Everything posted by Boeroer
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Casit
The deflection of the armor (up to +10) stacks with a shield's deflection bonus. They are not mutually exclusive. Each point of deflection has increasing returns the higher you go (compared to enemies' ACC). So for a high-deflection character this armor is still very good. For other builds the deflection bonus is negligible, sure. It doesn't matter that much if you have 50 or 60 deflection. Take something else. But it matters if you have 200 or 210. +10 on an armor is actually pretty good in this case. I can't say yet if it's well balanced now but it definitely was too strong pre 1.1.
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If you get enough items and abilities with recovery time improvement, will it eventually go past 0 and give - recovery time?
You can never reach 100%. Each additional speed bonus has diminishing impact. You can look at it like that (simplified): - My recovery time is 10 sec (just an example). - I get a recovery bonus of 50%. Now my recovery is 5 sec. - now I get another bonus of 20%. My 5 sec recovery gets lowered to 4 sec. - now I get yet another bonus of 10%. My recovery drops to 3.6 sec. And so on.
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Sworn Enemy & Stealth
Do you drop out of stealth when you are out of hearing range as well?
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Upgrade Paths for Barbarian - Blood or Spirit?
Yes, there's also an item (helmet) that passively reduces the damage you receive when you are near corpses. So - the mechanics are there...
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Casit
This. And since all item bonuses stack it's a nice armor to have for somebody who wants to invest in deflection.
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Lower INT, higher DoT DPS, it's back?
@dunehunter: Exactly
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UMM! You forgot something, Mirke...
Boeroer replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Please send a link to the nudist ratton via PM.
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Keeping weapon modals on
Unfortunately it's fidgety atm. I hope that they fix it in one of the future patches.
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Upgrade Paths for Barbarian - Blood or Spirit?
I would have liked it more if Corpse Eaters would just have consumed essence from nearby corpses passively "on the fly" and gaining resources back (at a more modest pace of course). Then you wouldn't have to fiddle around with Flesh Communion.
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Lower INT, higher DoT DPS, it's back?
This is such a bad change. Seriously, why? If they want to decouple non-"magic" over time damage (like woundig) etc. from INT then they should also decouple the duration from INT and not leave it at "I curse you! Because you are so smart I will die more slowly, there!" But I would prefer if they just leave it like it was: consistent!
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Great experience with Rogue/Wizard
That ability is called Assassinate though, not Sneak Attack. But it's nice with spells that you can cast out of stealth (which are all damaging spells afaik) and invisibility.
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Lower INT, higher DoT DPS, it's back?
Oh no! Not that inconsistent crap again where nobody knows which DoT is working how. Which abilities are affected? Please file a bug report - I will chime in!
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Why does every class have to have magic?
Boeroer replied to Darkprince048's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"There's a massive shortage of fantasy setting RPGs that are to my liking these days" would be correct. What's good and up to date is not defined by your likings.
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Serafen's "Gift"
Why hat? He gave me a stinking necklace (Cipher's Shackle)! Does it depend on the class you give him or the dialogue options - or what?
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Animancer's Energy Blade
Daggers have 10-14 base damage, Energy Blade has 5-8. Daggers have 0.5/3 sec attack speed/recovery, Energy Blade has 0.7/3 The Blade has not the base damage of a dagger nor the attack speed (but has faster recovery than a sabre). It's modal is superuseless, that's true.
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Why does every class have to have magic?
Boeroer replied to Darkprince048's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You are stuck in the definition of classes of D&D and similar games. If you like their approaches better that's ok. But this game defines classes and what they can do differently than other RPG games. Their "magic" stems from the power of their souls. Everything supernatural is based on essence (or soul power) in PoE. That explains why they all have some mumbo jumbo going on. This may be to ones liking or not - but arguing with "nature of the class" or "history" is leading you nowhere. Your point is that you don't like it and would prefer a more conservative approach - and that's fair. But don't use your likings as basis for judgement. And don't insult the designers just because they created something that you don't like. I personally could also do with a lot less particle effects and boomboom - but I accept that the classes in PoE can do amazing things due to the power of their souls. That's in line with the world's lore. If I couldn't accept that I wouldn't play the game.
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How to hide News screen?
Boeroer replied to Jajo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The best part is that it shows me stuff that I'm supposed download - but I have already done that, so what's the point...?
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Free DLC Restriction
Boeroer replied to Drone456's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good points. You may want to write a PM to Aarik D (Community Manager).
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3x Mercer = OP party.
Boeroer replied to QuiteGoneJin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You could hire some mercerenaries...
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UMM! You forgot something, Mirke...
Boeroer replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I really want "Atomic" now...
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Animancer's Energy Blade
You are right. There's not even a soulbound. So obviously I did not remember correctly.
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Upgrade Paths for Barbarian - Blood or Spirit?
That is not correct. It was just an UI glitch during character creation. Berserkers can pick the same abilites as any other barbarian (just made a screenshot of my Devoted/Berserker's level up page):
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Great experience with Rogue/Wizard
Hm... but Sneak Attack doesn't work with spells at all in Deadfire. So that can't be your argument pro Deafire and against D&D.
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1.1 - RIP, Beckoners
The fact that skeletons have engagement is important. Just simply stop enemy movement. Even if they did 0 damage they would still be useful as very effective stoppers.
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The Red Hand
Hehe, I'm sorry - I just trolled a bit with the "there's only one captain" thing. I also didn't find the arquebus yet. Maybe dunehunter did. Then I forgot about this thread... :oops: Before that trolling I just wanted to confirm that you can directly board and that you have to kill the captain first (or at least not last) so that his/her loot will spawn. That could be a reason why somebody doesn't find gear: it simply didn't spawn because of that glitchy behaviour. Since the captain usually stands there in the back line and is hard to come by it often happens that he/she's the last person standing.