firebrand, Nightshroud, Steadfast, Unlabored Blade, Abydon's Hammer and Grey Sleeper. Summoned or soulbound weapons all can be used by a priest and will get both ACC buffs: Weapon Focus and also the specific talent of the deity (like Hope Eternal). Sadly, only magran and wael grant ranged weapon bonuses.
  2. Yes, Scion of Flame boosts Firebrand's damage. It also is annihilating, giving you +0.5 crit damage. Dual wielding: since you are using auto attacks with a cipher the main hand and offhand will always alternate no matter if you killed a foe or not. This is not the case with Full Attack abilites - but ciphers don't have those.
  3. I was a bit confused because 1441 posts and your writings in the Deafire forum suggested you also knew PoE very well. Sorry!
  4. Yes, indeed. It's a great achievement, no doubt. With the other classes it's easier to kill all dragons and bounties on PotD at lvl 16. Of course the rogue has some really nice tools that work very well in a ToI run: high stealth and especially mechanics and of course invisibility - which lets you level quickly without fighting much and prevents death when things don't turn out as they were supposed to. And if you can pull & split then a rogue is obviously a good choice because he's great in 1:1 situations. It's the 1:many where he falls behind. I should have said: "If we talk about a 'headfirst' playstyle then the rogue is the weakest class". Depends on the definition of power/weakness I'd say.
  5. You mean I should have said: "The name of the Weapon & Shield talent is 'Weapon & Shield Style'"? Nah... I don't want to be Cpt. Obvious.
  6. Yeah - nothing beats Turning Wheel that early in the game when it comes to retaliation. And the higher accuracy and deflection helps, too.
  7. He's just waiting for a bit more coins in order to buy Tall Grass. Obviously it's not optimal to use Two Handed Style + spear & shield. What do you mean "there's no talent for weapon and shield"? Of course there is.
  8. I'm currently doing a barb ultimate run with a quite similar approach and so far it's going well. Since I consider the monk to be stronger I'd say he's viable.
  9. quick update: ulti-barb killed Maerwald at lvl 5 with the unexpected help of some beetles and is off to Defiance Bay...
  10. Nothing special. And all of Copperlane turns hostile. Wouldn't do that. The dozens however are such idiots - I really like to wipe them out. Cloudpiercer is not bad, too. It is rending (3 DR bypass) and has a spell striking (Jolting Touch). But I also think Borresaine is better because of the stunning enchantment.
  11. Dammit. We should ask if there can be trinkets that work for every class. Else I would convert that to an item that can go into a quick slot and has some uses per rest or per encounter (like figurines and stuff).
  12. Knockdown in combo with Disciplined Barrage is one of the best ways to disable dragons. Besides charming them of course (Munacra Arret + Disciplined Barrage). +1 ACC per level (unlike overbearing or stunning weapons), Full Attack, increased damage. I don't think it falls off. It's actuall so good that I also pick Bonus Knockdown every time. It's a shame that Edérs INT is so lowish.
  13. I did. And although this might be a troll's question, I'll answer still: It's uneffective. Although Frenzy, Bloodlust and Blood Thirst also work with ranged weapons, it's still not good enough to make up for the loss of carnage. And you won't have dmg bonuses that you can use with ranged weapons (except Dangerous Implement and maybe Blooded when you're at 50% endurance and One Stands Alone once you get surrounded - not really convincing). You can achieve impressive rate of fire though. Completed Raedric with the ultimate barb. Had to sneak around a bit. Lvl 5 now. Going to Maerwald...
  14. Well, Borresaine can be bought from the guy at the market. Named Irgrun or so - not the Dozens. Cloudpiercer is the war bow you'll get from the dozens if you do "The Bronze beneath the Lake", and that's indeed the second faction quest which will lock you out of the other factions. However, you can also simply kill Wenan (and all other Dozens) and loot the bow from his corpse.
  15. Basically because it's crap I guess. Now seriously: it surpresses Savage Attack and lowers your deflection, only giving you +2 engagement slots. Hold the Line would be better - if you want to do anything with engagement that is - which is a quite meh approach though. You can totally ignore any talents and abilites around engagement and be totally fine in my opinion.
  16. Just for your information: "The Ultimate" barb (named "Mallet" - guess what his weapons are...) is in Raedric's Castle at lvl 4 and is doing good so far. In the meantime I used some food and potions buffs to beat the Xaurips at Anslög's Compass and also the spores. I don't use random loot tables either. So, no Gloves of Manipulation and no stealthy boots, but 2 rings of deflection. After lvl 5 things will become a bit easier. I don't think I can beat Raedric at lvl 4. I didn't know how superuseful Wild Sprint can be when you're doing ToI.
  17. No, I meant: why should all of the Eothasian priests out there be happy that wands share the Adventurer focus with flails?
  18. In this case: A caster who uses the "x uses per rest" mechanic for their spells. In PoE those are druid, priest and wizard. Google "Jack Vance" if you want more details about the term Vance-ian = Vancian and where it originates.
  19. +33% damage for the rogue? That's about the difference between an exceptional sabre (+50%) with 15 MIG (+15%) with Sneak Attack (+50 = +115% base) compared to One Stands Alone (= +85% base) with carnage (= +55% base only) I would guess. Sabre's average base damage is 16. So the rogue hits a single target with 34.4 average and the barb hits the initial target for 29.6 avarage and the carnage targets for 24.8 average only. Total damage to 5 enemies after 5 hits (without DR): - rogue: 172 - barb: 768 The higher the DR the better for the rogue. Fine sabre would be: - rogue: 29.6 - barb: 24.8 initial / 20 carnage Seem to be pretty near correct, those numbersLivegood188 used as mere examples. Actually they were slightly off in favor of the rogue. At least in a somewhat realistic scenario with auto-attacks.
  20. Yes, sorry, it was rod + scepter that are in the same weapon group. Not wand & scepter. Thanks for pointing out.
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