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Boeroer

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Everything posted by Boeroer

  1. The most embarrasing thing for a rogue is that a spiritshifted druid outperforms him in single target damage without the need of Sneak Attack and Deathblows AND can cast awesome stuff on top of that. A monk with 10 wounds also can compete in single target CC & damage but has high endurance/health/deflection and can do AoE stuff like Torment's Reach and even has the most awesome ranged weapon there is.
  2. Funny how different perceptions can be. My experience (after 3345 gaming hours) is that rogues are the weakest class by far. All they can do is single target CC or damage which is not enough on PoTD in my opinion. Fighters suffer from the same problem, but Charge is very awesome. And chanters and barbs are awesome, too. Chanters can deal damage or buff in a huge AoE while attacking things or sitting on their bottoms. Dragon Thrashed is the best mob remover there is and also works well with bosses - just switch to one handed setup in order to get +12 ACC for the chant and debuff reflex. That even brings dragons down slowly but steadily. It's not difficult to crit with high level barb's carnage by the way because it gets +1 ACC per level because it's an ability. With Accurate Carnage your carnage ACC will be +11 compared to your normal attacks on lvl 16. That's on top of the AoE afflictions you should cast on the crowd into its midst the barb wants to jump/run. Maybe you didn't play a crit-barb until he reached higher levels? And then there's Heart of Fury. As you can see you can wipe Magran's Faithful with it. It's not that easy with other classes who also use consumables. With most you'll have to pull & kite. Monk: very powerful. Easiest class in the early game and keeps being awesome in the later game. One of the classes which is easy to play solo. Druids are awesome even without Spiritshift because some of their spells are so powerful and so much fun. Relentless Storm alone is a reason to pick a druid. I also like Rot Skull and sometimes retrain the druid into an implement user like a blast wizard one I can cast it. Priest however is indeed the most powerful class if you can forget the first few levels. Edit: maybe this thread should be moved to the more fitting subforum (character builds).
  3. Yes, you are most likely right. Especially in the early game +10 ACC for melee attacks is a huge bonus because spell use is really limited. But Painful Interdiction is also very cool if you can have it early and can boost the priest offensive usefulness. It depends on your party I think. A rogue for example would be pretty pleased with Painful Interdiction - a barb with Brute Force too. By the way I didn't mean to correct you - I just wanted to make clear what exactly I mean and what's the problem with Interdiction and it's talents.
  4. Offensive priest is very impressive - not only in numbers, but also during the game. Priests need some time to get the really powerful AoE nukes, but then they totally rock the house. I would even say they are the best damage dealers in PoE (besides barbs with Heart of Fury) once the higher levels (Shining Beacon and above) get unlocked. Also because they have those awesome ACC and stat buffs. Maybe my dreams come true and we can see those things combined with Deathblows: rogue/priest. - Scion of Flame should work with Hand of Wael and Woe. Spirit of Decay works with Anitpathetic Field for example and Scion of Flame works with Ray of Fire. At least it used to. - As far as I know Cleansing Flame - cast multiple times on an enemy - will just prolong the duration. It will not stack. I did not test this, but I think the DoT-boost also works with Cleansing Flame's own DoT damage. Since I always combine with another high-dmg-DoT-effect like Shining Beacn or Envenomed Strike it's hard to tell though. - Spark the Souls of the Righteous gives all allies in range (when the spell is cast) an aura that harms enemies near them periodically - I think every 3 seconds. The damage is not enormous - quite low to be honest - but if you keep your party together and attack as a pack the enemies receive 6 shock attacks every 3 seconds which is devestating if you cast Combusting Wounds on them as well. And all the small hits start to pile up and grind down enemies, too - especially if you can lower enemies' shock DR. Too bad this interesting spell has to compete against some of the best spells in the game. - I have no numbers, but if you have very high MIG (around 40) and all dispositions right most vessels get one-shotted, even most fampyrs if you crit. Raedric und such will need more pummeling, but you can guess how powerful it can get. This works even better if you have Inspiring Radiation and Aggrendizing Radiation because both buffs get applied before the radiance hits the enemy. I think the most important part are the dispositions, because a hireling or companion priest - aka Du(chebag)rance - will not perform as well as an MC priest. I have a savegame somewhere with a high MIG MC priest. Maybe I can dig it out and look up the numbers...
  5. It feels a bit weird although I am a passionate proponent for unlimited arrows/bolts/bullets. One could solve this by allowing a limited use per encounter. For example if you find a javelin it allows you to use it in melee (why not? It's spear after all - also works with throwing knives and stuff) and you will get the additional ability to throw it three times. The ingame description would tell you that it's actually three javelins - but you will see only one in your hand for obvious reasons. It's basically like a spell binding like it already is in the game. Think of a spear you can find which also allows for 3 uses of Thrust of Tattered Veils per encounter - only that the Thrust of Tattered Veils is a flying javelin in this case. This would be the easiest and most plausible solution I'd say. The melee stats could be worse than those of dedicated melee weapons. But since we will also be able to use pistols as clubs with a modal I guess there could be some way to realize this without too much fuzz. And I would like to see throwing weapons.
  6. How is it a larger game presence if you created a line of text in a ledger (that not many will read anyways)? The work to put said list into the game is very, very small and the amount of recognition is very small, too - more a wink than anything. It's mostly for yourself and the other BIBs because nobody else would know who those guys on the list really are. Besides that, I think it's a funny idea that does NOT break the 4th wall if we choose our entries accordingly. As I said: no Mister Potatohead or whatever like it was in the guestbook of the Club of Refined and Prestigious Gentlemen in PoE1. And no things like "Peetero Washburnéo" because your real name is Peter Washburne or something like that. Mister Mannindy also doesn't work as ingame name. But maybe a lore firendly variation of it or just a description as we already said above. A description will most likely not break the 4th wall. And for Obsidian it's no difference if 200 people pledged 5000$ for one crew and ship or if one person pledges 5000$ for a crew and ship. We would simply ask for a book. A single donator most likely will have a detailed idea an concept of his ship and crew and will try to put it in the game. We as BIBs agreed that we would only give a few noncommital suggestions what the BIBs are and what ship we would prefer and what the backstory could be. I know of at least one 5000$ backer who has an exact picture how his 5000$ peldge is supposed to look in the game. She/he will cause more work than we will. So all in all I'd say we as BIBs who donate 5000$ and suggest a ledger (we're not demanding it) will cause less work and trouble than a single person who donates 5000$ and suggest a lot of stuff (which is understandable, because if you single-handedly spend 5000$ on this you want it to become "your baby"). I guess we as individual persons will not be as emotionally connected to every single detail of that crew and ship as a single backer would be. So I don't understand the opposition. edit: Illathid - nice quote. I already forgot that Aarik said that.
  7. The build basically works as before. This priest can deal some nice single target melee damage if he's not casting spells. Empowered Interdiction still only works for the dazing part of Interdiction, NOT Painful (weakening) Interdiction. That's sad, but it is as it is. Just skip it. Interdiction itself already has +15 starting ACC and gets +1 ACC per level like any other ability/spell - this applies to dazing as well as weakening - so it hits good enough. With other possible complaints about Painful Interdiction (duration is rather short etc.) I can't agree. It's a powerful debuff with a huge radius which you can get really early. Still a great ability in my opinion. Few other spells or abilites can cause weakened in such a big area. It's perfect if you also have a cipher with Phantom Foes and a rogue in the party who is hoping to deliver some AoE spells with Deathblows. Also great for every chanter who likes to chant "Come, Soft Winds of Death" because it targets fortitude. Note that (Baby) Sneak Attack bonuses do not work with spells, only Deathblows does!
  8. The lash only has to overcome 1/4 of the DR. And the game won't ever tell you.
  9. If you need credit this can be arranged I guess. I (or maybe somebody else if they are willing) would donate for you and you could give it back later. I won't let this project fail just because of a 5 day gap.
  10. Exactly. Also, as we said, we do not plan to put real life names in it but stuff that fits better into the game world. So "recognition" may be the wrong term. It's just a little nod and it seems so be fun. And it's a way how every donator can leave a small mark because he/she won't be able to influence the crew/ship appearance at all like a 5k backer could do. Since there's a guestbook in the CRPG then it's at least ok to ask for something similar (but less silly) in PoE2.
  11. The cheesy way also works well if you use a summon to distract the phantoms, then run to the throne with a move speed bonus (survival) so that the phantoms cease following. If the phantoms return to the summon you will be out of sight and once the encounter ends the dialogue with the steward will be triggered. Did this with a solo priest.
  12. Nope. But the loot-tables of former times don't work anymore. Don't know if they just changed the days or if they really randomized the loot.
  13. It doubles all DoT damage that's on the target, delivers its own DoT damage, is a debuff and also jumps to two additional targets. It's really good.
  14. I don't know. With some builds you might have a very high crit rate (for exame a hearth orlan rogue with one handed style, predatory weapon and durgan steel) so that nearly every attack results in a crit. He would become unplayable if there was too much fuzz around every single crit.
  15. That is right. Monk's fists do more base damage than other classes' fists. Transcendent's Suffering then adds less damage than Novice's Suffering does. This leads to a situation where things like crits and Savage Attack and so on work OK for monks but not good with other classes who use Nov. Suffering. On the other hand a character using Novice's Suffering doesn't need to care about grazes - they nearly do the same damage as crits. This allows for quirky low ACC builds which can get high MIG which still deal OK melee damage (like unarmed wizard for example). It's also cool for carnage because the -33% damage malus only affects the whimpy base damage, not the bonus of Nov. Suff.
  16. Did it with a 20 MIG/20 CON build with high INT and dumped DEX and added Frenzy for max fortitude. Basically what Kaylon said. Dropped RES as well and compensated with Potion of Spirit Shield. Added Veteran's Recovery and a Belt of Bountiful Healing as well as Savage Defiance. Not a big problem then. Also helps a lot against xaurip skirmishers. If you could get Rhymrgand's Mantle it should be easy.
  17. Very nice work! Scion of Flame doesn't work with Holy Radiance. Empowered Interdiction only buffs the dazing, not the weakening part. I want to add a few things that might be useful: - The ACC bonus of Inspiring Radiance stacks with everything which makes it a very powerful talent. - The ACC bonus of Devotions stacks with nearly every other source of ACC bonus (like Disciplined Barrage, Zealous Focus, Blessing and so on), making this spell even more awesome. - Circle of Defense stacks with all active defense buffs that do not also raise all defenses. So for exampke with everything that only raises deflection (Shields for the Faithful) it will stack. In a normal game you could say it stacks with nearly everything. - the -75% healing of Aggrandizing Radiance only affect the priest. Besides that little drawback he will get a temporary +2 to all stats and movement once every encounter. If you use your radiance as buff and not as healing tool, it is very good to use this at the start of every encounter as a self buff in combination with Inspiring Radiance. It stacks with everything! If you cast Minor Avatar first and then Aggrandizing Radiance you will have +10(!) to all stats for a long enough time. Very good solo tool, too. - Triumph of the Crusaders: it's one of the best spells for soloing since you and only you will kill enemies. Your endurance bar is always full as long as you keep killing. This allows full offense mode. - Withdraw: a chanter will not stop chanting when withdrawn! You can create an invincible, unmoveable source of Dragon Thrashed with this. Somebody called it a "totem" once. You can cast Crowns for the Faithful first to maximize the radius. - Cleansing Flame also works on wounding, Envenomed Strike, Runner's Wounding Shot and Wounding Shot as well as Enduring Flames. You can create very powerful party synergies here that bring down every boss in seconds. --- What about lvl 8 spells and stuff like Storm of Holy Fire or Symbol of <Deity>?
  18. Mechanics don't improve your priest's seals. It's just like that.
  19. Maybe I have to work even harder then - in order to balance that out.
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