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Boeroer

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Everything posted by Boeroer

  1. If you give Durance a soulbound or summoned weapon, he can use his Magran talent (+10 ACC with swords and arquebus) on it. So Obsidian should have made his staff soulboud to him after the release of WMI (that's when they gave the staff additional burn damage) or give him a unique ability to summon his personal quarterstaff. I mean it's a piece of the godhammer - why not? It would also have been possible to put a spell binding which summons a weapon on the staff itself - like Forgemaster's Gloves have. This way Durance would have a staff that doesn't look too fancy but could summon a more powerful version of it if he wishes. Would totally fit the lore and dialogue lines of his quest. Besides this: why is it a staff anyway?
  2. You discovered the reason why so few builds use fast weapons. If you (or the weapons themselves) have some means of overcoming high DR (Drawn in Spring or Persistence with Wounding for example) or if the higher rate of fire helps to trigger spell chances more often (Stormcaller) then it's ok. But besides that fast weapons with low base damage pretty much suck.
  3. A quick addition to what I said above: The elemental "boosters" like Scion of Flame and such only work with weapons' base damage if the elemental damage type of the weapon comes FIRST. In that case the talent also works with the second damage type (if there is one), it doesn't matter which kind of damage gets applied in the end. You will have a +20% dmage boost for both damage types. So, for example: Bittercut gets a +20% damage boost on its base damage from Spirit of Decay - because it does corrode/slash (NOT slash/corrode). Durance's Staff does NOT get a +20% damage boost from Scion of Flame - because it does crush/burn (not burn/crush) Starcaller gets a +20% damage boost from Heart of the Storm - because it does shock/pierce Curoc's Brand does NOT get a +20% damage boost from Scion of Flame because it does pierce/burn It's silly, but it works like this.
  4. Yes, it's the Robes of the Tidebringer (https://pillarsofeternity.gamepedia.com/Robes_of_the_Tidebringer) and Citzal's Spirit Lance.
  5. FoD is best with an arquebus, not two sabres for example. But with a rogue, dual wielding is generally better when using his Full Attack strike abilities. That's because his first swing with the offhand will already apply the affliction and the second swing with the main hand will get Sneak Attack bonus. Besides the bonus damage, you will also have a second chance to apply the affliction in case you missed the first swing. An extreme example where dual wielding with Full Attacks is a lot better is monk's Torment's Reach.
  6. Yes. It stacks. Deflection is not bound to weapons. You'll have +10 deflection if you are wielding two hatchets.
  7. There are some rare weapon enchantments which grant universal buffs or debuffs, but usually weapon enchantments only apply to the weapon itself. For example speed (+20% attack speed - meaning less recovery after a strike with that weapon).
  8. With Merciless Hand (Doemenel), Scion of Flame, Quick Switch and Arms Bearer it's quite nice. Use Blunderbusses and "flank" enemy groups. Put on the Crossed Patch if you got it from a stronghold adventure (prevents self blinding). A priest with a liturgy against blind would be an alternative. Penetrating Shot doesn't work with it, but it's good for blunderbusses of course. Make sure to put a burning lash onto your weapons as well and get Silver Flash. Lead Spitter is also good, as is Scon Mica's Roar. Fire Scon Mica's, then Silver Flash, then Lead Spitter. Also use Driving Flight. A wizard with Expose Vulnerabilities and Ryona's Vambraces for you are also good. If you want you can even dump the Devil of Caroc into the blood pool and gain an additional DR bypass. As I said, lashes don't care about DR bypass, as well a Powder Burns - but they both like Expose Vulnerabilities. I don't know if Archer's Gloves/Cloak of the Frozen Hunt or items with +10% spell damage work with Powder Burns. AoE CC is essential to cause crits which work very well with Powder Burns.
  9. You don't have Wodewys or We Toki yet? Both are nice with a barb. Especially Wodewys + We Toki. One lowers deflection, the other causes prone more easily then.
  10. Hater talents like Sanctifier or Beast Slayer also don't. Dragon Thrashed is still one of the best abilities in the game.
  11. I did a solo barb run on PoTD without retraining. Not ToI though... During an ultimate attempt I retrained once but it would also have been possible without. I died at lvl 16 during a non-boss fight, so...
  12. Looking at all of my numerous playthroughs (where I didn't use the random loot table) - I got them twice.
  13. Like they do with Novice's Suffering. The Long Pain with Deathblows might be quite awesome - if the boost from Deathblows is higher than the power_level scaling of Long Pain. Since the Long Pain works with all sorts of "melee only" abilities (even Knockdown from the Girdle of the Driving Wave) maybe it also works with Carnage? One can dream...
  14. You can place any character with the console. But I guess it might mess up quests and stuff if you go wild. I don't know if you can "reset" quests, including npcs. I don't think so.
  15. Yes, they do. They also work with weapons that do elemental damage primarily, boosting the weapon's base damage by 20%: - Firebrand - Stormcaller - Bittercut - Cadebald's Blackbow - Kalakoth's Minor Blights Maybe I forgot one... Bittercut is a unique case because Spirit of Decay will boost both the weapon base damage as well as the lash damage (if you choose a corrosive lash). The other weapons are all summoned or soulbound ones which can't have lashes (except the burning lash from a chanter's phrase Myth Fyr - which also works with Scion of Flame). However, those talents do NOT work with spells and abililies that do damage over time (DoT). So, things like Dragon Thrashed (chanter), Holy Radiance or Shining Beacon (priest), Enduring Flames (Goldpact Knight), Soul Ignition (cipher) and so on will not work with Scion of Flame for example. The druid's corrosion spells all suffer from this since they are all DoTs.
  16. No, but also powerful - like all vancian casters. Viable in trash mob fights becuse of their per-encounter stuff and devastating in boss fights because of spell spamming. But why did you swap Hiravias in for Sagani when looking for a restless party? Especially the animal companion is perfect for a restless party because it doesn't have health. It doesn't matter if it takes a beating: as soon as the encounter is over it's as good as new.
  17. My thoughts are Cipher with Carnage, Monk with Turning Wheel, Flames of Devotion and Intense Flames plus Scion of Flame, Monk with Turning Wheel and Wildstrike Burn, Rogue with Priest of Skaen, Barbarian with Citzal's Spirit Lance, Monk with Rooting Pain, Battle Forged, Turning Wheel, Barbaric Reatliation and retaliation gear, Wizard in plate with Armored Grace, Fighter with Take the Hit and Her Courage Thick as Steel, Druid with Rot Skulls plus Blast and many more thoughts. So many thoughts... A lvl 20 Paladin will have 11 uses of Flames of Devotion per encounter by the way (in PoE II). I guess there's a sweet spot where you can have a good synergy between FoD uses and other classes' abilities like Wildstrike or Carnage or whatever.
  18. Yes, it has to be applied before you can use some other ability else. Auto attacks are fine. The game gets hickups otherwise. It's the same with all instant casts. For example Savage Defiance (barb) has the same problem. Press it, then do an autoattack or wait (Disc. Barr. will be applied), then use Knockdown or Charge or whatever active ability you have.
  19. And as I said: charm! Confuse/dominate also work wonders. It's quite easy with a wizard + confuse, a cipher with all sorts of mind control and so on. Charmed Ogres will get destroyed by Plague of Insects & stuff, too.
  20. Sure you can combine it. It's an instant cast, so once you are free to take an action (recovery phase is over) it immediately starts and you can do something else without recovery phase. It's best to use it right away when combat starts. It will last for quite a while and will give all your attacks +20 accuracy, including your Knockdowns.
  21. Sure, why not. Or is there a place behind your front line for a Tall-Grass-Devil? Pike with Backstab and high Stealth is actually pretty fun from the second row. You let the enemies engage the front line (you won't get noticed with decent stealth), let them catch afflictions and then you'll have two free Backstabs with Sneak Attack and Deathblows. It's not very micro intense and effective. A quick switching blunderbuss Devil with Runner's Wounding Shot is also nice. Herr, Backstab is also devastating even if you only get one shot instead of two pokes with the pike.
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