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cRichards

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Everything posted by cRichards

  1. Hey everyone, the team is aware of the issue and is looking into how to properly balance the prison escapes. And please remember:
  2. You mean these issues? Yes, haha. I reported it as two separate issues. Looks like the estoc one is only an issue for the larger Aumaua race, while the pollaxe one happens for all humanoids.
  3. Thanks everyone, this issue has now been reported to the team. Keep up the good work!
  4. Thanks for the info, everyone. We're looking into the issue. Keep up the good work.
  5. Also, a workaround until this issue is resolved is to use the debug commands "iRoll20s" and then "UnlockAll" when in the Great Hall, although doing this will disable achievements (which I don't think is really an issue for GoG anyway). I hope that helps!
  6. You still need to gain information to convince the Head Warden to let you further into the Sanitarium.
  7. While this is great news for another playthrough or new players it does not seem to remove the current stacks of Battle-Forged. Unfortunately that means it is still impossible to fix currently broken characters. And especially if you enjoy the callenging encounters, it basically makes the character unplayable since it trivialises almost all of the combat. It's not really possible to go back to the last unbroken safegame, since it probably takes a while until you notice something is wrong. When you notice your getting tankier, checking your passive for whether you racial bugged out is not generally the first thought. So it would be awesome if there was a way to fix this retroactively. The dev team is working on it, but the retro-active fix is looking to be a much more complicated issue than it was to fix it from happening in the first place. We're sorry for the inconvenience, and we'll let you know when we make progress on fixing it.
  8. Should be fixed
  9. I just ran the game in build 1.0.2.0508, and enchanting a sword with Fine did not change the appearance to match a Fine Sword. Do you have a specific example where the appearance did change, because I am unaware of a system ever being in the game that altered the physical models of in-game items aside from adding visual effects.
  10. Just to clarify, if a mask is in your inventory as a godlike character, you can don it during the dialogue when you interact with the door. However, if you enter the room without talking to anybody in the area, you're basically going in without knowing information on the group, so you have limited options, none of which are convincing. If you find the right person in the area and get proper information from them, another option can become available that can lead to progressing through the quest peacefully. I hope this helps.
  11. The issue no longer occurs. However, if you have a save file with this issue already on it, follow these simple steps to fix it for good: 1. Turn OFF Reckless Assault 2. Save the Game 3. Load the Game 4. Turn ON Reckless Assault 5. Save the game 6. Load the game 7. Turn OFF Reckless Assault 8. Save the Game 9. Load the Game
  12. Just a heads-up to anyone still with this issue. It has been resolved and should not appear again. However, if you still have this issue on one of your characters, follow these simple steps and you should be good to go! 1. Turn OFF Reckless Assault 2. Save the Game 3. Load the Game 4. Turn ON Reckless Assault 5. Save the game 6. Load the game 7. Turn OFF Reckless Assault 8. Save the Game 9. Load the Game
  13. The way you experienced it is the way it is intended; only 1 2nd faction quest should be able to be accepted and completed. However, there was a very specific way of progressing through the quests that allowed players to accept 2 of the 2nd faction quests, which also made it impossible to complete any of them. This issue should now be resolved.
  14. From what I've seen, this issue should be resolved in patch 1.05. I'll try to get it added to the patch notes. And please let us know if you manage to reproduce the issue in the latest version. Thank you!
  15. Thank you for your contribution. It's important for us to know what issues are significant to the community so we can adjust their priority accordingly. Keep up the good work!
  16. I know that, thank you. The point was that they're shown in the wrong section. They're displayed together with Cipher Powers and Chanters chants. They should be separated from Powers/Chants. Here's the image: http://postimg.org/image/qbra5ebnt/ Oh, I see what you mean. Thanks for the input, this has been reported. Keep up the good work.
  17. Thanks for the heads-up. This is reported to the team. Keep up the good work!
  18. Yeah, Itumaak is a beast (lol) now. He is making short work of everything. As a side note, I was thinking of attaching the save game and the debug log here, but for some reason I can't find the upload method anywhere. Which is strange, since I was able to upload the picture in my original post. You should be able to follow the steps here to find the appropriate files. And thanks for all of the information, everyone. We're looking into the issue but haven't yet found the cause of the duplicating combat bonuses. But once we find the cause, it should be relatively easy to fix. Does anybody have any ideas?
  19. This issue should indeed be fixed. Please let us know if it occurs again.
  20. This is most likely due to the new options being added to the various options menus (reset companion levels, show news, etc). If you click Save it should no longer prompt you every time you open the menu. If this persists, please let us know.
  21. The option is in the difficulty settings. And it only applies to companions the first time you meet them. Fighting Spirit and Armed to the Teeth are their racial abilities.
  22. Thanks for the heads-up. This issue is now reported to the team. Keep up the good work!
  23. The way that our patching system works, we have multiple fixes in at one time as we fix different big issues. We then have to make sure that version of the game runs properly as other fixes get implemented at the same time. The upcoming patch will have a retro-active fix, that whenever a game is loaded, it should reset all abilities to their proper state. Even after this upcoming patch there may still be some methods of acquiring this issue that slipped through the cracks, but if it does pop up again you should be able to save then load to fix the broken ability and continue playing.
  24. The way that our patching system works, we have multiple fixes in at one time as we fix different big issues. We then have to make sure that version of the game runs properly as other fixes get implemented at the same time. The upcoming patch will have a retro-active fix, that whenever a game is loaded, it should reset all abilities to their proper state. Even after this upcoming patch there may still be some methods of acquiring this issue that slipped through the cracks, but if it does pop up again you should be able to save then load to fix the broken ability and continue playing.
  25. We can't reproduce it on our end, so we cannot find a proper solution without your help. Please refer to my previous post above and attach a save game from before and after so we can get more information. Thank you.
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