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Boeroer

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Everything posted by Boeroer

  1. @Fluffle: I can't send stuff from my paypal-address. It's just an alias that leads to my "real" email address. How do we want to solve that? Of course the email I would send you would be originated from the the same domain... since I have my own and it's my family name. So that might not be too hard to figure out. What do you say?
  2. ^ I completely agree. Lore is needed for casting scrolls. So, if you want your Edér to be able to cast a Fireball every now and then or to use a Prayer against Fear, he'll need a bit of lore.
  3. Tidefall (with high low INT) might be the number one dps two hander (I'm pretty sure it is). You have to realize that the wounding damage is calculated before DR and then gets applied as raw damage. This enchantment is a lot stronger than elemental lashes. Not only because of the raw damage, but also because high MIG buffs the wounding damage even more (this is special and doesn't work with the usual lashes). So, it adds a second lash that totally circumvents DR. And if you INT is really low then the complete wounding damage gets applied very quickly (under 5 secs) and it stacks, too. I'm playing a high-MIG-rogue with 1 INT + Tidefall + Backstab at the moment and I have to say the damage is so good (even with grazes) that it's jawdropping. At the same time the draining numbers are so good that this guy is almost sturdy even without any other self healing. I reached 1 INT by dumoing it to 3 and then putting on the Ultimate Hat of Alluring Perfection (+2 MIG, +2 CON, -2 INT, -2 RES). Now I have 1 INT and 1 RES and a reeeally crappy will defense. Sparing Sky Dragon Eyes is a good point. Since BotEP comes superb this is an advantage. If you nuke everything into the ground with Shadowflame then you certainly don't need prone.
  4. I like the BotEP, but I would never trade my Hours of St. Rumbalt for it (if I have a class/build which is capable of having high ACC, decent INT and is not too slow). Here are my reasons: - two damage types: huge advantage over any weapon with single damage type - prone chaining: after the first crit your target will most likely suffer from prone, lowering its deflection even more, which leads to a higher crit chance. - survivability: prone enemies don't hit you or others - very high crit damage: it has Annihilation, which will give your crits +50% damage (additional to the usual +50%). Add the Merciless Hand (+30%), Durgan Steel (+30%), Dungeon Delver (+10%) and Azalin's Helmet (+10%). Your crit damage bonus will be +180%. Combined with the high base damage those crits are devastating. - the higher the level, the more crits: as shown, crits with Rumbalt are better than crits with BotEP. The more you advance in the game the easier it is to score crits. - great enchantment composition: Annihilation and overbearing is a great combo as shown above. And Accurate III is quite cool because it gives you a lot of ACC early, but you can still remove it and put on better quality like superb and so on. So Accurate III doesn't block enchament points like Marking of the BotEP does. BotEP has Marking, which can be a very strong enchantment, but it doesn't do anything for your own dps but takes away enchantment points that you could invest otherwise. So, for me it's a nice weapon for a paladin with Coordinated Attacks for example or any other support char who also wants to deal good damage, but the composition of enchantments and the single weapon damage type doesn't seem to be too great for a dedicated dps guy - even though it has speed. To be honest, I would even take Tidefall before I would consider BotEP for my two handed dps guy. Especially if my INT is lowish but my MIG is high.
  5. Bad luck. I once had the same with shimmering cloaks or rings of searing flames.
  6. Yes - if you want to use Blast as a DPS tool. Imagine you hit four enemies at once with Blast and now, with Penetrating Blast, you'll have 5 more DR bypass. That's like +20 damage per shot. And it has no drawbacks. It's not a blast effect on its own. Penetrating Blast just modifies the normal Blast.
  7. Great! I hope there are still amulets and cloaks with spell bindings (like Amulet of Summer Solstice and Shimmering Cloak).
  8. What's that? Amulet plus cloak? Two belts? One of those might be the trinket, but there still is either two belts or two neck items.
  9. Rogues have Coordinated Positioning which can be what you guys were talking about. Just make a shorter range version talent for everyone and it's done.
  10. It is possible. As far as I know race and class don't matter. Only your cultural background determines which "profession" you can choose. Only culture which doesn't let you pick aristocrat should be the Living Lands.
  11. That would be funny - but I hope you don't imply that Black Flag is Heavy Metal.
  12. It's a pity that Rymrgand's Mantle doesn't heal your self inflicted freeze damage like from Chillfog. This would be so cool combined with healing mods and Infuse with Vital Essence. Like Sacred Immolation but with blind and lvl 4.
  13. Or remove experience at all and let the player only advance with training (trainers/teachers/books or whatever). You can still gain benefits from fighting - like special talents which are only unlockable if you have experienced certain situations in fights (unlock Unbroken if you got knocked out more than X times or whatever) or when doing a lot of scouting or doing a lot of lockpicking and so on.
  14. I think it's because Darren likes Heavy Metal. Just a guess though...
  15. @Ganrich: cool, you updated the opening post. One thing though: Wizards have two known subclasses now - named "Evoker" and "Illusionist": https://jesawyer.tumblr.com/post/161286794616/hi-will-dual-class-names-in-deadfire-be-the-same Ciphers have a sublcass called "Ascendant" (same source). I don't think he just made those names up on the fly.
  16. Maybe it's more like an Ondra-Piglet. So, not really alien. The goddess who pulled a whole moon down to Eora can probably also create moon godlike runt. Too bad it never gets hit in combat. I bet it has Silver Tide, too.
  17. Wait... what? No, seriously: WHAT??? What's your Facebook name? I want to befriend and then unfriend you!
  18. No hirelings, no companions after Cilant Lis and therefore no stronghold quests and items.
  19. At some point (I believe) it was your mechanics skill that influenced not only traps (also hazards once triggered) but also seals and other hazards. But this got changed pretty early because it was cheesy and a bit weird that your priest should have 12 mechanics just to make his/her seals hit/crit more often. But they didn't establish any other tool to boost hazards then. So maybe this "on their own" behavior was intended at some point. With traps it makes total sense. The one who can lay traps really well should create a trap which is more dangerous.
  20. Driving Flight works with most ranged attacks - spells included - that are targeted (like Missiles, Necrotic Lance, Killing Bolt and stuff). It also works with Twin Stones for some hilarious effects. Funny thing is: Driving Flight also works in melee - but only in combination with Stunning Shots: if you hit an enemy in melee with Stunning Shots then the enemy behind the first one will also get stunned (but not damaged). Did anyone check if the Martyr spell on that Marked Amulet (ledendary Caed Nua adventure) stacks with "Behold the Martyr" from paladins or other speed buffs?
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