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Boeroer

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Everything posted by Boeroer

  1. You mean poison and disease I guess. You have a point because some mean afflictions can get applied by poison (paralyze via Lagufaeth blowdarts for example). The greatest thing is the -5 second duration. By the way: does that stack with Fenwalkers? You'd be the one who knows this. But still: if you already have priest I'd still say that it's redundant. And yes it's true - I consider all abilities/talents that strengthen defenses against afflictions as redundant as soon as you have a priest. That includes Aegis oL, Liberating Exh. and stuff, too. I mentioned this because he has Durance in the party. I think in such a case you should embrace the fact that a priest can make you immune to most afflictions and build the rest of your crew accordingly. BUT of course it's very handy if you are a lazy player (as Lampros says he is ) and/or want to spare spell uses even if you have a priest. So it depends - as always. But good point about the poison/disease stuff. I have to admit I forgot about that because I don't use Right. Soul very often.
  2. I think he meant the reactivity tables that determine all the stuff which you carry over from PoE 1 to Deadfire. Remember that a lot of decisions that you made on PoE1 are supposed to influence things in Deadfire. I guess that's what "PoE > Deadfire" is supposed to mean.
  3. It's redundant if you have a priest with Prayer against Treachery in my opinion. Solo is a different story of course.
  4. No. Only on weapons (Drake's Bell) it will stack. Enchanting a scale armor with pierce-proofed is a bit ineffective because the 25% malus also affects the proofing (you'll add 2 instead of 3). Pallegina's armor (or the enchantments on it) is quite bad. It's not 25% endurance that triggers it but 25% health. And the bonus obviously only works for the DR of the breastplate, not your overall DR. Maneha's armor has the healing bonus which only two other items have (Fulvano's Amulet and Belt of Bountiful Healing). If you want to stack that with survival it's an end game item for me. Great on monks with Iron Wheel I think. Sagani's hunting bow is somewhat pointless in my opinion (ha - pointless!) because it has lower base damage. Don't get why Durance can have a great dual damage variant plus lash on his staff while Sagani has to use a dual damage bow which base damage got reduced. Second Chance is only 1/rest. Meh for me. Actually Kana comes with headgear that gives +1 INT, an arquebus and a fine estoc. Aloth's armor is okish, but Overseeing is not very powerful. For me it's only useful if you have an ability that already has a huge base radius - like chants for example. But for the front line it's too thin and for a backline wizard it's too slow. Usually I look for enchantments like +2/+3 bonus to skill, speed, wounding, spell binding/chance/defense/holding, bonus to move speed, predatory, overbearing, stunnig and such.
  5. Switching adds 2 seconds to recovery. Quick Switch will remove 1.5 from that. There's also a belt in Russetwood that reduces it by 1. So with both you would nullify the penalty completely. It's a ton quicker than reloading, but the max amount of shots without reloading is limited to 4 (Island Aumaua with Arms Bearer). Weapon Focus Ruffian would be my recommendation.
  6. Amulet of Summer Solstice, Sun Touched Mail and Flames of Faîr Rhian plus Bittercut basically makes you a mini-caster (12 casts per rest).
  7. "Hand and Key" is a breastplate that you can find quite early in the Endless Paths.
  8. It's the best club I'd say. But if you are a Ruffian and want a weapon with two damages types, why don't you use Bittercut?
  9. Then you would have to crit with them. That's really difficult against a dragon whose defense against prone is around 150.
  10. I looked it up and you were partially right: So yes, the blind has friendly fire, but you can avoid it. And no self-blind.
  11. ROFL! No, it's a bonus of +70 *on top* of your normal accuracy. So if a fighter's character sheet would show 100 ACC you would get additional +70 from Disciplined Barrage, pally and priest buffs. The Knockdown itself gets +1 per level. At level 16 your Kockdown would have an accuracy of 186 in this case. You can get Knockdown from an item. But it's only 1/encounter. You could also use any other disabling effect with those play/priest buffs. Fighter's starting accuracy and Disciplined Barrage are hard to beat though. Cipher can also achieve crazy high ACC for his CC with Borrowed Instinct + Tactical Meld, but the fighter needs no focus or anything. Another nice alternative would be a monk with one-handed Force of Anguish.
  12. Priest has Prayer against Treachery. There's also a flail (Forgotten Tears of the Beloved) who has this as a spellbinding. Glasdial is a troll actually. The spores are just his ads.
  13. No, it blinds the enemy. I think what you mean is Powder Burns (blinds the ranger) or Eldryn's Jacket (its Eyestrike spelldefense was bugged). Here's a build description around it after a solo chanter PotD playthrough: http://forums.obsidian.net/topic/89315-class-build-the-gunslinger-potd-solo-guns-only-chanter/
  14. Yes, only one is immune and that's the flying one if I remember correctly. They just have very high fortitude and +10 resistance on top. So it's very hard to cause prone for the normal guy, but with +70 ACC (on top of weapon enchantment, +1-per-level bonus and so on) it's easy. Actually whenever I tried that combo (pally, priest + kncokdown fighte against dragon) I never missed a knockdown. Same with Ploi's charm by the way (also here: all but one dragon can be charmed).
  15. It's great. That way he can have twice the amount of spells after retraining. Just costs some money. And that's plenty. And the usual spells at level up he gets for free anyways. If he wouldn't loose all his spells you would just pick different ones at level up and get double spells for free. Not very fair, right?
  16. Edér will be great in boss fights, yes. That is where a barb would not shine as much and for the trashier fights or encounters with a lot of ads you already have plenty - really plenty - of AoE damage. He will be able to knockdown all but one dragon easily with the help of the paladin and Durance (I mean Disciplined B. + pally + Durance should result in +70 ACC). And once you get Charge he's great in trashfights, too. I use charging fighters to take out casters "behind the lines" in a flash - and it's so much fun. All praise the Charge!
  17. Ehhh - one shot per encounter. It's not that bad. What would you have done with durgan steel on a gun? Hm... maybe double barrel (like Twin Sting) or so?
  18. Ah, simple misinterpretation. I thought you meant something like "it's only good from lvl 1-4 and then the chanter gets something better that you should take". I didn't get that you were comparing the chanter and his Soft Winds to the rest of the party. I used it up to lvl 16 one time with maxed MIG and INT for maximum linger time and it's not that bad if you can stack some of them and refresh every 2 secs. It's a bit of AoE raw damage as a "byproduct" while your real focus is on the invocations.
  19. Shouldn't Soft Winds get better at lvl 5 because the recitation is "more brisk" (=more dps)? Why 1-4?

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