Everything posted by Boeroer
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Let's be stylish
It works like a normal pike in regard of talents (e.g. Two Weapon Style, Savage Attack), but only the initial hit is affected. That's still good because the lance has high base damage. Things like Apprentice's Sneak also work. The Blast is it's own AoE effect and its damage can only be boosted by MIG and crits (also Merciless Hand and +crit damage items). It works more like the Blast from implements or Torment's Reach than Carnage. Dangerous Implement or Penetrating Blast don't work. As you said, it works with every weapon focus (it's universal).
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Coming back to the game, rogue advice
The micro isn't that bad. What you basically do at the start of every fight is to wait for the enemy to reach your frontline and then poke from the back row. If your stealth is high enough you don't unstealth before the enemy is in reach and you get two attacks with +150% base damage. So basically it adds no micro. It's like two free +150% boosts per encounter. Cape of the Master Mystic also doesn't add micro. The only thing that adds micro is Shadowing Beyond. This also works with a gun, but you usually don't get two shots with backstab while it's easy to get two stabs with a pike. The best melee weapon for Backstab is Firebrand from Forgemaster's Gloves. But this you can only use with invisibility because the summoning obviously drops your stealth. But if you plan to use Shadowing Beyond I would summon Firebrand before that. The combo of high base damage, annihilation and backstab is pretty impressive. That's - of course - a lot of micro.
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Coming back to the game, rogue advice
Backstab is ok if you have high stealth and a lot of uses of invisibility. Besides Shadowing Beyond you can get it from Nightshroud (1/rest) and Cape of the Master Mystic (spell holding 1/encouter). As mentioned in that linked thread, a reach weapon is very convenient for backstabbing. you don't need to be that close and you still get two backstab attacks in a row after unstealthing/becoming visible. It's obvious that heavy hitting weapons (or to be precise: weapons with high base damage) are best for Backstab.
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Let's be stylish
Wizards have Deleterious Alacrity of Motion which gives them a long lasting 50% recovery boost. You don't necessarily need plate on a melee wizard, but if you want then with Alacrity it's not that bad. It's definitely good in the early game to have plate as a melee char who has low endurance and health.
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Can i clear PotD without a "pure" tank?
Boeroer replied to Animaillusionaria's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Wizard is one of the most powerful classes in the game. So of course you can do the Ultimate with it. Besides that, your party is totally fine for PotD. You'll have four casters in you party (cipher, wizard, priest and druid), that alone will make your game easy once you reach Definace Bay. No matter what Edér or Pallegina do. Act I will be a bit harder because the vancian casters won't have a lot of spells and will start with weaker attributes (like deflection and accuracy). But you will manage. Most of my playthroughs don't have pure tanks by the way.
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Question on utilities like scion of flame, etc
If you give Durance a soulbound or summoned weapon, he can use his Magran talent (+10 ACC with swords and arquebus) on it. So Obsidian should have made his staff soulboud to him after the release of WMI (that's when they gave the staff additional burn damage) or give him a unique ability to summon his personal quarterstaff. I mean it's a piece of the godhammer - why not? It would also have been possible to put a spell binding which summons a weapon on the staff itself - like Forgemaster's Gloves have. This way Durance would have a staff that doesn't look too fancy but could summon a more powerful version of it if he wishes. Would totally fit the lore and dialogue lines of his quest. Besides this: why is it a staff anyway?
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Fast Weapons
Boeroer replied to Lotti Fuehrscheim's topic in Pillars of Eternity: General Discussion (NO SPOILERS)You discovered the reason why so few builds use fast weapons. If you (or the weapons themselves) have some means of overcoming high DR (Drawn in Spring or Persistence with Wounding for example) or if the higher rate of fire helps to trigger spell chances more often (Stormcaller) then it's ok. But besides that fast weapons with low base damage pretty much suck.
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Question on utilities like scion of flame, etc
A quick addition to what I said above: The elemental "boosters" like Scion of Flame and such only work with weapons' base damage if the elemental damage type of the weapon comes FIRST. In that case the talent also works with the second damage type (if there is one), it doesn't matter which kind of damage gets applied in the end. You will have a +20% dmage boost for both damage types. So, for example: Bittercut gets a +20% damage boost on its base damage from Spirit of Decay - because it does corrode/slash (NOT slash/corrode). Durance's Staff does NOT get a +20% damage boost from Scion of Flame - because it does crush/burn (not burn/crush) Starcaller gets a +20% damage boost from Heart of the Storm - because it does shock/pierce Curoc's Brand does NOT get a +20% damage boost from Scion of Flame because it does pierce/burn It's silly, but it works like this.
- Let's be stylish
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"Full Attack" when not dual-wielding?
FoD is best with an arquebus, not two sabres for example. But with a rogue, dual wielding is generally better when using his Full Attack strike abilities. That's because his first swing with the offhand will already apply the affliction and the second swing with the main hand will get Sneak Attack bonus. Besides the bonus damage, you will also have a second chance to apply the affliction in case you missed the first swing. An extreme example where dual wielding with Full Attacks is a lot better is monk's Torment's Reach.
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Does a weapon's effect affect both weapons when dual wielding? Annihilation, etc.
Yes. It stacks. Deflection is not bound to weapons. You'll have +10 deflection if you are wielding two hatchets.
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Does a weapon's effect affect both weapons when dual wielding? Annihilation, etc.
There are some rare weapon enchantments which grant universal buffs or debuffs, but usually weapon enchantments only apply to the weapon itself. For example speed (+20% attack speed - meaning less recovery after a strike with that weapon).
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Ranger's Powder Burns
With Merciless Hand (Doemenel), Scion of Flame, Quick Switch and Arms Bearer it's quite nice. Use Blunderbusses and "flank" enemy groups. Put on the Crossed Patch if you got it from a stronghold adventure (prevents self blinding). A priest with a liturgy against blind would be an alternative. Penetrating Shot doesn't work with it, but it's good for blunderbusses of course. Make sure to put a burning lash onto your weapons as well and get Silver Flash. Lead Spitter is also good, as is Scon Mica's Roar. Fire Scon Mica's, then Silver Flash, then Lead Spitter. Also use Driving Flight. A wizard with Expose Vulnerabilities and Ryona's Vambraces for you are also good. If you want you can even dump the Devil of Caroc into the blood pool and gain an additional DR bypass. As I said, lashes don't care about DR bypass, as well a Powder Burns - but they both like Expose Vulnerabilities. I don't know if Archer's Gloves/Cloak of the Frozen Hunt or items with +10% spell damage work with Powder Burns. AoE CC is essential to cause crits which work very well with Powder Burns.
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Eder's Weapons
You don't have Wodewys or We Toki yet? Both are nice with a barb. Especially Wodewys + We Toki. One lowers deflection, the other causes prone more easily then.
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Question on utilities like scion of flame, etc
Hater talents like Sanctifier or Beast Slayer also don't. Dragon Thrashed is still one of the best abilities in the game.
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Did somebody solo the game without respec?
I did a solo barb run on PoTD without retraining. Not ToI though... During an ultimate attempt I retrained once but it would also have been possible without. I died at lvl 16 during a non-boss fight, so...
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+Mechanics Gloves - Where do they have a chance of dropping? [Minor Spoiler]
Dammit stupid phone! Double post...
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+Mechanics Gloves - Where do they have a chance of dropping? [Minor Spoiler]
Looking at all of my numerous playthroughs (where I didn't use the random loot table) - I got them twice.
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Multi-classing - hopes, dreams, wild speculation
Like they do with Novice's Suffering. The Long Pain with Deathblows might be quite awesome - if the boost from Deathblows is higher than the power_level scaling of Long Pain. Since the Long Pain works with all sorts of "melee only" abilities (even Knockdown from the Girdle of the Driving Wave) maybe it also works with Carnage? One can dream...
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DONATIONS CLOSED - Brace yourselves, the Black isle Bastards are coming!
Boeroer replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Heh... There are still people voting on this.
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How to ressurect dead npcs and other characters?
You can place any character with the console. But I guess it might mess up quests and stuff if you go wild. I don't know if you can "reset" quests, including npcs. I don't think so.
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Question on utilities like scion of flame, etc
Yes, they do. They also work with weapons that do elemental damage primarily, boosting the weapon's base damage by 20%: - Firebrand - Stormcaller - Bittercut - Cadebald's Blackbow - Kalakoth's Minor Blights Maybe I forgot one... Bittercut is a unique case because Spirit of Decay will boost both the weapon base damage as well as the lash damage (if you choose a corrosive lash). The other weapons are all summoned or soulbound ones which can't have lashes (except the burning lash from a chanter's phrase Myth Fyr - which also works with Scion of Flame). However, those talents do NOT work with spells and abililies that do damage over time (DoT). So, things like Dragon Thrashed (chanter), Holy Radiance or Shining Beacon (priest), Enduring Flames (Goldpact Knight), Soul Ignition (cipher) and so on will not work with Scion of Flame for example. The druid's corrosion spells all suffer from this since they are all DoTs.
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The "restless" party?
No, but also powerful - like all vancian casters. Viable in trash mob fights becuse of their per-encounter stuff and devastating in boss fights because of spell spamming. But why did you swap Hiravias in for Sagani when looking for a restless party? Especially the animal companion is perfect for a restless party because it doesn't have health. It doesn't matter if it takes a beating: as soon as the encounter is over it's as good as new.
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Multi-classing - hopes, dreams, wild speculation
My thoughts are Cipher with Carnage, Monk with Turning Wheel, Flames of Devotion and Intense Flames plus Scion of Flame, Monk with Turning Wheel and Wildstrike Burn, Rogue with Priest of Skaen, Barbarian with Citzal's Spirit Lance, Monk with Rooting Pain, Battle Forged, Turning Wheel, Barbaric Reatliation and retaliation gear, Wizard in plate with Armored Grace, Fighter with Take the Hit and Her Courage Thick as Steel, Druid with Rot Skulls plus Blast and many more thoughts. So many thoughts... A lvl 20 Paladin will have 11 uses of Flames of Devotion per encounter by the way (in PoE II). I guess there's a sweet spot where you can have a good synergy between FoD uses and other classes' abilities like Wildstrike or Carnage or whatever.
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Disciplined Barrage troubles
Boeroer replied to Lotti Fuehrscheim's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yes, it has to be applied before you can use some other ability else. Auto attacks are fine. The game gets hickups otherwise. It's the same with all instant casts. For example Savage Defiance (barb) has the same problem. Press it, then do an autoattack or wait (Disc. Barr. will be applied), then use Knockdown or Charge or whatever active ability you have.