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freche

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About freche

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  1. Personally I enjoy PoE more then Deadfire. That said, Deadfire was an improvement in almost all aspects visually and gameplay, although I prefer PoEs darker and medieval european setting. However as an rpg I found the story lacking and the characters where shallow in Deadfire. Thaos story and how it is connected to the Watcher is infinitely more insteresting then Eothas emo rampage, "I'm all about rebirth, but f*** rebirth". To be honset I can't even remember his reasoning, maybe it was some logical thought behind it but I didn't really care about his reasons in the end. Also as been sai
  2. I hope for it to tone down a great bit. I don't want to save the world just for the sake of saving it, make the story again about my character. That's what I liked about BG1 and PoE1, I'm not on a mission from some god saving the world. I'm out there for my own reasons saving myself, and during the journey the bigger plot is revealed (but it doesn't necessary has to be world saving), but the bigger part is not the reason I begin my journey and not the reason why I end it. I hope to see all new characters, both main and companions. Some cameos could be fine. But as party members I feel Ed
  3. If you look closely on the picture you see thin lines from each logo, both top and bottom. Unfortunately Sanctum dlc and Patch 4.0 have lines to mid december. And here I was hoping for a November release.
  4. How come Modwyr isn't a choice. By far the best one, would pay for more content with her. I had 3 companions I did like Xoti, Tekehu and Edér. They had good written personalities and the dialogue with them was belivable. The one I was most disapointed in was Palegina, I liked her in PoE1 but didn't really care for her at all in Deadfire. The Sidekicks and Maia I never used so can't really comment on them. The fact that I never even spoke to Maia after recruiting her I guess is a sign of me not finding her interesting at all. Overall a mediocre cast of companions in Deadfire, especia
  5. I swapped Serafen for Tekehu in my playthrough. Can't comment on how much involvement Serafen has, but Tekehu is quite famous in the Deadfire and has quite some dialogue with other NPCs. Also Tekehu's special is that he can cast water spells without friendly fire, and that is really nice imo.
  6. I haven't played a monk myself, so can't say how fun but I imagine they could be quite fun. A few class skills just like you want and they should synergies quite well with a Paladin (or a Fighter). Both classes got skills that enhances both your attack and your defense, monk also got some skills to control enemies. Of course depending on how you choose to play the Chiper, but combined with a melee class you will probably not spend so many skills in the chiper tree and mostly using soul annihilation and soul whip. I played a fighter/chiper, I enjoyed it but I played her more like a auto
  7. Marofeto Liano, on the northwestern side. My understanding is that one of his dialogue options leads to an amulet (and no training), the other opens up skill training. Could you say which skill he trains you in so i cann add it to the main post? Edit ok found it (but cannot delete post/find delete button) He can train you in Insight and Intimidate
  8. They are all I have found and I'm quite sure I have explored all places.
  9. Okauro, Sacred Stairs Nungata, Serpent's Crown (NW) Dessiral, Radiant Court (Dunnage) Abocco, Wild Mare (Queen's Berth) Fleet Master Wakoyo, Brass Citadel Aenia, Queen's Berth Udita, Lifter's Refugee (Dunnage) Barati, Palace (Serpent's Crown)
  10. Things and issues will always come up after release. The amount of beta testers and those that actually report things can't possibly test all variables and different crazy stuff that 100 000 players will do. And personally I'm not really that bothered with difficulty imbalance in a single player game, although in Deadfires case it could probably have been done a bit better even at release. I'd rather have not all information and theory min-maxed classes before the game is released.
  11. Just finished the game. Almost a 100% playthrough, got locked out of some quests due to choices made during other quests. And I want to thank Obsidian for this game. I truly enjoyed playing and experiencing the story. The writing I liked and was overall good. Personally, I prefer stories that are built more around my character. In PoE it was about my awakening and my personal dealings with this, preventing me from going mad. Solving the greater crisis became a mission on the way for my personal quest, so where many of the side quests where I came across them because I had a reason to be
  12. I had the same problem and the mace is bugged where it won't apply the Judge effect any more. You will have to unequip the mace and then equip it again and it should start applying the effect again, at least it worked for me.
  13. Hard to know what you think is fun. But at this moment you probably will find out that PotD is pretty much faceroll too. A fighter multi that has as a main focus on dealing damage will wreck things faster then a caster can finish a spell. Not that I have played a barbarian but from reading the forums they seem to be about the same. So if you want to avoid faceroll, avoid optimal classes? Personally I enjoy the current OP-ness of the Watcher.
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