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Everything posted by Boeroer
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1. Instruments of Pain does not work with ranged weapons. It takes your melee weapon's range (usually 1 - but 1.8 for the reach weapons pike and staff) and does multiply it by 6 (or +500% in other words). I can't remember if the ability button simply greys out when a ranged weapon is equipped or if it's just does nothing. I think the first. 2. No, because of 1. But it works with melee weapons which have a similar enchantment.
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Yes. It gets the +12 ACC from single handed usage and the conversion from single weapon style. If you take a weapon into your offhand before summoning it benefits from dual wieldig + Two Weapon Style.
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Sure it's good. Especially Battlemage with Citzal's Spirit Lance - aside from subclasses. The AoE works with Mule Kick and even better: Clear Out. That's basically AoE*AoE (exponential dmg growth the more enemies you hit). Try to summon Lance, lure enemies to a spot with Dazzling Lights and open fight with Clear Out. If you manage to hit 5 enemies it's generating 5*5 = 25 attack rolls. And if you have Cleaving Stance active and kill an enemy... Refreshing Defense + Wizards self buffs make you extremely tanky for some time. Just note that Refreshing Defense stacks with Veil or Mirrored Image, but not Llengrath's Safeguard (the raised defense part).
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Xoti's Monk Subclass is quite bad compared to the other monk options. I would change it to vanilla. Or simply remove the passives with the console but keep the name. Because that's kind of cool. Took Xoti along several times now and always had the impression that she's far more useful as a single class Priest than as Monk or Monk/Priest (for the biggest part of the game). Her increased wound costs are so annoying at the lower levels - even though it's not half as bad as with the Corpse Eater.
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1. It got nerfed. Ondra's Wave is not considered a ranged attack anymore and thus doesn't jump with Driving Flight and WS' Focus' own jump anymore. Result is: less triggering of Ondra's Wave. The combo is still good but not as broken as before. Since I don't think that Ondra's Wave generates focus (?) it might not matter at all in this case. But I never tested that. You'll need something to pack enemies into tight groups - like Sparkcrackers/Dazzling Lights/Pull of Eora or so. That way you'll make sure you generate maximum focus with every shot. 2. Nice to have. Good thing about your plan: the first attack from stealth (with Blast it might generates enough focus to ascent) will skip the very long recovery from Blast - because the first attack from stealth gets a 85% recovery bonus (which nearly nullifies the first recovery). So if it's enough you can immediately start to cast your cipher powers while ascended. 3. Put something like Red Hand or Dragon's Dowry into your second weapon slot. 4. Get Ring of the Marksman, too. 5. No idea.
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Funny though: Batsh!t Crazy is a non-shifting build. The worst "anti-synergy" of Unbroken/Shifter is that you won't be able to use the "+1 AR when wearing a shield" passive of the Unbroken while shifted. If that's not a problem for you: why not? Weapons and armor won't matter since they get replaced with shifted stuff anyways. The rest... I presume protection/deflection and regeneration items would be nice. Nothing too fancy comes into my mind.
