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About revjwh

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    (1) Prestidigitator
  1. Obsidian promised two major cities.... what they delivered was one major city (Defiance) and one half-baked city..... they know in their hearts they didn't make good on their promise. I still love the game, but I was excited to have two large cities to explore and Defiance Bay felt well-developed in most respects (a little light on the random, smaller encounters and hidden secrets but overall good) but the second city? Pfah. Great game - but I'm not going to not call out Obsidian - especially if you hype this as a major selling point and then don't deliver.
  2. There is no point to making an area non-rest. It simply forces me to fight/run back to inn and rest for free/return/fight/rinse/repeat. It's tedious and boring and serves no point..... it simply seems a poor design decision that serves no purpose other than to be annoying.
  3. Overall I love PoE. It's an ambitious project - and I love your games, Obsidian (Fallout NV is my all time favorite). I appreciate the many details - maps on tables, overturned furniture, spilled food etc. I like how you created alternate ways into places; the scrolls that pop-up and flesh out a scene/event; the spare voice overs that allow much more depth of conversation. Great job ! I hope there is a PoE 2.... I will buy/support in a heart beat. I've already given PoE as a gift to help support your company - you are one of the best one's out there in my opinion. J
  4. It's a cheesy retaliation build(retal will likely be nerfed anyway) that's mostly just a maybe viable alternative to rogue for soloing but is of no value on the actual difficult fights which are all side content. The people jumping the gun here are the ones just assuming it's amazing without actually playing it. It's a gimmicky niche build that will be weak up until certain items and spells are gained, and even then it's far from the best for that one particular niche. I went into the game, built this, tried the Sky Dragon and even some of the Burial Isle fights before the boss. I doub
  5. You can't afford talents for both melee and ranged with this build. You could use an Arbalest perhaps, rather than Blunderbuss which is much more reliant on penetrating shot. But you're in plate with terrible dex so your output will be extremely poor. I would think taking decent dex + using weapon and shield style is better for this build. The reflex saves are way too poor with the OP's stat spread. There are some really strong 1h weapons including ones that drain endurance on hit. And with that set up I wouldn't use fire godlike, I'd use moon. A bonus is that frees you up to use some
  6. High DR doesn't reduce a 100+ fire breath attack enough. I'm sure you can down groups of your average mooks with it but that's not the real test of a build. Anybody can build a cheesy retaliate+drain tank for that purpose. A rogue is better for skipping the things such a build can't handle as well, if the purpose is solo. This build's reflex saves are too damned dire even with high DRs. This build doesn't add much to a party composition that any old cipher can't already. Odd Hermit - you are wrong. Sorry. But true. I'm playing this build (Moon race though) and doing it solo
  7. I hired a Moon Godlike Cipher as an NPC and she doesn't heal like my character (also a Moon Godlike). Are other racial abilities off for hirelings? Bug or purposeful?
  8. First, I meant with a full party - so if you are playing with less than 6 the difficulty will go up some. Here is how I always play overall (average style): My rogue sneaks and scouts out the opposition. Returns to party. I look for a place to funnel the opponents and position my party (when I played party and found it too easy) accordingly: 2 fighter-types ready to block chokehold, mage to the side ready to slam a quick area of effect damage spell and then retreat, priest in back ready to buff/heal, druid ready to either go offensive/debuff or opposite as needed. The rogue then pl
  9. Are you using a party? If so, you failed to read the thread. A party on hard and under is able to steamroll with a minimum of forethought.
  10. Thanks dirigible... I did. I have no desire to see the actual people who make up Obsidian cave, fold or otherwise go away.....
  11. Lol. I made one thread before the patch. One thread after. Then I made a sarcastic one without realizing it would make people all butthurt who have deemed themselves the forum watchdogs. I will remember to only post one thread at a time lest I run afoul of people like you I wouldn't want that..... it scares me. I'll just play a party of 5 or 6 on hard and walk into any room in the game and win because the devs don't know how to balance combat for a large party but insist we play that way anyway...... (although I realize it is hard for you on normal with a party of 6)
  12. Sigh. Because easy is a cakewalk with any character.... one, two - doesn't matter it's a cakewalk. So then people played normal or higher - but suddenly the devs started reading the solo threads and nerfing anything that was helping play on the higher difficulties..... which is weird. If they were nerfing things across the board it would make sense. Then, if I choose to play solo, that's my choice and it's obviously much harder now. But they aren't. Changing mind blades, or the summon horn, or slicken, or ice fog or any of the other nerfs only primarily affects solo players....
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