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Boeroer

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Everything posted by Boeroer

  1. I guess it was firkraag888... Also, don't forget Avenging Storm. That spell adds so much to a spirit shifted druid...
  2. Sure you can. You can even have several instances of Relentless Storm active as a single druid.
  3. I guess wizard + barbarian will be totally bonkers if Citzal's Spirit Lance works the same way as in PoE 1. The Lance's AoE attacks combined with carnage would be total overkill. And since paladins can now use FoD up to 11 times per encounter (at lvl 20) it might also be that druid or monk + paladin will be a lashfest.
  4. I guess dragons would have been very tough though (Sky Dragon I did successfully though). Same as the WMII-bounties. You can do them solo on PotD with Combusting Wounds + Heart of Fury, followed by a Vengeful Defeat - but it's a lot of risk. No problem if you can just reload, but with Trial of Iron you don't want to take unnecessary risks.
  5. I did WM I and went over to Act III and died somewhere there. I was already lvl 16 and did all WM I bounties without difficulties. Can't really remember where it ended. I wrote about it here in the forum. Maybe it was in Noonfrost? Or I was trying t get deeper into the Endless Paths? Can't remember... It wasn't a very difficult fight. Just bad luck and a bug.
  6. I guess another thing that will be exploited (at least I will try) is the removal of health. I can imagine stacking a lot of regenerating effects, also with multiclassing so that it will be very hard to kill a character while he can still focus his abilities and stats on offense rather then picking defensive stuff. Another problem will be to balance the stacking of damage modifiers (like rogue + cipher or rogue + fighter) and especially stacking of lashes (monk's Turning Wheel + Druids Wikdstrike burn). I guess a lot of this will get solved with the power source scaling, but I'm 100% sure we will find some ways to break the game in the beta. Think of Battle-Forged + Turning Wheel + Blood Testament + Scion of Flame or Jolting Touch with the same things. Envenomed Strike + Blast or Citzal's Lance or Rot Skulls, Jolting Touch + Carnage, Cipher + retaliation building extreme focus while receiving hits and so on. All of those quite obvious game breakers survived the beta of PoE 1 and some of those are still in the game today.
  7. I can do watercolor portraits, but I usually don't have the time to do them for other people. Well, maybe in September, once my kids go to kindergarden again... Can you imagine: in Romania they have summer holidays from Beginning of July till Beginning of September. Holy moly! I'm kneedeep in watercolor paintings, Lego bricks and princess costumes...
  8. Right. Totally forgot to write about that. I personally wouldn't use a talent point for Untroubled Faith - but of course you can do that to prevent the malus. You could also use a hireling for that priest build. It's not the same as being the MC of course - but at least you don't have to fiddle around with dispositions.
  9. The difference is not THAT big. Wounding only has 5 secs base duration. Of course there's higher DPS with every second you spare, but it also depends on how many hits you can deliver in a given time - for example if you can reach the enemy more quickly (higher move speed) that will have a bigger impact on your DPS than 2 seconds of wounding spared. Or if you can hit faster. 10 INT is totally fine for Tidefall while I'd say it's a bit low for Rumbalt if you don't have quite high attack speed.
  10. I did a barb Ultimate attempt with a max MIG/CON/INT build, dual wielding hammers, that relied on self healing instead of deflection and it worked pretty well. In the beginning you have to cheese, but after some levels it was fun. I got killed by a bug though: Battle-Forged + Watcher abilities or Second Wind (athletics) produces a self hit that can kill you.
  11. Actually I don't know for sure. I know that certain things like Dragon Thrashed from chanter doesn't show up - or the animal companion's damage. So this is not necessarly a problem with DoTs but maybe with things which are not properly "connected" with the character who uses those things. FOr example The Dragon Thrashed is a hazard - like a trap. So maybe that's the reason why it's not counting. Same with the animal companion since it's its own party member. So maybe since wounding is realated to the weapon and works like a lash it does show up. Same with Runner's Wounding Shot. Because otherwise I can't explain the high numbers. How could a simple great sword do more damage than basically the same build who uses Backstab with Tall Grass all the time? You see I mainly used Runner's Wounding Shot as my no. 1 attack skill with Tidefall. I'm pretty sure the damage numbers would be way lower if the game didn't count these things. Usually I don't care about the "statistics" on the char sheet because they don't say anything about the overall usefulness of a character - but this time I thought it was convenient because I wanted to compare 5 different rogues.
  12. I guess zero reloading will not be possible.
  13. Reaping Knives only gives a set of summoned knives to the target, not the cipher. But the cipher gets focus from the knives' damage. If you cast Reaping Knives on a second cipher and vice versa they both will get focus from their own attacks as well as the other's. So I guess if you can cast it on yourself your focus generation might get doubled. Depends on the implementation of course. Maybe this is a spell which shouldn't be castable on oneself...?
  14. If you want to combine Great Sword and Magran - it's possible. Just pick up the Forgemaster's Gloves from Dunstan at Crucible Keep (do their initial quest first, finding the research about Forge Knights, this one will NOT lock you out from the other factions). Forgemaster's Gloves will summon Firebrand 3/rest. Firebrand works with any Weapon Focus and also works with Inspring Flame since it's an universal weapon like soulbound weapons. With a priest you can use self buffs like Minor Avatar and pick all the talents that benefit two handed weapons (Savage Attack, Two Handed Styple and whatnot). The good thing about Firebrand (besides the things I listed above) is that it: a) has very high base damage (much higher than the usual great sword) and thus likes any kind of damage bonus - including high MIG b) works with Scion of Flame, giving it +20% damage c) has Annihilation, which means it deals +100% base damage on a cirt instead of +50%. Nice with that high base damage and nice with the absurd ACC buffs a priest can stack (Inspiring Radiance + Devotions + Blessing stack), leading to a lot of crits. The hit-to-crit conversion soell is also nice in this case. d) what fits a priest of Magran better than a sword that's made of flames? The bad things are: 1) only one damage type (burn) 2) not enchantable 3) only 3/rest 2) is somewhat ok since it works with Scion of Flame. Other great sword do not. 3) is also ok because you won't use the melee option all the time. I did a playthrough with Durance + Firebrand (and an arquebus for the opening shot) and it worked really well. I used Runner's Wounding Shot as my only special attack, It's very good with hard hitting weapons like arquebus and Firebrand. I also did a playthrough with a priest of Berath + Tidefall. Since wounding profits from high MIG (it then does more than 25% wounding damage) and a priest can buff his MIG into the sky, this seemed like a nice combo. And it totally is. The powerful thing is that DoT effects like wounding, Envenomed Strike and Runner's Wounding Shot get pushed a lot by Cleansing Flame. So that was my approach when fighting bosses: Minor Avatar + Envenomed Strike + Cleasing Flame + Runner's Wounding Shot. This obliterates nearly everything. So, both are totally viable and surprisingly powerful. I gave both Veteran's Recovery. This makes the somewhat squishy priest a lot more sturdy without wasting time for casting healing spells on yourself.
  15. Heh, thanks. Well, I have to do something while the baby's asleep. And cleaning the dishes is sooo boring - and it makes my hands really wrinkly.
  16. That's not useless at all. With low prestige you can get more of the lower-tier stronghold adventures which can give you very useful items for particular build ideas. Higer prestige leads to higher tier stronghold adventures which you don't want to have too soon if you're still waiting for a certain item. At the same time you don't want those annoying attacks on your stronghold. Here, hirelings with high security bonus but zero or even negative prestige bonus are very useful.
  17. Hi, most of the time it's only one class talent that follows one ability. Sometimes one class talent following another class talent. With paladins there can be two follow-up talents for Flames of Devotion that don't dpend on each other. Same with priest and Interdiction (2) and HolyRadiance (3). With druids there are two talents for Spiritshift which are successive and so on. I will try to list them all here (a= ability, t=talent): Fighter: -------------------------------------------------------------------- Constant Recovery (a, automatic)Rapid Recovery (t) Knockdown (a)Bonus Knockdown (t) Defender (a)Wary Defender (t) Weapon Specialisation (a)Weapon Mastery (t) Barbarian: --------------------------------------------------------------------- Carnage (a, automatic)Accurate Carnage (t) Frenzy (a)Greater Frenzy (t) Wild Sprint (a)Powerful Sprint (t) Savage Defiance (a)Stalwart Defiance (t) Druid: ---------------------------------------------------------------------- Spiritshift (a, automatic)Wildstrike <element> (t)Greater Wildstrike <element> (t) Wizard: ---------------------------------------------------------------------- Arcane Veil (t)Hardened Veil (t) Blast (t)Penetrating Blast (t) Priest: ---------------------------------------------------------------------- Holy Radiance (a, automatic)Inspiring Interdiction (t) Aggrandizing Radiance (t) Brilliant Radiance (t) Interdiction (t)Painful Interdiction (t) Empowered Interdiction (t) Chanter: ---------------------------------------------------------------------- Ancient Memory (t)Beloved Spirits (t) Cipher: ---------------------------------------------------------------------- Soul Whip (a, automatic)Biting Whip (t) Draining Whip (t) Phsychic Backlash (t)Brutal Backlash (t) Paladin: ---------------------------------------------------------------------- Flames of Devotions (a)Intense Flames (t) Remember Rhakan Field (t, Bleak Walkers) || Enduring Flames (t, Goldpact Knights) || Fires of Darcozzi Palace (t, Darcozzi Paladini) || Vielo Vidòrio (t, Frermàs mes Canc Suolias) || The Sword and the Shepherd (t, Kind Wayfarers) || Shielding Flames (t, Shieldbearers of St. Elcga) Faith and Conviction (a, automatic)Deep Faith (t) Untroubled Faith (t) Lay on Hands (a)Greater Lay on Hands (t) Shielding Touch (t, Shieldbearers of St. Elcga) Sworn EnemyWrath of the Five Suns (t, Frermàs mes Canc Suolias) Liberating Exhortation (a)Inspiring Exhortation (t, Darcozzi Paladini) Bond of Duty (t, Goldpact Knights) Monk: ---------------------------------------------------------------------- Swift Strikes (a)Lightning Strikes (t)Ranger: ---------------------------------------------------------------------- Animal Companion (a, automatic)Merciless Companion (t) Vicious Companion (t) Faithful Companion (t) Resilient Companion (t) Swift Aim (a)Swift and Steady (t) Wounding Shot (a)Accurate Wounding Shot (t) Takedown (a)Brutal Takedown (t) Binding Roots (a)Thorny Roots (t) Defensive Bond (a)Strengthened Bond (t) Rogue: ---------------------------------------------------------------------- Reckless Assault (a)Deflecting Assault (t) Finishing Blow (a)Devastating Blow (t) Dirty Fighting (a)Vicious Fighting (t) ------------------------------------------------------------------------------ I guess that's it.
  18. Also in my opinion that's the helmet that suits her best. If you don't want to use it because you want another character to wear it with the corresponding armor: the Ethereal Helm also looks nice on her.
  19. Use the tank in a chokepoint of course. The only reason there is a tank in the first place. Concerning your FoD-question: if you don't like it then yeah - don't take it.
  20. Sly Cydrel and Warchief Spickspack are ok. The Dweller is a REAL pain in the proverbial at lower levels. :D
  21. You can use implements. They all have two damage types. Certain implements are quite nice with Driving Flight, Dangerous Implement and Vicious Aim. +45% damage, hitting two foes with one shot most of the time. Also high proc chance with Spell Chance implements like Curoc's Brand or Golden Gaze. Besides that, Engwythan Scepter and later Golden Gaze are especially nice (tested). If you like Apprentice's Sneak Attack and also survival's and item's damage bonus for flanked targets then Grudge Keeper is also very nice. With Appr. Sneak (15%), 20% flanking bons from survival 12 and an item like Glanfathan Stalking Boots (+10%) plus Grudge Keeper's +20% you'll get additional +65% when you attack flanked enemies (which is not hard with your pet and a party member). +110% damage it really good - nearly rogue-with-Deathblows like. Add archer's gloves or CLoak of the Frozen Hunt (again +10%) and Stunning Shots - and your pet of course - and it's quite the show (also tested).
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