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Boeroer

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Everything posted by Boeroer

  1. Can you guys also add a description that dual wielding already reduces recovery time by 50%? I mean it doesn't, it just doesn't add a penalty like the other styles do - but how can one explain this in an elegant way? And where to put it? Because the game doesn't tell you this stuff.
  2. Companions stats are totally fine for PotD. Caed Nua is tough. It's ok to struggle there. You have to follow the pattern "buff ACC (like with Eldritch Aim) - do CC (like Chillfog, also use flanking) - deal damage". If you found it, give your main frontliner Rhymrgand's Mantle - it will heal nearly all of the damage the spirits will do. Fan of Flames is not as good as people think. If you still want to use it, cast Chillfog after casting Eldritch Aim. I know that those spirits have high freeze DR, but they will get blinded because their fortitude is their weakest defense. Once they are blinded (-20 reflex), use Fan of Flames. If you already have lvl-2 spells, use Combusting Wounds + multiple Chillfogs. It's not the freeze damage that will kill them, but the burn damage from all those parallel Combusting Wounds. Concelhaut's Corrosive Siphon is also good against them.
  3. When I did the ultimate with a barb (got killed in Act III if I remember correctly because of a bug with Battle-Forged or so) I skipped those unneccessary encounters. You only have to do the dragons, archmages and bounties. It's always very helpful to drop a weak summon that eats the first wave of CC (and dies). Buys you time. Same with a dominate from Ring of Changing Heart. It works outside of combat, that's really a great thing. You dominate an enemy, encounter starts, all the initial heat gets unloaded onto the dominated foe. Priest solo is tough at the beginning (few good spells, bad starting values) - and then it gets easy. Max MIG/INT approach with Shining Beacon - Cleaning Flame wrecks everything. And as you said: lots of immunities - so most o the time no need for certain defensive talents or -items.
  4. But you can use buff and potions when using Shadowing Beyond - or can't you? Not quite sure atm. It might be intended - that's OK. But there's no feedback or any hint why you can't do things. You can click the icon and then it seems your char is going to execute it. But then the "action icon" will be empty and... nothing happens. If you don't pay attention you char will stand there and do nothing. So either those things like buffs would have to be greyed out - or at least there should be a hint in the description of invisibility and the items/abilites which are connected to invisibility.
  5. What exactly Do you mean? Does Wrath of the Five Suns confuse enemies when you have Sabra Marie equipped and do as I describend above? And maybe also the crit damage modifier (+0.5) gets applied? That would be funny.
  6. No, that's not an active ability, it's just a buff. It has to be an "attack" - so to speak. Only things that do an attack roll (ACC + dice roll against enemies' defenses) get this bonus. So, it's CC spells/abilites and damaging spells/abilites.
  7. Another buggy thing: Invisibility from the Cape of the Master Mystic prevents you to do anything but executing offensive actions. You can't drink potions, do a self buff or whatever. Since the whole thing was bugged as hell in the beginning and still doesn't work 100% properly I guess this one is tricky. And one could check if the Bartender's Ring works like the hater talents or how it's coded. I guess it's dmg bonus doesn't work with (AoE) spells and DoTs? Just a minor thing though...
  8. I agree with Kaylon. Most of the time 10% lashes (like on torches, Starcaller, Justice and so on) will do zero damage because they are eaten up by even low DR. This is especially bad with weapons which are fast but have low base damage. Those tiny lashes sometimes manage to get through if you're a rogue or somebody else with very high dmg mods and/or high crit damage mods (which are dmg mods as well ). There's a reason why they buffed the monk's Lightning Strikes from 15% to 25%: they didn't do any damage at all. If you can stack some lashes those smaller lashes make some sense at least.
  9. And i need to be in a videogame sub-forum to discover that this exist... Culture +1 for boeroer I've been living in Central Asia for three years - you can find marvelous things there ("Plov" for example). And a lot of nice people, too.
  10. Doesn't matter if it sounds awful. What matters is that you can recite two chants at once! Well, not really. You still have one mouth. So while you can produce limited doublestops, adding lyrics to it is a different story entirely:-) You can do some nifty counterpoint though! If there's something weird in your video game ♫ who you gonna call? ♫ Fantasybuster! ♫ I ain't afraid o' no realism! A polyphonic chanter singing two chants at once ♫ who you gonna call? ♫ Fantasybuster! ♫
  11. Doesn't matter if it sounds awful. What matters is that you can recite two chants at once!
  12. See, that happens to all enemies of the Polyphonic Overtone Singer, hahahaha!
  13. Polyphonic Overtone Singer (like the mongolian or inuit throat singers do): can recite two parallel chants - but has no invocations. Check this out: Lyrics could be better...
  14. Yes - it's the earliest weapon that comes superb and will boost your perfomance a lot just because of that. Most of the time I don't even have an exceptional weapon at that point. Same reason why Concelhaut's Parasitic Staff is so powerful in the early game: a lvl-1-spell that gives you a weapon which is exceptional and has very high base damage.
  15. There is no particular reason - no trick or secret or anything. My other party members already had shocking, burning or corrosive lashes on their weapons. If i'm not forced to enchant with a particuar lash, I tend to put certain lashes on certain wepons because they fit the color of the weapon or the lore. For example I like to put a corrosive lash on Tall Grass and a shocking lash on Shatterstar. I can't enchant things like the White Spire with a burning lash or something like that. Just doesn't fit. Tidefall would be shocking or freezing for me...
  16. A reason why barbs can't hit well with Carnage at lvl 1 - but from lvl 6 on can hit better with it than with their main attack (if they also took Accurate Carnage). Also a reason why some people who try out barbs think that they are bad...
  17. I think one of the bog dragons is immune to charm and the other one to prone - if I'm not mistaken. Those are the only ones. Still works of course: charm one and the other will attack him. For me that fight seems to be easier than Concelhaut. Don't know exactly why, maybe because Concelhaut and his minions have too many immunities and I don't like supertanky characters. Bad combination...
  18. Another requirement for the ska-chanter is madness...
  19. You mean Intense Flames I guess, but yes: that is a very good proposal. Same with Druid + Wildstrike or Monk with Turning Wheel + weapon + burning lash (or Lightning Strikes + weapon's shocking lash) and so on. Why should they be calculated seperately if they hit the same spot? The other two are also good suggestions. And I guess they are quite easy to fix...?
  20. Seems to be right. So... Gravesinger? Or maybe something that's more focused on weapon damage. Like a Whirling Dervish or something. Or a subclass that focuses more on mind control.
  21. Boar with wounding is good against high DR. Most dragons are not immune to charm and prone. With Munacra Arret you can charm the dragon while taking out the ads. But do that at the start of the fight, not later when the dragon is already injured, because charm heals a bit (might be intended or a bug).
  22. Scatman! "Yap-dadiddi-da-dadiddi-da-dapp-doo-dapp"
  23. The problem is that the enemies in the tower have so many immunities.
  24. I'm currently doing a 5 rogues/1 cipher run just to test 5 different rogue builds at the same time. One is a rogue with Tidefall and 1 INT and 1 RES (via Ultimate Hat of Alluring Affection). MIG and CON maxed Even though his strike abilities are not supernice, because he won't do fancy Full Attacks like a dual wielder would do, and even though he has no Veteran's Recovery because of the low INT, he is amazing. Highest damage count of all party members although he never engages first. He only uses Crippling Strike and Runner's Wounding Shot as special attacks atm (lvl 11). I put a freezing lash on Tidefall and put him in Wayfarer's Hide. With Runner's Wounding Shot + Tidefall he usually kills the target (can reach 200 damage with a crit plus Deathblows, no Backstab). Because is damage is so high he also drains a lot of endurance and is quite sturdy for a rogue. I can even use Escape to reach the enemy's backline and wreak havok. A dual sabre or battle axe rogue is also nice - but I simply like this extreme approach.

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