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Boeroer

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Everything posted by Boeroer

  1. Do you drop out of stealth when you are out of hearing range as well?
  2. Yes, there's also an item (helmet) that passively reduces the damage you receive when you are near corpses. So - the mechanics are there...
  3. This. And since all item bonuses stack it's a nice armor to have for somebody who wants to invest in deflection.
  4. Unfortunately it's fidgety atm. I hope that they fix it in one of the future patches.
  5. I would have liked it more if Corpse Eaters would just have consumed essence from nearby corpses passively "on the fly" and gaining resources back (at a more modest pace of course). Then you wouldn't have to fiddle around with Flesh Communion.
  6. This is such a bad change. Seriously, why? If they want to decouple non-"magic" over time damage (like woundig) etc. from INT then they should also decouple the duration from INT and not leave it at "I curse you! Because you are so smart I will die more slowly, there!" But I would prefer if they just leave it like it was: consistent!
  7. That ability is called Assassinate though, not Sneak Attack. But it's nice with spells that you can cast out of stealth (which are all damaging spells afaik) and invisibility.
  8. Oh no! Not that inconsistent crap again where nobody knows which DoT is working how. Which abilities are affected? Please file a bug report - I will chime in!
  9. "There's a massive shortage of fantasy setting RPGs that are to my liking these days" would be correct. What's good and up to date is not defined by your likings.
  10. Why hat? He gave me a stinking necklace (Cipher's Shackle)! Does it depend on the class you give him or the dialogue options - or what?
  11. Daggers have 10-14 base damage, Energy Blade has 5-8. Daggers have 0.5/3 sec attack speed/recovery, Energy Blade has 0.7/3 The Blade has not the base damage of a dagger nor the attack speed (but has faster recovery than a sabre). It's modal is superuseless, that's true.
  12. You are stuck in the definition of classes of D&D and similar games. If you like their approaches better that's ok. But this game defines classes and what they can do differently than other RPG games. Their "magic" stems from the power of their souls. Everything supernatural is based on essence (or soul power) in PoE. That explains why they all have some mumbo jumbo going on. This may be to ones liking or not - but arguing with "nature of the class" or "history" is leading you nowhere. Your point is that you don't like it and would prefer a more conservative approach - and that's fair. But don't use your likings as basis for judgement. And don't insult the designers just because they created something that you don't like. I personally could also do with a lot less particle effects and boomboom - but I accept that the classes in PoE can do amazing things due to the power of their souls. That's in line with the world's lore. If I couldn't accept that I wouldn't play the game.
  13. The best part is that it shows me stuff that I'm supposed download - but I have already done that, so what's the point...?
  14. Good points. You may want to write a PM to Aarik D (Community Manager).
  15. You are right. There's not even a soulbound. So obviously I did not remember correctly.
  16. That is not correct. It was just an UI glitch during character creation. Berserkers can pick the same abilites as any other barbarian (just made a screenshot of my Devoted/Berserker's level up page):
  17. Hm... but Sneak Attack doesn't work with spells at all in Deadfire. So that can't be your argument pro Deafire and against D&D.
  18. The fact that skeletons have engagement is important. Just simply stop enemy movement. Even if they did 0 damage they would still be useful as very effective stoppers.
  19. Hehe, I'm sorry - I just trolled a bit with the "there's only one captain" thing. I also didn't find the arquebus yet. Maybe dunehunter did. Then I forgot about this thread... :oops: Before that trolling I just wanted to confirm that you can directly board and that you have to kill the captain first (or at least not last) so that his/her loot will spawn. That could be a reason why somebody doesn't find gear: it simply didn't spawn because of that glitchy behaviour. Since the captain usually stands there in the back line and is hard to come by it often happens that he/she's the last person standing.
  20. In beta3 I tried an Evoker/Fury with Scion of Flame and the other elemental PEN talents just for fun. And it was fun. But I tried to stick to the spells that don't take ages to cast because I wanted to be able to empty my pools in every fight.
  21. Slightly offtopic, but now that Flesh Communication has no encounter limit anymore in 1.1: Do you still think that Corpse Eaters have more drawbacks than benefits? Kith and beast enemies are very common - and on PotD where fights now take a lot longer I found that it can be (not always of course) of great benefit to have a much bigger resource pool due to Flesh Communion. The +1 rage cost is harsh at the beginning but doesn't have that much impact later on once ability costs rise anyway. For example with Frenzy it's harsh because the costs are +100% - but already with Barbaric Blow it's "only" an increase of 50%, Savage Defiance 33% and so on...?
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