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Boeroer

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Everything posted by Boeroer

  1. I can guess that it works in some way like White Worms and Garden of Life: corpses in a certain AoE range will do something like giving you bonuses of some sort or so. Maybe passively, maybe actively via ability use. Would be great in combination with Bloodlust, Bloodthirsty and on-kill effects. This would also mean that spirits for example won't work with that stuff (no corpse).
  2. You mean multiclass-combination, not subclass I guess...?
  3. But the point about the ranger is that he keeps up DoTs all the time for his pet's Predator's Sense and he also uses Consecrated Ground to heal it. Lower INT is not that helpful here I'd say. Sure, lower INT will apply the wounding damage a bit faster, but maybe that's not what counts in this case. Edit: damn smartphone auto correction makes "health it" from "INT", sorry...
  4. Let's say 90% of people solve it one way the first time they play.
  5. Hi. You should ask these questions in the character build subforum. You will get plenty of answers there. "Stories" is not that much frequented and deals with other kinds of topics. 1) it depends what you want him to be. If he should use implements like wands and so on take Blast, Penetrating Blast, Marksman, Weapon Focus Noble or Adventurer and maybe Penetrating Shot, Dangerous Implement, Apprentice's Sneak Attack, too. Then think about what your favorite spells are and pick one of the elemental booster talents like Scion of Flame and so on. Wizards have nice freeze spells, so you might want to take Secret of Rime. Summon Kalakoth's Minor Blights in fights. If he should be a melee reach wizard then take Two Handed Style, Arcane Veil, Hardened Veil, Weapon Focus Soldier or Peasant, Savage Attack, Apprentices Sneak Attack and Runner's Wounding Shot. Summon Concelhaut's Staff or Citzal's Spirit Lance or Llengrath's Warding Staff in fights. 2) Doesn't matter at all. 3) If you can do it before entering Act II then fine. There is tons of loot there which will get you a lot of money once you sell it. This helps with building Caed Nua and buy some nice items. But you can totally do it during Act II, too. Just make sure you complete it before you enter Act III or you will most certainly miss a nice little additional quest around Raedric.
  6. Corpse Eater? Really? Must be friends with the Ogres in the Endless Paths... I wonder what this subclass can do - besides eating corpses that is... Sounds interesting though.
  7. Howlol! Actually I can see that this is a great combination if the barb's shouts/howls improved a bit or if there are more of them now + the chanter's phrases and invocations which also came out like shouts most of the time.
  8. Yeah. Once you get Drawn in Spring you could retrain to weapon & shield if you want. Maybe also pick Badgradr's Barricade. Did you know that Thrust of Tattered Veils (procs on crit-bash) works with Driving Flight? :D
  9. Yes. Unfortunately one suppresses the other. Even "normal" retaliation (pierce damage) will get suppressed. It's either sickening OR stuck OR pierce damage. Exceptions: Battle-Forged, Flame Shield and retaliation from Sura's Supper Plate. Those stack with everything.
  10. It's because you have a cruel reputation. That you also have benevolent 4 doesn't matter in this case. The game only checks if you are (especially) cruel or not.
  11. It's not that much money if you have Gaun's Pledge to sell. But yes, an arbalest is even better for quich switching.
  12. 4 quick gunshots/arbalest/crossbow shots with Sneak Attack is pretty mean at the beginning of the game. Grab the Disappointer and enchant it with Accurate I!
  13. I don't know if it was already said, but Runner's Wounding Shot doesn't work well with blunderbusses, but very well with arquebuses.
  14. Sure one could get the impression that camping supplies are limited - if one played the game for a few hours only. But I still think it is pretty obvious that this is not the case - especially if you double check if the thing you complain about really is a thing. I mean it's not really hard to see that every merchant always sells camping supplies even though you bought all of them on a former visit.
  15. Well, you are wrong. Nearly every merchant sells camping supplies. And the stock of every merchant gets refilled (when it comes to consumables, ingredients and camping supplies). So you have an unlimited number of camping supplies in the game. Their number is in no way finite. And I think that's pretty obvious. So maybe one should double check before calling something tedious BS. Just sayin'...
  16. Stealth is also useful if you like Backstab. It can be fun to sneak to an enemy, fire an arquebus at 2m distance with Sneak Attack and Backstab bonus (+200% base damage) and then run away to your party which awaits the enemy. And of course if you like to steal from chests and stuff right under the nose of NPCs you also need stealth. You don't need mechanics on the same character. Just go forth and pick the lock - this won't bother NPCs. And once it's unlocked sneak in with youzr stealthed character and steal it. As long as the circle doesn't show an eye you're not fully discovered.
  17. In several ways. Take the Hit is awfully bugged when you use mind control. A charmed troll for example also benefits from Take the Hit. That's annoying, but fair enough - but the problem is that he will benefit from it even after the charm stops - until he's dead. Since you will have to kill that troll in the end you have to move the fighter out of range or turn off Take the Hit. Superannoying! Then the base AoE is too small. It's only effective with high INT. Guardian Stance's AoE is also too small and it doesn't stack with other deflection buffs and has a drawback for the fighter. Paladin's auras don't have drawbacks and are bigger. Both are modals that prevent you to use other modal abilities of the same group.
  18. The fighter has supporting abilities like Take the Hit and Guardian Stance. The problem is that those abilities are bad.
  19. Tehehe - be happy that your playthrough is not broken.
  20. I seldomly use AI because it's so bad. Exceptions are chars with a very simple behavioral pattern (mostly sturdy melee guys with few special attacks/abilities). Priests are not in this group. So I can't tell either.
  21. Yes. And as I said: if you can understand them then the language is not the problem. It's more likely you didn't talk to the right spirit yet. This will unlock the option "I am enemy of Of Nua" at the door, which will open it. If you don't get that option you have to search and talk to more spirits. The one in the room with the secret door/sliding wall (you can only open with Maerwald's knowledge) has the most tricky dialogue options and the code phrase you can get from him (and which has to be inverted in order to open the door) can be missed easily. The spirit in the bottom right who destroys the machines will tell you that he inverted the door code (from pro Od Nua to anti). You have to talk to those spirits in the right order and I guess you need to check the door first, too. This isn't too trivial since some (dialogue) options can be missed easily.
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