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Everything posted by Boeroer
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I like those nasty stunners. Skirmishers, Phantoms, Banshees, Lagufaeth and also Corrupted Druids and Blights and whatnot. It feels especially good to start an encounter with disabling + clipping them first. Ogre Druids also got much hate in the past for using Calling the World's Maw and Plague of Insects, same as Delemgans and especially Adragans ("Hello petrified, tell me how you're doin'!"). Because they can use spells the player can use. How dare they! Usually those complaints will come from players who don't know the mechanics yet and get frustrated because they get owned by those enemies - although the rest of the game feels easy for them. They don't know how awesome Fenwalkers are and will never use a mountain dwarf because they think "Hale & Hardy" is totally useless. Of course it can be a shock for inexperienced players to get disabled so hard and then bite the dust - but as I said it feels especially rewarding if you finally manage to overwhelm them. And for me it's more like "disable first or suck" instead of "save or suck". Why can they get off their disables although you start the fight? I mean how frustrating must it be for an Adragan to stand around at some random crossroads, scratching his stony butt - and suddenly get his head blown apart by a paladin's arquebus shot with Flames of Devotion? That is really evil save or suck I'd say - he didn't even see it coming.
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You could use very slow weapons, switch Vulnerable Attack and Cautious Attack on, wear plate and Iron Circle and still have zero recovery. And by now we know how much this increases dps. So if one is willing to micro the hell out of every encounter then it's a very powerful strategy - for a solo run for example.
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No. That would be normal behaviour and nothing special. But when you switch right after the attack animation and before the recovery bar appears you will skip recovery altogether. You can equip two Great Swords for example and switch back and forth and attack without recovery. You need Quick Switch + Coil of Resourcefulness for this trick. If you use this with two guns or crossbows or arbalests also the reloading gets skipped often (not always). You can cycle through your guns and keep firing without recovery and reload. However, this requires a lot of pausing, timing and switching and is very tedious because fights take forever in real time. But of course it's powerful. I never use it because it's clearly an unintended behaviour aka bug.
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Extracting Maps?
Boeroer replied to Blucher's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nope... -
Extracting Maps?
Boeroer replied to Blucher's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I can't say, but you might want to check your link... -
Yes - but the really potent stuff got nerfed pretty quickly as soon as it was posted and got some attention. Like: - retaliation + Carnage - retalitation + focus - Envenomed Strike or Knockdown + Blast or Spirit Lance ... and more Some other things like skipping recovery with Quick Switch and/or Coil of Resourcefulness are still in. I guess because nobody is masochistic enough to really abuse this. But in a solo run it's very useful if things get tough. Some other potential game breakers didn't really get into the game or had only a very short appearence, like Novice's Suffering + Spiritshift. The above example is just a little foretaste of what's to come with mutliclassing. A dev team can't rule out all those nasty combos before release. Thousands of players will try to generate nice synergies and will come up with some weird albeit wonderful ideas. And I really like that. Creativity and so on. It's a bit like bug hunting but... with more fun.
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MaxQuest: Dazing... that might be. Good hint. I tested in a real encounter and it's possible that I was affected by some affliction that I didn't notice. Keep up the good work! I know that deadline stuff - good luck!
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Another thing: You can't choose one handed single weapon and "nothing" for the offhand. Of course you could always pick a simple nn-durganized shield and get the same results. I mean just for convenience and to avoid confusion of less experienced players. edit: Mind you - I'm not bashing or criticising the software. Jut want to give some hints from a user's perspective. Still totally overwhelmed by its awesomeness.
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Erm - but in my game it was actually slower than in the calculator.
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Maybe, but for example stilettos have less frames than daggers in MaxQuests calculator (albeit only slightly less). My DEX is 17. Another thing: according to the calculator a chanter with Outlander's Frenzy & Sure Handed Ila with durganized Hold-Wall and durganized leather and Guntlets of Swift Action should have no recovery (and maybe has a bit buffer, too - not talking about reloading here). But a test chanter I made (with 24 DEX) still has a recovery bar - not a big one, but it was visible. Thoughts?
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When I attack with my monk with the long pain (Swift Strikes, Two Weapon style, padded armor - nothing else) I don't see any recovery (maybe it's too short to be noticed) while the calculator says that there should be recovery left (used stilettos instead). Or maybe my eyes are too old to notice 7 frames of recovery?
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One thing: there are no fists. I don't know if The Long Pain have different values for speed than normal fists.
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MaxQuest - that piece of software is great. I mean not only that you put in all the formulas and stuff - but also the usability is superb. Not too much info, not too much fuzz, slick and all. And as far as I can see it now also works correctly. Fat thumbs up - from a software developer (if that means anything). Please put a link into the wiki - will prevent a lot of questions here. Also have a look at this: http://forums.obsidian.net/topic/92293-a-dps-spreadsheet-calculatorwip/ Maybe you guys could come up with a really good solution which covers both or something.
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Oh, some can be important. Two examples: - With high RES you can talk Serel into giving her the amulet for free. This will spare you thousands of pands. Depends on your financial sutuation if that's important or not of course. - with high RES you can talk the Alpine Dragon into giving you Ryona's Vambraces. That means you can get them very eraly without a fight (and come back later to kill the dragon ). Good for builds who want to specialize in DR bypass - like retaliation builds of blunderbuss builds or wizards with focus on spells which benefit from DR bypass and so on. ... and some others. But nothing crucial, it's true. You won't get anything that you also can get otherwise (but in a more difficult way). Most of the time it's just more dialogue options and flavor. So, more a roleplaying than powergamer thing. Any build that has high PER, INT, RES and MIG can do a lot of special dialogues. So things like chanter tanks, paladin tanks and such come to mind. One of the builds that can do this is the following (although I never intended that ): The Golden Dragon
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It's debateable if you really need 0 recovery if you already can barely see your recovery bar. I mean it's not that something superpowerful happens when you finally hit that goal. It's not like *kaboom* if you progress from a fraction of recovery to 0. I think that whole 0 recovery thing is a bit overrated. Sure, if you want totally max out DPS you need 0 recovery. But every knockout costs you so much dps that it might be better to put your efford elsewhere. Of course it's cool if you can hit without any recovery, no doubt. Another thing: in the past I always said that you might want to totally dump DEX once you get to 0 recovery because DEX will only affect your attack animation then. And it's true that the effect of DEX on recovery diminishes the lower your recovery already is. But I underestimated how big the "felt difference" is ingame when you have 0 recovery with 10 DEX compared to 18 DEX. Background: I'm just playing Aloth as an unarmed wizard/monk and he quickly reaches 0 recovery because of Alacrity. His melee damage is quite nice for a wizard - because I can use Citzal's Martial Power. high MIG works very well with Novice's Suffering. However - the difference in attack speed is really noticabale before and after Martial Power is cast. It's basically +8 DEX "only" and I already was at 0 recovery. But the sped-up animation feels so much faster that I totally have to withdraw my recommendation that high DEX with 0 recovery is not good.
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Project Eternity: Wiki
Boeroer replied to Tigranes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well... time is scarce and it's a community wiki. So maybe we as community should put more efford into it. But it's true that OBS could pay a little more attention than to other things - like Something Awful or whatnot. I, for myself, have to admit I find it too cumbersome to edit that wiki. Although I write a lot here and it's mostly about builds and items and mechanics I somehow don't want to work on that wiki. I'm not willing to find out what the common "structure" on those pages is, how I can edit stuff without breaking the existing formats and so on. It's easy to edit a few numbers and minor stuff and I did it, but creating a whole new page is so much fuzz (or it feels like it) that I don't do it - although I know what has to be put there. So blame my lazyness I guess. I would have totally flooded the wiki with info if it was a Dokuwiki by the way. I love that simple approach. Honestly who needs all that design fuzz in a wiki - I just want info. If somebody would pay me for it I would update the wiki to 3.05 all by myself.
