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About bijohammax

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    (1) Prestidigitator
  1. I agree with the equipment statement. I look at my inventory or when I loot and if the color is grey or normal, I don't even look at the item anymore. If its golden, I take a look and do a compare. There is not a huge difference in stats but I know from previous posters that even a small .10 multiplier is a huge damage increase. I dont have the patience to do the math and will just look at the damage range after equipping the item.
  2. Oh, I didn't know you could change the PC stats. I thought only spells and talents. I'll need to take a look again.
  3. Hey guys, I was trying to find an answer for this but everything that I find (quickly) is from 2015 and earlier versions of the game. When I created my character, I did it based on some guide that recommended to min/max stats. Is this still a good idea or did Obsidian change the viability of this?
  4. Thanks for the advice! I will try to put them into play. What's happening when I play is I'm looking for a DD spell but cant really find them. They are more in line with debilitating effects, which is ok as long as I get some use out of them. As I said, I will try what is said and see how it plays out. Thanks again!
  5. Hey guys, Need some help understanding combat. I've played a lot of RPG's but mostly keep replaying BG1/BG2. Love those games. When playing PoE, I don't know what my characters should be doing. I ahve 6 party members. My main characters is a Wizard. I have Eder, Durance, Grieving Mother, Kana and the druid guy. When engaging combat, I usually just select all and then right click an enemy to attack. Then I give specific orders. For example, I'll tell Eder to try to knock down an opponent or activate some defensive stance. Then I'll perhaps buff the party with defense with Durance. After that I'll look at the spells I want to cast but that's one of my issues. I don't really know which to use and if they had any kind of effect. I try for CC (cold spell from 1st level Wizard) but it lasts for such a short amount of time that by the time it hits and my characters go to make an attack, the enemy is on their feet again. I guess I'm looking for some combat tips. I want the combat to be fun but I'm getting discouraged because most fights my guys are going down. Any help is appreciated.
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