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Everything posted by Boeroer
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One thing I could see is an Island Aumaua with 4 dual pistol sets and 4 uses of Flames of Devotion with all the fitting talents and item enchantments (burning lash, Intense Flames, Scion of Flame and so on). With Quick Switch he could then fire his FoD shots as soon as he needs focus. In theory (and if dual pistols work with Full Attack abilities like dual melee weapons did) this should result in a lot of focus with each FoD-shot - since lashes also generated focus in PoE1. Combined with Biting and Draining Whip this should work nicely. Stats would favor MIG, INT and PER. Maybe DEX for casting, too. I would name it "The Zealous Soulshot" - no not really...
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Chanters will now start with some phrases so invocations can be used earlier in the encounter. This thing comes from Tyranny where people seem to like it. There is also a feat where you can carry unused phrases over to the next encounter, but I don't know if this will be in Deadfire as well or not. Also the invocations will not be ordered like before: tier 1 invocations needed 3 phrases, tier 2 inv. needed 4 phrases and so on. Instead, they will be mixed when it comes to phrase cost. So it might be that some tier 1 invoc. need 3 phrases while other tier 1 inv. need 5 - and same with higher tier invocations. Maybe that this will also be true with the phrases themselves, can't remember. This was said in a Q&A live stream as well as someehere else (can't remember, maybe Something Awful or Twitter). Hope I summed it up correctly.
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That's a pity. As long as you don't get hit or crit the +40 to deflection will stay forever. Grazes don't count. With Hardened Veil + Wizard's Double you will have +115 deflection and will only get grazed at most. So as long as Arcane Veil is up you will have +115 deflection. After the Veil is gone you will still have +40 against the next attack - and as long that doesn't hit or crit the +40 will stay. It's a very potent combo for the early to mid game. Wizard's Double alone without Arcane Veil is very good for wizard tanks with weapon & shield style and so on. The deflection is already high - and with the potentially everlasting Wizard's Double it can reach numbers where you will most likely only get grazed. There is a downside: attacks against other defenses will also end Wizard's Double if they hit/crit, but fortunately those attacks (mostly afflictions) are not very common in the early to mid game. Most enemies target defection at that point.
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Just checked with a low level chanter and Come Sweet Winds: no difference in ACC when switching from a normal to a fine weapon. Aloth: Minor Missiles with a fine sabre: 45. With a normal sabre: also 45. All taken from the combat log. That would have been totally new to me if this had worked. What does boost your ACC with all offensive abilities is char level: +1 per level.
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Creature stats from game files
Boeroer replied to PangaeaACDC's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
V4. But I guess v5 (which works on Linux) can handle the v4 files as well..? -
Arcane Veil does stack with anything by the way. Hardened Veil + Wizard's Double = the Untouchable.
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Another thing in favor for DEX is that it also shortens the recovery duration. The example above uses 0 recovery. A rogue in robes can't reach 0 recovery without durgan steel (if he doesn't use consumables) - so before getting durgan steel (and the gauntlets) the MIG/DEX ratio is even smaller. I also had several playthroughs were I never saw Gauntlets of Swift Action. I don't understand Vulnerable Attack though. A rogue with sabres doesn't need that a lot. I would guess it lowers your DPS as soon as Outlander's Frenzy wears off (it's rather short with 8 INT)? It will add 6 frames of recovery (to 20 frames of attack animation, that means 30% slower) and it will only give you 5 damage. I didn't do any math, but is this worth it? Without it you don't even need to cast Outlander's Frenzy in order to reach 0 recovery. The casting of that also costs time and DPS. I personally would maybe pick Penetrating Shot and Prestidigitator's Missiles instead. Start with a blunderbuss-backstab, follow up with missiles on Deathblows and then run into melee. In that case the perfect belt would be th Coil of Ressourcefulness in order to switch from gun to sabres quickly.
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Creature stats from game files
Boeroer replied to PangaeaACDC's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Unity3D itself also installs to Linux nowadays. But I guess you'd only need a decompiler for Mono/C#. Don't know if there's something decent for Linux that can open the game object files. I never tried. You should write a PM to MaxQuest. He knows exactly what to do - at least with Windows I think. Creature values can be taken from the journal->bestiary in the game as well. As far as I know that's up to date. There is a console command to unlock all entries if I'm not mistaken. Edit: it's "unlockbestiary". So, open the console, type "iroll20s", hit enter, open console again, type "unlockbestiary", hit enter and you'll have most of the info you need I guess. -
As he said: his goal is to attack as fast as possible with sabres. Hence the name of the build. 20 DEX will greatly shorten his attack animation though. And he will not reach 0 recovery early - so in the early game it's quite good to have high DEX. And since the rogue starts with Sneak Attack he has no big problems against DR.
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Nice, for the belt maybe the Binding Rope would be helpful. You don't want to get hit, but if you do you could as well apply stuck to the enemy. Helps to debuff the enemy further (possibly adding Deathblows) and thus to kill him more quickly - or helps with running away. Another alternative would be the Girdle of the Driving Wave. It will give you 1 Knockdown per encounter. But opposite to the Fighter's Knockdown it's not a Full Attack (at least last time I checked). OBS seems to have forgotten about that item when they buffed Knockdown from Primary to Full Attack. But still: it will help with disabling and unlocking Sneak/Deathblows.
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You could open combat with a blunderbuss- or pistol-backstab and then switch to dual sabres. You could also deal backstabs with sabres of course, but they don't have higher base damage than the other slow onehanders anymore, only a mere +20% damage bonus (which is +2,7 damage in average). They got nerfed. So Backstab isn't really great with them. Just ok. If you like sabres then it's cool, but they are not the no. 1 one handed dps option anymore because they lost their high base damage, they only do slash damage and the +2.7 from "sharp" doesn't make up for that. Bittercut's excluded of course because it has two damage types and another +20% can be added by Spirit of Decay. The no.1 one handed option would be war hammers now I guess. But I also think that a rogue with dual hammers looks weird. A reach weapon for backstab is convenient (nearly no micro) and effective, too. But it's not superduper overpowered or something.
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Question about Ondra(SPOILERS)
Boeroer replied to sepulsolja's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The first is the woman you can talk to in the lower floor of Brackenbury Sanatorium. She stands near the entrance of the central hall (not north ward). She got awakened and rememberes a past life where she was rich and fancy. This made her life sour. The second is Serel's compagnon (forgot the name) whom you can find in the Charred Barrel and who gives you the quest to get back his glanfathan/engwythan amulet from Serel. -
That's a ton of micro for your everyday encounter, but it might indeed work, you are right. Backsgtab damage stacks with Sneak + Deathblows by the way. If you wait in stealth (or invisibility) until your chosen target has 2 affliction, then you will deal +300% bonus damage - which is really devastating with a gun. I like reach weapons best for backstab. No micro involved when you just stay stealthed until the enemy engages your frontline and you simply attack from stealth. Reach weapons have a decent amount of base damage, you can backstab from he second row - and you get two backstab attacks anyway - if you're dual wiedlung or using a two hander. Sadly there are no annihilating reach weapons. But Tall Grass is nice. As I said before, the real king of backstab damage is Firebrand (which youcan only use from invisibility, because summoning breaks stealth). Hours of St. Rumbalt is also very nice, but you have to get into melee range and expose yourself. However, the high base damage, the prone on crit and the annihilation and the fact that you can buy it rel. early team up very well with a backstab build. An arquebus is also great, but usually you only get one backstab-attack with it instead of two melee/reach swings. Enemies' AI is diverse. Barbarians use to attack the target with the lowest deflection, others like to attack the lowest DR, others the lowest endurance/health and again others will attack casters first. So one can't say there's a general rule how/whom they attack. Somebody once explained it here in the forums, but I forgot to be honest.
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This is so cool. Thanks for the video. It will also make fights against banshees and drakes so much easier. Wild Orlan cipher with Brutal Backlash here I come!!! Could be pretty nice in combo with a wizard who casts Miasma of Dull-Mindedness (-24 will, stacks with direct will debuffs). Or maybe this is a neat way to revive the Backlash Beldam build...