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Everything posted by Boeroer
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The reason why MaxQuest doesn't recommend Psychovampiric Shield might be that its deflection bonus doesn't stack with Borrowed Instincts'.
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Buy it right away, both parts (WM I and II). It isn't a sequel that takes place after the main campaign. INstead it expands the main game with higher level cap (from 12 to 14 in WM I and up to 16 in WM II) new locations, items, abilities, talents and quests that you can visit/use relatively freely throughout your playthrough. They expand and improve the vanilla game a lot. So there is no point in waiting if you want to play the content of the expansions anyway.
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You can always pick a primary and a secondary color for your outfit. However, there are limitations: - A lot of unique armors don't change colors. But some do. - Special parts of armor - for example shiny metal parts - won't change color but stay silvery or golden. A good example is plate mail. Generally speaking- the more fabric and the less metal the more likely it is that you change the color of the armor. Even some hats and helmets change color if they have leather or fabric parts.
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What do you mean? You don't have to edit any game files. You just drop pictures of the right size into the portrait folder and that's it. Pretty simple. Where did you get that wrong information? Or do you mean that one may not have writing access to the game folders? In that case, your question makes sense. It would be convenient to have a dedicated portrait folder in the user space. Although on Linux the game will be installed into the user's space so that's no problem. I have no idea how the game gets installed on Windows... Edit: typo
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I won't recommmend using a gamepad at all for this game. Way too much micromanagement. More than DA:O since the combat mechanics are more complicated and the AI is worse. But if you can play DA:O with a gamepad then it's doable I guess. I honestly have no idea if it's already controllable with a gamepad atm. You can play a wizard like that on the picture. Although there's not THAT shiny plate armor. Since the guy on that picture has a staff (?) I recommend using the summoned two handed weapons of a wizard (you can still use other weapons like a normal staff or a great sword or whatever as backup without drawback). Those are very powerful in the stages of the game where you get them and all work with the same talents. There's Concelhaut's Parasitic Staff (spell lvl 1) and Citzal's Spirit Lance (splvl 5). Later you can summon Llengrath's Warding Staff, too. They also look a bit more phantastic than the usual weapon.
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I won't recommmend gamepad at all for this game. Way too much micromanagement. More than DA:O since the combat mechanics are more complicated and the AI is worse. But if you can play DA:O with a gamepad then it's doable I guess. I honestly have no idea if it's already controllable with a gamepad atm. You can play a wizard like that on the picture. Although there's not THAT shiny plate armor. Since the guy on that picture has a staff (?) I recommend using the summoned two handed weapons of a wizard (you can still use other weapons like a normal staff or a great sword or whatever as backup without drawback). Those are very powerful in the stages of the game where you get them and all work with the same talents. There's Concelhaut's Parasitic Staff (spell lvl 1) and Citzal's Spirit Lance (splvl 5). Later you can summon Llengrath's Warding Staff, too. They also look a bit more phantastic than the usual weapon.
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You can totally play a wizard in armor and with a sword. And there are a few wizard spells that heal you, starting at spell lvl 2 with Concelhaut's Corrosive Siphon which damages the enemies and gives you the dealt damage as healing for example. It's a pretty awesome spell for a melee wizard. Wizards have powerful self buffs and also nice and powerfu summoned weapons, although those are staffs, wands a wicked pike and even a war bow, but not a sword. But it's not a problem to pick up a normal sword, go dual wielding, use a shield or go for a two handed weapon, everything works as long as you pick the right talents and spells and put on the right equipment. Even an unarmed wizard "monk style" is viable and fun to play. There is even a bounty quest in PoE where you have to bring down a whole group of wizards - and they are all different. Some are in plate with great swords, some in robes with wands and so on.
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Binding Rope and Lavender Wreath don't stack, one suppresses the other. normal retaliation would also get suppressed. Glittering Gauntlets (daze) will stack because they don't work via retaliation but via your own active weaon attacks. Godanythunyr instead of Nightshroud is better in my opinion. To damage types and stun on crit. If you combine this with Binding Rope you will cause stuck via retaliation, then cause a stun with the hammer and then follow up with a Thrust of Tattered Veils on Deathblows. Enemy's dead. Weaker alternatives: We Toki or Cladhaliath. Starcaller with Spell Striking Minoletta's Minor Missiles is also very nice with max DR bypass (Penshot, Ryona's Vambraces) and Deathblows. Best offensive boots are Boots of Speed in my opinion. Reach your target faster = more dps. Boots of Stability or Fenwalkers are very nice, I agree.
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You're welcome. Thank you as well - and have a nice one!
- 4 replies
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- item code
- cape of the master mystic
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(and 2 more)
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Community Bug Fixes
Boeroer replied to MaxQuest's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would like that. -
I looked it up just a minute ago: px1_backer_cape_of_the_master_mystic That's the name. So you have to type: additem px1_backer_cape_of_the_master_mystic 1 after enabling cheats with iroll20s of course. You can find all game objects in this subfolder of your installation folder: PillarsOfEternity_Data/assetbundles/prefabs/objectbundle The names of the files without the file extension are the names you have to use in the console. You can find pretty much anything quickly when doing a text search inside the folder. Some items have really wierd names that totally differ from the ingame names though. For example the Maegfolc Skull is named px2_giants_skull and Hours of St. Rumbalt is named hours_of_st_rumbault, The rings that give you bonus wizards spells are named ring_of_wizardry_a and _b and so on. Sometimes there's a _backer_ in the file name for obvious reasons. So it can be hard to find the right file. But most of the time the filename matches the ingame name. px1_ means it's from WMI and px2_ means it's an item from WMII.
- 4 replies
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- item code
- cape of the master mystic
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(and 2 more)
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You can simply look it up in the game object folder. If you can't find it I can look it up once I got out of bed...
- 4 replies
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- item code
- cape of the master mystic
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(and 2 more)
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No idea. Maybe monk/druid or wizard/barb or so. Paladin/ranger or paladin/monk or even monk/ranger could be cool as well. I need to know all subclasses first. Chanter/Corpse Eater also sounds nice. I guess I will try a lot of different stuff before really doing my first playthrough. Or Evoker/ranger? Hmmm...
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A wizard would definitely add more versatility, especially CC and AoE damage. Chillfog alone may turn hefty fights into easy ones. With Kalakoth's Minor Blights and Blast + Combusting Wounds (combined with Pull of Eora) you also have a great ranged AoE damage dealer who doesn't waste too many spells. If you choose the soulbound scepter (early Act II) you will also have a great auto-attack-CC effect because it can dominate on hit/crit and works with the AoE of implements' Blast. A rogue's mechanics skill bonus is quite handy though. But of course every other character could skill mechanics instead.
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Nobody favours Tenous Grasp? It's the only mind control spell that the cipher can use outside of combat at early levels and is has a long range (10m). If you use it from stealth usually all enemies will attack the confused one and you are totally save. Best thing is that you get your focus back at once because encounter starts after you cast it. It's a free confuse basically. I like it a lot. I think most people totally underestimate it.
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The numbers over the heads are the numbers in the combat log combined. So if you do 20 physical damage and 10 lash damage the number that pops out of the enemy's head will be 30. Lashes get calculated like so: you hit the enemy and the damage roll is done. Let's say you roll 28 crush damage. The enemy has 8 DR against everything. So 20 crush gets through. Lashes will now get calculated with the pre-DR damage (!), so 28 * 0.25 = 7 burn damage. Lash damage has to overcome 1/4 of enemy's DR. So in this case 8/4=2. 7-2 = 5. You overall damage will be 20 crush + 5 burn. The number that pops out of the enemy's head will be 25. Lashes are more powerful than mere base damage mods like Sneak Attack or Savage Attack or Two Handed Style because of this mechanic. Sneak Attack damage will be calculated within the initial crush damage roll - like all other base damage mods like Savage Attack and so on. It's nothing that goes seperately. It helps overcoming enemies' DR a lot. Base damage is the weapon's unenchanted damage without any modifier. So Sneak Attack adds the same amount of damage bonus to a normal sword as to a superb sword - while a lash will add more damage the better the weapon is.
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A little weak on the CC and the buff side, but it would work. Chanter phrases do stack, yes. Even Ancient Memory and Beloved Spirits stack which will give your party a decent regeneration effect. If you give all your melees Veteran's Recovery, too (stacks with Ancient Memory & Beloved Spirits and is great with high MIG and INT) you will have a sturdy yet offensively capable melee setup. Concerning the chars: Chanters: all cool. From lvl 9 onwards the rest of the party might get bored. Barb: I wouldn't drop CON to 3. Besides the lower health and endurance it will also gimp your fortitude defense which protects you from things like paralyze, stun and prone. Those things can be really annoying. You can get away with 15 or 16 PER and DEX easily. But if you like 3 CON, then I can recommend Vengeful Defeat. It's a great ability for squishy barbs. Turn off knockout injuries though. Try to get the Tall Grass pike asap. Don't waste time with arquebuses. Give those to your ranger or rogue. Druid: I consider bear form to be one of the weakest. I would alsways use boar or cat (if it's only about effectiveness). Boar is nice because he heals while shifted (not a big regeneration effect, but it stacks with Veteran's Recovery and Ancient Memory & Beloved Spirits). But the best part is the wounding damage that boars do. This is one of the best damage enchantments in the game and the boar's tusks have it. The cat hits faster. Both are on par in terms of DPS. It depends how high your MIG is and how high the enemies' DR. Cat prefers lower target DR and more DEX, boar likes high MIG and can overcome enemies' DR easily with the raw damage of wounding tusks, no matter how high the DR is. Ranger: guns are fun. Especially with Wounding Shot. An arquebus or blunderbuss with wounding shot does a ton of damage. Marked Prey and Driving Flight also work great with guns. Just note that Powder Burns does not work with Swift Aim, so reloading will take forever even with high DEX. You might want to try a quick switching approach because of that. Here DEX doesn't matter that much. Maybe an Island Aumaua with Arms Bearer talent for 4 powder burns gunshots in quick succession. This is a lot of fun but requires some micromanagement. Blunderbuss + Powder Burns has a very broad but short arc. You have to get close. Arquebuses have a long and narrow cone and are better for long range shots with Powder Burns. I prefer arquebuses. If you want to reload after every shot you will have a lot lower DPS than a bow ranger. Rogue: since you didn't specify that one I can only guess that it's a ranged rogue. Here anything works as long as you provide afflictions for sneak attack and later deathblows. A nice, early setup is Borresaine war bow with a rogue. Due to his high crit chance, a rogue can cause stun with Borresaine a lot. So you will bring your own auto-attack-affliction. Later in the game there's a bow called Sabra Marie which does double damage on crit (annihilating) and confuses. This would be the best weapon for a war bow rogue and is very powerful. Until then Borresaine is great.
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Perception 3 is bad for a barbarian. That's because barbarians start with lower ACC than for example fighters and their innate ability Carnage has -10 Accuracy at lvl 1. PER 3 would lead to -7 ACC on top of that. You will graze and miss all the time in the early game. Another side effect: you won't cause interrupts. Since barbs hit in an area of effect with every weapon attack they are good AoE-interruptors if they have decent PER. If you use a pike you can do with a lot less CON because you can stand behind the front line. If you want to use dual weapons you can do with less DEX because dual wielding in itself makes you 50% faster than with a single weapon or with a two hander. The only thing that works alright with dumped PER is if you use fists and pick the talent Novice's Suffering. With this talent you quickly get ACC bonuses with your fists and a good damage bonus that gets buffed by MIG, but doesn't care much about the quality of the hit (graze/hit/crit). With Novice's Suffering you can get away with 3 PER.