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Everything posted by Boeroer
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It even works with scrolls and explosives. Will add the builds soon.
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Help with Path of the Damned
Boeroer replied to quidgy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Buff ACC, then apply CC, only then start to deal damage. For example: Inspiring Radiance + Blessing, try to time Chillfog so that it goes off right after, then start dealing damage. Concentrate on the most dangerous enemy first, then the next and so on. That early in the game (where PotD is toughest) official companions are easier than hired adventurers because they are one level above them. Kana's White Worms can be very good if you use choke points and lure enemies there so they form a pile of corpses over time (great in Raedric's Castle and Temple of Eothas). Corpses can be reused and don't disappear unless you reload. Turn off the gib option: enemies that explode don't leave corpses. -
Golden Gaze Cavern
Boeroer replied to Fyrrepower's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
additem px1_rod_golden_gaze 1- 1 reply
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Funny... unlike in PoE, enemies stick to my Engagement-Edér like flies to Cpt. Poopyshoe in Deadfire now. I didn't max his defenses but went for good offense (for a weapon & shield setup) and just increased engagement slots with stance, shield & Hold the Line. Several Unbroken builds I tested were even stickier. Maybe you tanks' damage per hit is just too whimpy so it's no threat to disengage? I don't even know if enemies' AI does take thin into account though. Edit: when gunners are involved and you don't come out of stealth I have the same problem - but only if my watcher is a squishy. If you present a considerably weaker squishy and/or if you are a big threat (caster) then ranged enemies will try to kill you asap.
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Reload and Recovery also get a 85% speed bonus from stealth. As long a stealth isn't lifted your reloading/recovery phase will tick down really fast. It's noticable when you attack from far away since then there is some timespan between shot and hit (which lifts stealth I guess) where fast recovery/reload happens.
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Dual-Class is Way OP
Boeroer replied to rhugga's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
This observation would be useful if you had a comparison - like a playthrough with single classes only. From various testing sessions I can say the game is a cakewalk with single classes as well. Especially SC Priests, Chanters, Monks and Barbarians seem to be really strong because they get some very important abilities a lot sooner (or at all - like HoF for example). There are also multiclass combos that are pretty meh (while still somewhat viable). -
aren't all these build interesting? instead of nerfing maybe focus on improving the game and making the game harder? well unless if it's overly broken. That's not for me to decide. I personally think that too much game breaking stuff makes the game boring - especially inventing builds is boring then. But since nerfs are going to happen anyway: why would I put my precious free time into a build that will not work after the next patch?
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I don't know: the Fury attack works with all abilities that work with other ranged weapons. And it jumps, so you usually do twice the damage the tooltip says. With Wildstrike and Greater Wildstrike as well as Two Handed Style it should be ok even for single class Furies or Furies who multiclass with a class that gives no bonuses to ranged attacks (like Priest). I tried a Fury/Bleak Walker with Scion of Flame, Heart of the Storm and Spirit of Decay (mainly in order to get +2 PEN for most of my elemental spells) and my Fury attack was good with Two Handed Style and FoD (it got +3 PEN from the Scion et al.). The jump also gets the lashes by the way. What I don't understand is why the ranged attack of the Fury is two handed, but since it hits twice it is like having twice the attack speed.