
Wulfram
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Everything posted by Wulfram
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Aedyr interests me because it seems like a culture where they're willing to explore it's multiracial nature, and the consequences of the differing lifespans, for example. Though generally I feel that a big problem with making the cultures more interesting than the races is that the main two cultures in the game are pretty uninteresting. Dyrwood is just bland, while the Glanfathans mostly just seem like your surly barbarian types.
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Prevent Dump Stats
Wulfram replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd rather look at variable costs than variable rewards. Dropping down to 3 in a statshould give like 2-4 points rather than 7 -
So Paladins and rangers..
Wulfram replied to cambam33's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My Paladin's aura was bugged to affect the whole party. It seemed rather better that way -
so adra. what are they? *spoilers*
Wulfram replied to apolloooo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Pretty sure Adra is Element Zero -
Best part is the start
Wulfram replied to petrivanzyl's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Heh, defiance bay was my favourite bit. -
POE story inspiration (spoilers)
Wulfram replied to Space's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Voltaire, no? "If God did not exist, it would be necessary to invent him" -
So, the plot.
Wulfram replied to Stargazer86's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think the message is way more muddled than that (and not in a good way). I also don't think that's the sort of thing Obsidian would do, regardless of their personal beliefs. Their stories tend to be more nuanced than just "atheism = good, religion = bad." Much like how it's not that simple in real life. Really now? Gods do not exist. Man creates Gods. *badumtss* Gods Eat Man Woman inherits the earth -
Companion Genders (small spoilers)
Wulfram replied to Jemeryl's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The text with the choice of gender in character creation makes it seem like most "adventurers" in Eora probably are male. Or more precisely, it seems like male adventurers would be more common in Dyrwood, Aedyr and the Vaillian republics, while female adventurers would only be more common in Naasitaq. -
Least Liked Companions
Wulfram replied to Primislas's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Durance is thoroughly dislikable, though that's not to say he's badly written. -
This is satire, surely?
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Replacing the accuracy penalty with a small misfire chance might not be a bad thing. Though giving guns too many special rules is a bit of a trap for RPGs, I think. Everyone accepts abstraction with every other weapon, but introduce guns and suddenly you need to represent every detail. I don't see much point in a durability system. Gold sinks are silly outside of MMOs. And it doesn't seem sensible to me that our weapons would be falling apart in the couple of months of the game, particularly since we're probably changing weapons fairly regularly? And basic maintenance should be assumed as something you do when resting.
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I think it must be mostly Caed Nua stuff that's putting things really off. I ended up at 11 after getting bored of the Endless paths fairly quickly and not bothering with the other stronghold things. But rapidly increasing XP might well be a good idea. They could also/alternatively look at scaling rewards based on what level you are compared to your "expected" level.
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Removing mid dungeon camping wouldn't really change anything. You'd just have people retracing their steps to somewhere they could rest. Putting a time limit on quests would have been one way to really limit resting. If the Prince gets eaten by the Dragon if 6 hours, then you can't hang around camping. But that only works in quests that have a plausible time limit. Though really limiting resting makes balancing the game quite a bit more difficult. Can you make the boss fight fun and challenging for people on varying degrees of health? If you make people effectively have to replay the whole dungeon because they're not going into the boss fight in good enough shape, doesn't that risk being rather frustrating? Can the minor fights be at all interesting if you have to keep the challenge low enough that the party can defeat 10 or more of them without refreshing your resources?
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No party AI?
Wulfram replied to Falconhurst's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think a system like Dragon Age 2's would have suited well. Probably not for the dailies, true, but there's quite a few Encounter powers, and Cypher/Monk powers, that could be profitably automated. Of course, Bioware scrapped that system for its latest game so perhaps it's not so easy as to implement as I'd think,