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cRichards

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Everything posted by cRichards

  1. Nice find, Ink Blot. A few items still have placeholder icons and detailed stats are being worked on as well. Let us know of any more stuff you find. Keep it up!
  2. Hey Ink Blot, we have this issue reported now. Thanks for the info. Keep up the good work!
  3. Nice find, ctdavids. We have this issue reported. Keep up the good work!
  4. Nice find, CatatonicMan, we've reported this issue. Keep it up!
  5. We've noticed that issue of convenience as well, so it has been reported accordingly. Keep up the good work!
  6. Good job, Headbomb. This issue has been reported by our team. Keep up the solid work.
  7. Nice find, Matt. And that issue has been reported by our team. Keep it up!
  8. Nice find, Matt516. That issue is now reported. Keep up the good work!
  9. Hey Osvir, this is actually intended by design so that players don't miss out on transition icons if they are below/behind your UI elements such as character portraits or the combat log. But we appreciate the input! Keep it up!
  10. Nice find, Doom-Slayer. That issue is known and is being looked into. Keep it up!
  11. Hey IndiraLightfoot, just to let you know, those are two separate issues, but both are known and in the works. First, beetle shells are ingredients, so they're being placed in a (currently hidden) inventory that should be viewable later. Second, the reappearing loot bags is a known issue that is being looked into. Keep up the good work!
  12. Nice find, ultimis. That issue has been noted and is being looked into. Keep it up!
  13. Thanks for the input, thelee. The team is looking into making the distance that you have to move when out of range more consistent. Keep up the good work!
  14. Hey Headbomb, I believe that this is linked to animal companions in general sometimes spawning too close to their human ranger. If you reload the area the boar will often times be situated differently. This issue is being looked into with the other ranger/animal companion issues, but make sure to report any other instances of characters' (besides rangers) combat circles overlapping. Keep up the diligent work!
  15. Thanks, guys. That is a recently reported issue and is being looked into.
  16. Nice find, Headbomb. That has now been reported to the dev team so it can be fixed with any other pathing problems.
  17. Thanks for the info, guys. This is a known issue with a large party plus an animal companion having issues reaching the transition points. We have seen this occur in a few areas, but if you see it anywhere else, please make sure to make a new post about it so we can address the issue. Keep up the great work on the new version.
  18. Did this happen when your player character was a ranger? Because if so, then this issue has been reported and is being worked on currently. Things are just a little finicky when we throw an animal companion into the party.
  19. Good find, CatatonicMan. We have now reported this issue so it can be fixed in the future. Keep up the good work!
  20. That's been reported and is being fixed. Thanks for the heads-up!
  21. Hey ultimis. Nice find. I believe that the auto-pause for low health or stamina will pause whenever a character takes damage and their resulting health or stamina after that damage is below 25%. While that continuously reminds the player that they have a party member in danger, I can easily see how it could get annoying, especially if a DoT such as poison is in effect. I have submitted a bug for this so that hopefully it will auto-pause only the first time each individual party member falls below that threshold per each encounter. Keep up the good work!
  22. Hey Rando, thanks for all of the documented bugs. However, in the future could you try and make separate posts for each one? It's easier for us to respond that way. Anyway, here is the status for the issues you wrote about. Buffs Display - Reported and being worked on Stop Characters - Newly found and is now reported Enchant Interface - Should be fixed and is being ironed out Item Disappearance - Reported as high priority and being worked on Item Prices - Reported and should be fixed for the next update Duplicate Rendering - Actually a problem that save/load makes the mouse scroll wheel only scale 2d renders and not the 3d models; reported and should be fixed for the next update Interaction with Doors - Reported and being worked on Nice finds there! We're working really hard on squashing all those bugs.
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