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Falconhurst

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About Falconhurst

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    (2) Evoker
    (2) Evoker
  1. I'm a fan of BG, BG2, IWD (yes the originals, back in the day) and appreciate PoE. The designers have obviously invested considerable effort in creating a thoughtful new RPG with great classes and options, an engaging story line, and enjoyable (mostly) game play. One rather glaring flaw or omission however is the lack of any party AI. Even old games like BG (1998!) have AI options for basic functions of party members - melee, defend, range attack, healer, mage - with subsequent refinements. So far as I can tell, PoE has no party AI. It's really quite obnoxious because it takes considerable micromanagement to do repetitive no-brain tasks that could be easily handled with a few lines of script. This takes away a lot of the fun from the game when every combat is micromanaging every character every turn, and effectively downgrades PoE from the real-time RPG genre it aspires to, to a turn-based RPG. It also severely limits the attractiveness of classes that are micro-heavy, like Chanters or Wizards, which should be fun but turn out to be tedious without some kind of AI. Even rangers get repetitive with mark, wound etc. II've ended up going with mostly fighters and a couple other low-micro classes because the spellcasting classes are too tedious to deal with in a productive way, unless one has loads of time on one's hands and enjoys microing every encounter. It's not believable that this is WAD or "a feature not a bug" or omission as having some kind of passable AI, even if not ideal or fully optimized, has really been a fundamental concept and standard of BG and all related games in the genre for close to two decades now. There's a clear benefit to party AI scripts, or even enabling the feature for modders to do the hard work. Recognizing that many of the kickstarter backers are hard-core players who don't mind the micro, party AI is an essential feature for many casual players like myself. So, I like many things about PoE...but my copy is going on the shelf (or will be suspended on steam) until it has party AI.
  2. Thanks, would anyone who has a saved game as one of the consular-type classes (Sith Lord, Jedi Master) be willing to look up and post the actual names and bonuses of the 3 unique force forms?
  3. Playing my last 2 games as a consular, I had hoped to get more than 1 of the 4 "force forms" mentioned on the loading screens. But I never saw anything more than the single form of force channel. The progression of lightsaber/force forms for consulars goes something like this: Determination (Shi-Cho) - Consular 11 Force Channel - Consular 12 Contention (Makashi) - Consular 13 Resilience - Consular 14 I then tried using the editor to level a level-1 character all the way up to level 32, and he never received any of the force forms beyond this. In my current (real) game, my character switched to the prestige class (jedi weaponmaster) at level 15. The jedi master i met on Dantooine and Nar Shadaa taught me more lightsaber forms, but no more force forms. Of course I was no longer a consular, but you can't avoid switching to a prestige class forever! Kreia and other consular characters also never get more than a single force form (force channel) and several lightsaber forms through their entire development until the endgame. So I am rather mystified. Where are the other unique 3 force forms that Obsidian reports only consulars are eligible for? None of my NPC consulars get any of them, and my PC also received none of them in spite of reaching level 15 as a consular before switching to a prestige class. If you stay as a consular, will the jedi (Dantooine, Nar Shadda, Onderon) teach you these force forms instead of lightsaber forms? If so, that would at least convince me that the forms exist somewhere in the game, but they seem largely unattainable, as most characters are beyond level 15 by the time they are force-trained by the first jedi master. The advantages of a prestige class would make it strongly disadvantageous to stay as a consular the whole game (essentially what is necessary) just to pick up the force forms. Force channel is +50% FP regeneration (noncombat) and +3 force power damage. What do the other force forms do? It would be appreciated if anyone could post the stats here as none of the FAQs or posts I can find seem to contain this information. Thanks.
  4. Bao-Dur's face looks like a jigsaw puzzle. Or maybe Kreia's dark apprentice isn't the only who sleeps with vibroswords. Mandalore - the guy doesn't even come out of his armor shell to take a bath. In contrast to Handmaiden, who throws off her clothes as quick as she can. Mandalore must have some major BO. Hanharr -- only for gals who like to date rugs. Right off the bat, we're down to either Atton or the Exile. Not because Atton is that great, but by default, 'cuz Mandalore and Hanharr both have the looks and personality of a droid. Personally, I think HK-47 has a better personality than either of them, but there's that droid thing...
  5. Yep. You can't make the Universal-D implant. Ever. Without a mod, anyway. My prior thread is here: http://forums.obsidianent.com/index.php?showtopic=29845&hl= , but I've reposted the pertinent material below. I've listed below the implants and items that can be created at a lab station with treat injury skill. This list is comprehensive (I used a cheat to enhance my treat injury skill to over 100. Item Required Skill (Treat Injury) Chemicals Medpack 1 20 Adv Medpack 10 40 Life Support 20 75 Antidote Kit 5 24 Implant Required Skill (Treat Injury) Chemicals Bonuses CON12 implants Reflex Package 8 17 Reflex saves +1 Pheromone Package 17 150 CHA +1, Persuade +1 Cardio Package 26 450 CON +1 Strength Package 35 850 STR +1 CON 14 implants Retinal Combat 5 37 awareness +1, immune to critical hits Lornan 18 150 10% electricity immunity, 5% energy immunity Biotech 27 450 regenerate vitality points 1 Power 36 850 STR+2, fortitude +1 CON 16 implants Bioantidote 10 37 CON+1, immunity to poison Nerve enhancer 19 150 stun, fear, horror immunity Reaction system 28 450 DEX+3 Advanced combat 37 850 Attack +1, blaster pistol& rifle weapon focus &weapon specialization CON 18 implants Strength-D 11 37 STR+1, CON+1 Immunity-D 20 150 immune to critical hits, poison, stun, fear, horror Perception-D 29 450 WIS+2, CHA+1 Enhancement-D 38 850 dueling, improved dueling, master dueling, two weapon fighting (TWF), improved TWF, master TWF Required implant CON requires natural CON without item modification or other bonuses (force mastery, force powers) There is no way to make Universal-D implants or other high-end implants.
  6. Aurora, Post your inquiry with the people at Holowan Labs on the lucasforums website: http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Some talented modders hang out there.
  7. >Visas is sooooooooooooooooooooooooooooooooooooooo >oooooooooooooooooooooooooooooooooooooooo >much more seductive. Gotta love the voice. Just because you saved her life doesn't mean that you have to go charging up her entry ramp.
  8. Is it possible to get your companions to light/dark side force mastery? I have played through and had LS mastery for the 2nd half of the game and had good influence over Visas, Handmaiden, Atton, Bao-Dur, etc. but none of them made it to LS mastery. It looked like they were close, around 98-99, but not quite.
  9. >I was hugely miffed about the lack of an ending but having read the >scripts I consider it a lucky escape and i'm considerably less miffed. Agree. An incomplete or open-ended finale is much better than a complete but horrid one.
  10. Mira is way to whiny. If you talk to her with a male character, she'll start calling you "old guy" and making snide remarks in her gruff voice. Handmaiden has a really bad hairdo. Maybe she should have been named "Spike" or "Biff." Visas wins hands down.
  11. >On the list it says it can be worn by a male PC which is just ever so creepy(and >something i've not tried). Looks good on Mira and the handmaiden though. It can't. The requirements are that the outfit can be worn only by Mira, Handmaiden, and the PC, AND that person has to be female. So male PCs cannot wear it. If you had a game where Handmaiden was male, she wouldn't be able to wear it either LOL
  12. Someone mentioned that consulars get 4 force forms, while the other classes only get 1. Neither the manual nor any hints/FAQ sites I have seen provide information on the force forms that consulars get. Can anyone list the various forms with their bonuses/penalties? I am thinking about playing my next game as a consular but would like to have a better idea of what the force forms do. The force point advantage of consulars is small & largely unnecessary; skill points are few; it is only the +4 to DC of consular powers (at level 12+) that provides them with a meaningful force advantage, and so the force powers would make or break the decision for me. Thanks!
  13. This was posted in another thread. Can someone corroborate or deny? >I've heard the Jedi Master prestige class is broken, as it doesn't get the defense >bonuses it's supposed to, making it worse than a consular. They seem to register as having greater prestige sense as a feat, although whether it works is another question.
  14. the WIS bonus to DEF that males get at the appropriate point in the game...Three questions: 1. What are the prerequisites for it? In my last game, I tested an observation by putting on normal clothing and got the WIS bonus to DEFENSE. Then I took off the armor and put on the miner's suit that you get on Peragus with a +1 DEF and, I think, no DEX limit. My AC went DOWN 1 point, presumably because I had gotten the +1 armor bonus but lost the +2 DEF bonus from my 14 WIS. Apparently the WIS DEF bonus doesn't stack with armor of any kind? Does it stack with jedi robes? Or, is it subject to a cumulative cap combined with DEX with certain armors? 2. Is there a particular character feat associated with the wisdom bonus to DEF? I can't seem to find it on my feat chart. I tried an experiment to try to add it to my female character in the editor just to make the build comparable, but can't find it listed as a feat anywhere in the game. Thanks, Falconhurst
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