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Everything posted by Boeroer
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I think one of the bog dragons is immune to charm and the other one to prone - if I'm not mistaken. Those are the only ones. Still works of course: charm one and the other will attack him. For me that fight seems to be easier than Concelhaut. Don't know exactly why, maybe because Concelhaut and his minions have too many immunities and I don't like supertanky characters. Bad combination...
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Community Bug Fixes
Boeroer replied to MaxQuest's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You mean Intense Flames I guess, but yes: that is a very good proposal. Same with Druid + Wildstrike or Monk with Turning Wheel + weapon + burning lash (or Lightning Strikes + weapon's shocking lash) and so on. Why should they be calculated seperately if they hit the same spot? The other two are also good suggestions. And I guess they are quite easy to fix...? -
Boar with wounding is good against high DR. Most dragons are not immune to charm and prone. With Munacra Arret you can charm the dragon while taking out the ads. But do that at the start of the fight, not later when the dragon is already injured, because charm heals a bit (might be intended or a bug).
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Community Bug Fixes
Boeroer replied to MaxQuest's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Eh? The last one MaxQuest already did. -
I'm currently doing a 5 rogues/1 cipher run just to test 5 different rogue builds at the same time. One is a rogue with Tidefall and 1 INT and 1 RES (via Ultimate Hat of Alluring Affection). MIG and CON maxed Even though his strike abilities are not supernice, because he won't do fancy Full Attacks like a dual wielder would do, and even though he has no Veteran's Recovery because of the low INT, he is amazing. Highest damage count of all party members although he never engages first. He only uses Crippling Strike and Runner's Wounding Shot as special attacks atm (lvl 11). I put a freezing lash on Tidefall and put him in Wayfarer's Hide. With Runner's Wounding Shot + Tidefall he usually kills the target (can reach 200 damage with a crit plus Deathblows, no Backstab). Because is damage is so high he also drains a lot of endurance and is quite sturdy for a rogue. I can even use Escape to reach the enemy's backline and wreak havok. A dual sabre or battle axe rogue is also nice - but I simply like this extreme approach.
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I would like to see the "dark themed" stuff of the PoE chanter to go into a subclass. Come Sweet Winds of Death, White Worms, Harbinger's Doom, Wilting Wind, Boil the Flesh and so on. A Gravesinger or what you wanna call it. A bit like the weird Death Godlike chanter "Gramrfel the Wayfarer" you can meet at Magran's Fork in PoE1.
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Venomblood is very powerful. What's also powerful is Rot Skulls. You can totally build a really good druid around that spell (Dangerous Implement, Marksman, Boots of Speed and so on). Its base damage is great and the AoE is also very nice. And its not considered poison as far as I know. I did several bounties solo with such a druid - not a whole playthrough, only console-magic, just in order to test the usefulness of Rot Skulls - and I was really impressed. Because of that I then made a party with an implement wizard (Kalakoth's and stuff), an implement druid (Rot Skulls), implement cipher (Grudge-Keeper + bonus damage when enemies are flanked) and implement rogue (GOlden Gaze and max DR bypass). Went really well. Maybe that's not suitable for a real solo game. But the spell itself is really nice if you just want to spare some high level spells and still do a lot of AoE damage in an encounter. The AoE/DoT damage stacks by the way. I wonder what a PoE2 wizard/druid with Rot Skulls + Blast would be like...
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They are still great against Ogres. But yes, there's better gear. Little Savior has the same enchantment by the way and is a better shield by itself. Blaidh Golan is especially nice since it reduces the prome/stun duration. This helps a lot. If your defenses are good and you're also wearing Fenwalkers (best defensive boots in my opinion) then grazes from prone, stun and paralyze are very, very short - sometimes they don't even apply.
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Psychic (and Brutal) Backlash would be very cool if they would trigger every time your will gets attacked (take that, drakes, dragons and banshees!). Would even be ok if they nerfed the stun duration or accuracy and the damage then. It would be a different kind of retalation which would really make sense. And it wouldn't be too powerful, too. I mean nobody complains about Barbaric Retaliation or Rooting Pain beeing too powerful, so...
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They are not entirely - if I look at the Black Jacket fighter for example. So I guess subclasses will spice things up a bit. Nowadays a fighter in PoE is a good mixture of offense and defense. He/she will contribute more (at least to fun factor) when not build defensively. I think that's a good thing. And then comes Charge. Unfortunately this comes too late to build a fighter around it - but it sure is effective as hel.
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A ranged chanter works nice with either with (Killers Froze Stiff) or summons. For a dmg chanter (Dragon Thrashed or Seven Nights or so) you'd have to be in the thick of battle in order to reach as many enemies as possible. And I guess you want to use the Sure Handed Ila chant as well. With Sure Handed Ila and a lvl 1 phrase you can actually chain-paralyze enemies with Killers Froze Stiff at higher levels. And the lenght of the cone is pretty impressive, too. And if you want to drop a summon that's also no problem. Keep in mind that invocations trigger a recovery phase which can be quite long if you're wearing armor and have low DEX. In this recovery phase there's also no chanting.
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I wouldn't say a chanter doesn't pull its weight 'till level 9. He has the phantom which trivializes most early game fights, he has White Worms which can be used with chokepoints and can be a very powerful tool in fights with many enemies and he has the paralyzing cone which is also very good. All those come on top of his AoE regeneration healing and his damaging or supporting chants. In my opinion it is ALWAYS better to have a frontliner who trades a bit of tankyness for more overall usefulness instead of having one supertank who can do nothing but survive. In a full party that is. Doesn't matter if beginner or veteran.
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Community Bug Fixes
Boeroer replied to MaxQuest's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Very nice!