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cRichards

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About cRichards

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    Jr. Area Designer
  1. Hey everyone, thank you for keeping us informed about the progression of this issue. We're glad to hear that a lot of you are seeing improvements, but we're also taking note that there are still some instances of long times while saving or loading. We'll do some more investigating to see if there are further optimizations we can find, but in the mean time make sure to try to keep your amount of save files to a reasonable number. Keeping your computer clean of dust and keeping the fans clear for air circulation can also improve efficiency while playing the game and lead to more reasonable saving/loading times. Thanks again for the help, everyone. Keep up the great work!
  2. Thanks for the additional information, Zefie. Is this issue still occurring in the latest update, 1.0.6?
  3. Hey everybody, thanks for the information. This is a known issue to the team, and we really appreciate your feedback and assistance in the matter. Keep up the great work!
  4. This issue is caused by the "Auto-Pause: Spell Cast" option in the auto-pause menu. A workaround until we resolve this issue is to click away from the game window and then back which will unpause the game, or simply turn off that auto-pause option before going into the cutscene. I hope that helps!
  5. Two-handed weapons are intended to cost twice the amount of ingredients to enchant, but very nice job discovering that the x2 ingredient requirement does not properly get reset when viewing the crafting menu. This issue has been reported to the team. Keep up the great work!
  6. Cail the Silent has a Fear Aura that will repeatedly try to hit you with a 3 second duration of the frightened affliction (graze for 1.5, crit for 4.5) as long as you are within the aura range. Any Young Drakes in the fight also have slightly weaker fear auras. Drakes are very scary.
  7. I had this problem occur with my gaming mouse at home after around 2 years of use, but the issue was not restricted to just one game, it happened all the time. Apparently it happens to some types of mice after extensive use. I got a new mouse and haven't had any more problems. If this issue still occurs with anyone when they use a secondary mouse, please post your game files, especially your system specs and output log (follow the steps here), and we'll try to find and resolve the issue. Thanks for the heads-up, everyone!
  8. Thank you for letting us know. The team is aware of an issue that a small number of flails and other weapons do not display vfx when secondary damage mods are enchanted. Keep up the good work!
  9. The upcoming patch should retro-actively fix this issue. Once the patch is released, the Ancient Engwithan Weapons should be in the proper container when you load into Lle a Rhemen during the quest.
  10. The upcoming patch should fix Lady Webb's dialogue options retro-actively as long as you load a save from before you chose the dialogue option that you "burned all bridges".
  11. There are 4 spirits in the area, and if you talk to them to find out some proper information you should be able to make your way through the door.
  12. Thanks - but is that just the Lady Webb quest part, or does it include the auto-pause that cannot be unpaused (see the end of the video) as well? -- Pete. After going through the Duc's hearing cutscene myself with all auto-pause options turned on, I realized it was auto-pausing due to the 'Spell Cast' auto-pause option. So if you turn off that auto-pause option you should be able to proceed without a problem. I also discovered that if you click off of the game window and click back, then the game would unpause and resume the cutscene. Hopefully this can help you progress normally. The issue has also been reported to our team. Thank you for bringing this to our attention, and keep up the good work!
  13. Hey gulla and tleilaxu, have you tried following what Dragoonlordz says he did here? This apparently solved the problem for the most part for him, so it might assist you guys if you haven't tried all of the suggested solutions yet. In the meantime, I'm submitting another report to the team about the issues you all are still having. Capping the framerate and making sure your computer isn't dusty was the main solution for a lot of people, but seeing that the issue is still persistent after that for you guys means that we'll be taking another look.
  14. Thanks for the heads-up. The difference in skin tones was already reported in our system, but the gap between neck and body for Hiravias (and Durance) wasn't known to us. It has all now been reported. Keep up the great work!
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