Everything posted by Boeroer
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[CLASS BUILD] the fast assassin (dual wielding rogue)
Another thing in favor for DEX is that it also shortens the recovery duration. The example above uses 0 recovery. A rogue in robes can't reach 0 recovery without durgan steel (if he doesn't use consumables) - so before getting durgan steel (and the gauntlets) the MIG/DEX ratio is even smaller. I also had several playthroughs were I never saw Gauntlets of Swift Action. I don't understand Vulnerable Attack though. A rogue with sabres doesn't need that a lot. I would guess it lowers your DPS as soon as Outlander's Frenzy wears off (it's rather short with 8 INT)? It will add 6 frames of recovery (to 20 frames of attack animation, that means 30% slower) and it will only give you 5 damage. I didn't do any math, but is this worth it? Without it you don't even need to cast Outlander's Frenzy in order to reach 0 recovery. The casting of that also costs time and DPS. I personally would maybe pick Penetrating Shot and Prestidigitator's Missiles instead. Start with a blunderbuss-backstab, follow up with missiles on Deathblows and then run into melee. In that case the perfect belt would be th Coil of Ressourcefulness in order to switch from gun to sabres quickly.
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Help I created a monster - 6 chanters vs Potd
You can also switch back and forth between shield and single weapon (if you're not under attack). Lots of micro of course, but since you're greedy...
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Creature stats from game files
Unity3D itself also installs to Linux nowadays. But I guess you'd only need a decompiler for Mono/C#. Don't know if there's something decent for Linux that can open the game object files. I never tried. You should write a PM to MaxQuest. He knows exactly what to do - at least with Windows I think. Creature values can be taken from the journal->bestiary in the game as well. As far as I know that's up to date. There is a console command to unlock all entries if I'm not mistaken. Edit: it's "unlockbestiary". So, open the console, type "iroll20s", hit enter, open console again, type "unlockbestiary", hit enter and you'll have most of the info you need I guess.
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Help I created a monster - 6 chanters vs Potd
Do you use single weapon wielding in order to get +12 ACC for the chants? Because if Fights are over that quickly you most likely don't need a lot of defenses.
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[CLASS BUILD] the fast assassin (dual wielding rogue)
As he said: his goal is to attack as fast as possible with sabres. Hence the name of the build. 20 DEX will greatly shorten his attack animation though. And he will not reach 0 recovery early - so in the early game it's quite good to have high DEX. And since the rogue starts with Sneak Attack he has no big problems against DR.
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[CLASS BUILD] the fast assassin (dual wielding rogue)
Nice, for the belt maybe the Binding Rope would be helpful. You don't want to get hit, but if you do you could as well apply stuck to the enemy. Helps to debuff the enemy further (possibly adding Deathblows) and thus to kill him more quickly - or helps with running away. Another alternative would be the Girdle of the Driving Wave. It will give you 1 Knockdown per encounter. But opposite to the Fighter's Knockdown it's not a Full Attack (at least last time I checked). OBS seems to have forgotten about that item when they buffed Knockdown from Primary to Full Attack. But still: it will help with disabling and unlocking Sneak/Deathblows.
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Grieving Mother Build
Survial 12 for +20% damage against flanked targets, add an item with +10% against flanked and combine this with Phantom Foes. Together with Apprentice's Sneak Attack you will do +45% extra damage against those who got hit by Phantom Foes. Better focus gain.
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Does "hit and run" work as strategy?
You could open combat with a blunderbuss- or pistol-backstab and then switch to dual sabres. You could also deal backstabs with sabres of course, but they don't have higher base damage than the other slow onehanders anymore, only a mere +20% damage bonus (which is +2,7 damage in average). They got nerfed. So Backstab isn't really great with them. Just ok. If you like sabres then it's cool, but they are not the no. 1 one handed dps option anymore because they lost their high base damage, they only do slash damage and the +2.7 from "sharp" doesn't make up for that. Bittercut's excluded of course because it has two damage types and another +20% can be added by Spirit of Decay. The no.1 one handed option would be war hammers now I guess. But I also think that a rogue with dual hammers looks weird. A reach weapon for backstab is convenient (nearly no micro) and effective, too. But it's not superduper overpowered or something.
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Question about Ondra(SPOILERS)
The first is the woman you can talk to in the lower floor of Brackenbury Sanatorium. She stands near the entrance of the central hall (not north ward). She got awakened and rememberes a past life where she was rich and fancy. This made her life sour. The second is Serel's compagnon (forgot the name) whom you can find in the Charred Barrel and who gives you the quest to get back his glanfathan/engwythan amulet from Serel.
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Psychic Backlash
But that's the best part.
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Psychic Backlash
Sorry - I skipped parts of the vid because of mobile internet connection and must have missed that detail.
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Psychic Backlash
I guess this even works when you are immune because of a prayer against fear? Because the attack roll vs. your will defense is still happening...?
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Zealous Focus not as good as we think?
But it seems the bug is in FoD and not in Zealous Focus?
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Does "hit and run" work as strategy?
That's a ton of micro for your everyday encounter, but it might indeed work, you are right. Backsgtab damage stacks with Sneak + Deathblows by the way. If you wait in stealth (or invisibility) until your chosen target has 2 affliction, then you will deal +300% bonus damage - which is really devastating with a gun. I like reach weapons best for backstab. No micro involved when you just stay stealthed until the enemy engages your frontline and you simply attack from stealth. Reach weapons have a decent amount of base damage, you can backstab from he second row - and you get two backstab attacks anyway - if you're dual wiedlung or using a two hander. Sadly there are no annihilating reach weapons. But Tall Grass is nice. As I said before, the real king of backstab damage is Firebrand (which youcan only use from invisibility, because summoning breaks stealth). Hours of St. Rumbalt is also very nice, but you have to get into melee range and expose yourself. However, the high base damage, the prone on crit and the annihilation and the fact that you can buy it rel. early team up very well with a backstab build. An arquebus is also great, but usually you only get one backstab-attack with it instead of two melee/reach swings. Enemies' AI is diverse. Barbarians use to attack the target with the lowest deflection, others like to attack the lowest DR, others the lowest endurance/health and again others will attack casters first. So one can't say there's a general rule how/whom they attack. Somebody once explained it here in the forums, but I forgot to be honest.
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Zealous Focus not as good as we think?
Ah, now I get it. Sorry. I misinterpreted your post. Strange behaviour of FoD anyway. It wasn't always like this.
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Psychic Backlash
This is so cool. Thanks for the video. It will also make fights against banshees and drakes so much easier. Wild Orlan cipher with Brutal Backlash here I come!!! Could be pretty nice in combo with a wizard who casts Miasma of Dull-Mindedness (-24 will, stacks with direct will debuffs). Or maybe this is a neat way to revive the Backlash Beldam build...
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Zealous Focus not as good as we think?
Torm, fine enchantment should give +4 ACC, not +2. So it should be 71 instead of 67 if I understand you correctly. So something weird is happening. But keep in mind that FoD gets +1 ACC per character level like all offensive abilities do.
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How should i build a paladin tank?
If you want you can try this one: http://forums.obsidian.net/topic/89995-class-build-counselor-ploi-charming-paladin-supporter-tank/?do=findComment&comment=1855024 This build got quite pleasant feedback from this community, so I think it's fun to play. He's not the tankiest paladin there is, but after a few levels he'll tank good enough on PotD difficulty. I would put another sturdy (not necessarily tank) character by his side. On the upside he's very flexible and useful: he can charm like few others (no problem charming bosses), he has the best alpha strike damage a paladin can have, his Sacred Immolation is great without the need for retraining and he's a great supporter. And he covers most dialogue options, too, which makes him a good man character.
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Zealous Focus not as good as we think?
Might be that FoD surpresses the +6 ACC. But don't forget that it's a party wide bonus, not only for the paladin. And it might be that the hit conversion still works.
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Psychic Backlash
Oh - maybe they altered that. Because it def. used to be inly 1/encounter. The bug was that you stunned yourself with it, too.
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Does "hit and run" work as strategy?
You will not kill or even one-shot a lot of enemies after the early game before the rest of the crowd reaches you. If you run away frm a victim as a melee char, you will always catch a disengagement attack that will briefly stop you. And since you can't take many hits, that will be your end. I tried several rogue builds for Backstab and the best tactic so far is to wait stealthed in the second row until the enemies engage you front line and then do the Backstab - either with a reach weapon or with a gun. All other approaches that unclude sneaking up on enemies and kill them asap, then flee most of the time screw up. You would need to disable engagement with Smoke Cloud or with a disbling affliction in order to prevent the victim to hit you if you have to flee early. Smoke Ckoud comes pretty late, but I don't know which other things could work. Escape comes to mind, but after your Backstab you will have recovery time. You click your Escape button but will get interrupted and killed before it your recovery finishes. I tried it and it doesn't work too often. So you either raise your defenses for disengagement (Fast Runner, Graceful Retreat, item with bonus against diseng. attacks like Night Runner or that generic cape) or you make yourself sturdy enough to survive a few hits (Veteran's Recovery or whatever). You could even sneak up, do Backstabs and then switch to a hatchet + large shield setup just for fleeing. That might actually work. Switching to that setup will immediately give you higher defenses - even without weapon & shield style.
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Another failed Triple Crown.
Tehehe, who is?
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Can you remove or overwrite enchantments?
You can overwrite fine with exeptional, superb or legendary. Same with exeptional -> superb, legendary and so on. You don't need to have 6 free points to put superb on an Item that already is exeptional. The 4 points from exeptional will be freed up and be used by the superb enchantment. So if a weapon is exeptional (needs 4) and you have 2 points left you can put superb (needs 6) on it.
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How to pull single enemies
Why do you unstealth to pull him? Just shoot him out of stealth from a distance while he returns. If you want to use split-pulling a lot you might want to invest in Fast Runner until you get the Boots of Speed from the foot that sticks out of Russetwood's landslide. In my opinion pulling works best with a bow, fast move speed and Shot on the Run. Once the enemy turns around (the faster you are the earlier they will turn) I will shoot him. Once I start running away again they usually turn immediately.
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Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Actually this was revealed quite soon after the fig campaign started. Together with dual wielding pistols. The first artwork of the party on a ship made a lot of people ask about that blueish orlan with two pistols.