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Rapscallion

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About Rapscallion

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  1. To me, it feels like the Wizard in PoE is visiting from a different game. The same class could be exceptional in a D&D game but the Wizard just feels weird in PoE when compared with other casters. The grimoire mechanic is quite poor in several ways: I'm rarely able to choose more than one or two spells per level that are actually useful (or not covered by my Cipher), so 4 slots is wasted I never switch grimoires because there is no need The Wizard abilities are a bit odd - if I need to use them, then it usually means I've already lost the fight and their effect is too weak to matter M
  2. I don't even understand the implementation of the brigandine in this game. My impression was that a brigandine is a jacket that has been filled with some kind of armour - usually leather strips and/or thin metal plates. Why is it even classed as heavy armour when it should be light at best?
  3. This thread and those like them are hilarious. Yes, some people do get carried away with the idea of balance however I see most complaints to be perfectly valid. Here are some reasons: 1) Class/race/spell imbalance was not a design decision. In fact Obsidian's goal was to eliminate bad choices from the game (in terms of class/attribute/spell selection) so imbalance can be seen as bugs. 2) Obsidian have already released once patch that addressed balance concerns, so why complain when the community highlight other issues? The developer has already shown they are amenable to balance chang
  4. IIRC the Dozens laced an area (was it a bridge?) with special gunpowder and lured Waidwen there. They even loosened and sharpened the rocks in the walls so they would tear into him like a fragmentation grenade.
  5. Balanced? He only pointed out his negatives. A good review points out both good and bad features. The TC never claimed he was writing a review for this game.
  6. No serious statistician will claim that statistics are objective... A whole lot of subjectivity goes into the problem framing, choosing the data to be analyzed, choosing the statistical models, choosing the quality criteria of the assessment, and so on. Numbers are often used to back otherwise weak arguments. "Lies, damned lies, and statistics"... This. You also seem to be confusing the word criticism with analysis. One other comment on your post Pedro: I think stating that some feature is not fun is a valid complaint. The stronghold in PoE is just not fun for me at all. It serves
  7. I find your post quite infuriating OP, to be perfectly frank with you. This is a completely new RPG franchise and nobody expected Obsidian to get it perfect right out of the gate. The gameplay mechanics are mostly excellent but you're delusional if you think it cannot use some adjustment. The players are providing feedback to the developers - not all of it is constructive, or accurate, but I feel like you do the developers a major disservice by assuming they cannot tell the difference between good and bad feedback. No player wants to play a game they dislike, therefore you should stop
  8. So how then do you balance the fights? Assume the player is rested and has full endurance and spell slots? In that case you would need to remove the limitation for resting. It's such a difficult design process, and Obsidian knew it. This is why I think allowing a limited one-time rest at certain points through a dungeon is best. You know that the player has overcome X number of encounters to reach this point, and that they have Y number of encounters left. Allow a rest (and a save) before the player continues on. In this case, the developer has a wider budget for encounters. You design
  9. Another one who hasn't bothered to read the thread or understand the OP. Here's the abridged version: > Players complain about health/endurance system and spell uses/rest > These mechanics are related to the rest system > Game could have been balanced around a different system to avoid these issues > Original design meant you could only rest in specific locations and made more sense - why was this idea abandoned? Another one who doesn't bother to use his head. That is exactly what I am saying, why don't you do yourself what you are suggesting..... don't camp
  10. It may be that you're not having trouble with the Ogre fighters so much as the occasional Ogre Druid. Those guys are meat grinders.
  11. You've clearly never experienced the joy of five Rolling Flames bouncing in a crisscross pattern across a field of enemies. I've never experienced the joy of Rolling Flames doing a damn thing. Not sure if my game is bugged, but in 15 or so uses of this spell it has failed to do damage to anything at all in its path. I've completely ditched it.
  12. Another one who hasn't bothered to read the thread or understand the OP. Here's the abridged version: > Players complain about health/endurance system and spell uses/rest > These mechanics are related to the rest system > Game could have been balanced around a different system to avoid these issues > Original design meant you could only rest in specific locations and made more sense - why was this idea abandoned?
  13. TBH the skills don't seem very well thought out. I pump mechanics on one character and pump Athletics really high on all of them. The rest are just for RP purposes for the main character.
  14. I think a big part of making Fighter/Barbarian more appealing is by decoupling their instant powers from the recovery period. Even naked, my 18-DEX Barbarian will take several seconds sometimes to activate Frenzy and it's next to impossible to get Barbaric Blow (is that what its called?) to activate in less than 6 seconds or so. Eder will outright refuse to use Knockdown for reasons unknown - I just get the glowing green border and he doesn't use the ability on an enemy sitting right in front of him. Instant powers should activate the moment that a player clicks the button IMO, even on pau
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