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cRichards

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Everything posted by cRichards

  1. Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
  2. Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
  3. Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
  4. Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
  5. Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
  6. Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
  7. Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
  8. Thank you very much. This issue has been formally submitted to the team. And after loading up your save game, it looks like there is still a way you can access the Stronghold Dungeon and the deeper levels of Od Nua. If you exit the Stronghold Great Hall to the Stronghold Exterior, then walk near the Chapel, there should be a cellar door on the right side of the Chapel. If you click on that, Accept your party, then scroll the map to the top, you should be able to transition to the first level of Od Nua where you had fought Maerwald. From there, you can use the stairs on the right of the area to go further down, or use the stairs in the top-right to go up to the Dungeon. I hope that helps you!
  9. Thanks very much for everybody's assistance in this. I'll be adding your information to the report for the team, and I'll add the workaround to the main Workarounds post on the forum. You've all helped a lot. Keep it up!
  10. When an ability that uses a Full Attack is used with a character using two weapons, the character attacks with both weapons, one immediately after the other. Does that help explain it?
  11. Can you upload your save file to dropbox and post a link here? We are not able to reproduce this issue here, so doing this would help us out greatly. You can follow the steps here for how to get the save file. Thank you!
  12. Would somebody who is experiencing this issue be able to post their save file and an output log? You can follow the steps here for instructions on how to post those files. And if the files are too large, then post a zip of the files or a link to a dropbox with the files. We are having difficulties reproducing this issue on our end, so this would be a big help. As far as being able to progress through the main story, I am unsure of the capabilities of the IEmod, but you may be having trouble advancing the quest due to it being on the last stage, so forcing its completion may fair better. If completing the quest in that way does not work, then the main thing you need to do (again, if it is possible through the IEmod), is begin the quests "The Man Who Waits", "Through Death's Gate", and "Undying Heritage", as those main story quests are all started once you complete "Never Far From the Queen". I cannot promise your game will be in a safe state through this roundabout quest-trickery, but it may allow you to progress. Also also, sparklecat is right. There are some cool options available if the hood is in your inventory when you are a godlike at the door. And final question, did any dialogue appear after clearing the room with the Shrouded Woman?
  13. When trying to reproduce this issue myself, the armor still had the Sunbeam spellbound properly. Can you attach your save file and output log so that we can investigate this more? It would really help us figure this out. Thank you!
  14. Hey Cr0n0s, can you attach a screenshot of the door you cannot get past, or your save file? It would really help us help you out.
  15. Hey ryak2002, could you please post your important files by following the steps here? It would really help us get a grasp on the issue you're experiencing. Thanks!
  16. Hey slart0r, this issue has occurred to a few other users as well. This is known to the team and is being investigated. Thank you for your help. Keep it up!
  17. As the others stated, you do not necessarily get experience per kill, but rather you gain experience as you fill out the bestiary entry for that particular creature. If you have killed enough in the world to get 100% of that creature's info, then killing extra will only give you their loot as a reward. It is a different amount to fill the bestiary for each monster, and this amount is roughly determined by their frequency in the world.
  18. Starting at level 9, 1st level spells become per encounter instead of per rest. This is intended. By that point your caster is proficient enough in their spell usage that those early level spells seem almost trivial to cast. And your higher leveled spells are potent enough to make a significant difference in battles. It's up to you to at that point to use easily refreshed abilities or more powerful but harder to refresh spells. I hope that answers your question.
  19. The team is aware of this issue and has recently looked into it. Thanks for the input. Keep it up!
  20. One way to look at it is that your reward is not having to go through a pretty intense boss fight. Edit: I just went through those dialogue options for a peaceful resolution using 20 Resolve, and still received the Shroud of Mourning. It was added directly into my inventory. Are you sure you did not receive it in this way?
  21. Thanks for all of the information, everyone. This issue has been reported to the team. It looks like the talent does not properly add interrupt chance, possibly because interrupt went through different iterations for balance and the talent may be using one of those older versions.
  22. Thank you very much for bringing this to our attention. This issue has been reported to the team. Keep up the good work, everybody!
  23. Hey RevBlue. This is an issue that the team is aware of and many people have been experiencing it. If this affected a companion, you can dismiss them to your stronghold and bring them back to refresh their abilities. The bad news is that this issue is typically caused by the simple act of double-clicking to equip certain pieces of equipment. The good news is, the issue should be fixed in the upcoming patch, and any affected party members or main player characters should be retro-actively fixed when you load into your save file. I hope this information helps. Thank you for your post!
  24. Could anybody with this issue please attach their save game file and output log from while this issue is occurring? You can find these files and attach them by following the steps here. It would really help us find a solution to the issue. Thank you all for your help. Keep it up!
  25. Hey, would either of you be able to attach your savegame file where this issue is occurring? It would really help us out. You can find out how to get the save game and attach it here. Thank you again for your assistance. Keep it up!
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