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Showing content with the highest reputation on 11/24/24 in all areas

  1. The padding in BG3 was all those empty containers you had to shift through to find the ones with something in them. Remove those, halves the game time.
    2 points
  2. Well, if DAVe became like this because of Fallen Order's popularity, then presumably the next DA game will be modeled after BG3.
    2 points
  3. Tbh, for me BG3 is too big already. Those 100+ hours behemoths are a tough sell on me now. I'd rather have a shorter game with way more story branching. Imo this is what Outer Worlds did well. Or Alpha Protocol back in the days.
    2 points
  4. Hubby took the whole holiday week off. Me: "What cha gonna do/what do you wanna do? Day trips? Anything?" (his back thing limits activities a lot now) Him: "Kinda, maybe, dunno. It's winter. And I'm cold." ...he's currently watching TV lying on the couch, cocooned like a burrito in giant fluffy blankets. So cute.
    1 point
  5. There was also the issue where (human) enemies wouldn't take damage while in an animation (like stagger from getting hit). Not sure if the newer games also had that, but after the first one I just went for one-bullet-one-kill headshot-only sniper-type builds with a side of shotgun for dealing with mutants. Anyway, played some more and made it to Cordon (not where I was supposed to go, but nostalgia!). Once again ran into an issue where I almost got murdered by enemies spawning where I just came from. On the graphics side, and this became really obvious after playing some SoC for comparison's sake, shadows are not working properly, which is one of those things that blows my mind given that dynamic shadows and tessellation were the two things that set SoC apart from its contemporaries, graphics-wise. Not sure where to put this, but I also changed the voice acting to, what I assume is, Ukrainian, because the English voice acting is just terrible to the point I couldn't stand it anymore (especially the player character). At this point I have no idea why this game gets such high praise/scores when none of the things that made the originals stand out are there, and that is on top of all the technical issues people appear to be having. Cyberpunk 2077 got panned hard for, arguably, less. Hell, the gaslighting on Reddit is through the roof, so many people claiming things weren't in the originals, when they were, or were added by mods, when they were in the base game (like hunting mutants for body parts), that it's not even funny any more, just sad. Not sure if they're just idiots that never played the originals, or hardcore fanboys with a severe case of toxic denial. As a sequel to S.T.A.L.K.E.R. I'd be giving it a 4/10 with what I've seen so far, with an option to decrease that even further (eg. I've heard night vision isn't even in, which would probably result in me docking more points if it turns out to be true). Disappointed doesn't even come close to summing up my thoughts on Heart of Chornobyl. More of the same was all I wanted, ffs. Anyway, since the Intergalactic Aerospace Expo is on in Star Citizen, and Stalker 2 is a bust, I've gone back to that mess of an alpha (which at least doesn't pretend to be anything more) to check out some of the new ships and participate in the "Save Stanton" event. Shame they decided to ruin flight, combat with a capital ship should've been epic, now it just felt very "meh". Oh well, maybe I'll end up finishing Baldur's Gate 3 after all...
    1 point
  6. Fextralife has them too. Though, a skill calculator would be awesome. Need need need. Edit: I may just write one. Hopefully I can get it hosted easily.
    1 point
  7. People here on boards were talking about ICBMs. Media as well... And taking anything that Putin says at face value in current day and time? Seriously? But yeah, if it was IRBM, as currently reported by "untrustworthy western media", they did not break any treaty
    1 point
  8. Dont joke but our latest " socialist\progressive " political party is called MK which is a stolen name from ANC military wing during Apartheid which is called MK (uMkhonto weSizwe ) And its leader is the former SA president Jacob Zuma who was deeply complicit in the worst corruption we have ever seen from 2011-2017 which was called the " Stare Capture " era Anyway MK has this confusing political manifesto thats a combination of openly anti-Constitutional objectives and bringing back tribal laws because according to them " Democracy has failed black people " And 2 of the things they want to do is change the Constitution so we end up with a Parliamentary sovereignty system which to them means Parliament and politicians arent accountable to the Constitution because "the Constitution is responsible for inequality " and then they want tribal chiefs to be able to create there own customary laws that surpass our own normal laws Can you imagine the state South Africa would be in if we abandoned the checks and balances that the Constitution provides for politicians and we no longer maintained our society through laws like how the judicial system works The good news is they only got 14% in the last national election and there political growth remains to be seen as future elections unfold
    1 point
  9. That's why monarchies are the superior form of government... Politicians and governments come and go every few years
    1 point
  10. Managed to beat Lady Maria. As usual, the trick is to... not get hit. So I've trained the moveset and how to avoid getting hit. Was still a very close shot, though. All out of blood vials, no quicksilver bullets left, and Maria being angry like a bee in a jar. By miracle I've managed to dodge all of her last 4 attack combos while my health bar was a thin line already. Was able to take her down with literally empty inventory. Satisfying for sure, but sure as hell I don't want to repeat that anytime soon. After that went to the fishing hamlet and... oh boy do I hate this place. Especially those stupid sharks. Some hours of cheesing and I've managed to obtain the Rakuyo. For all I could care, I'm done with the DLC now. F- the Orphan and F- the rest of the fishmen. Not sure if I would be able to defeat the orphan anyways... if Maria already troubled me, that means my hand-eye coordination sucks ass. No way in hell will I be able to finish off the last boss. At least I look super cool now.
    1 point
  11. The Primevals (2023). Filmed in 1994, but only released last year, was mentioned on RedLetterMedia, and my interest was piqued. Our characters and the story are...unfortunately dross, it's pretty much my least favorite kind of guy protagonist dude story, where our main character has an unhealthy obsession with something - yeti, for this particular movie - and is angry at a world that doesn't share his singular interest or irrational beliefs around them because he's a big dumb dip**** that can't let it go, and he ends up getting rewarded for it because surprise, it turns out that yeti are real, and that the garbage thesis he wrote in university (which was so bad that it actually caused him to fail and get kicked out of his program) about how yetis are totally real despite no evidence combined with his continued obsession on them makes him uniquely qualified to go investigate just how real they are! I genuinely loathe this kind of basis for characters being involved with a story, so the movie and I got off on the wrong foot immediately, and it didn't really get any better from there. Let's just say that while the stop-motion visual effects for the yeti are neat, the rest of the movie is kind of a dumb pile of crap, though I might be biased.
    1 point
  12. I never played the DLC in Bloodborne, didn't have a PS4 by the time the DLC came out. Looking forward to that...uh, kind of - playing those bosses for the first time on a no-level-up run should prove...interesting. On release, Shadow of Chernobyl had bizarre difficulty settings where choosing the lower difficulty settings made everything much harder because the majority of attacks by both the player and enemies would be "nulled" (i.e. not actually do any damage), while playing on the hardest difficulty would make them count. This sounds fair in theory (albeit making for arguably bad gameplay where people are just blasting each other in the face from point blank range and yet nothing would happen), but I think most who experienced it would say that it ended up favoring the AI because the player only has one gun that they can fire at any time while you can be fighting many AI characters/creatures, which means that if you're in a big fight with multiple enemies that you're trying to take down before you get outflanked and riddled with bullets from multiple angles, shooting one guy in the head ten times and having none of them count while everyone else continues to close in on and shoot you is disproportionately disadvantageous to the player. Hopefully they didn't do that again.
    1 point
  13. And I am stuck at Lady Maria of the Astral Clocktower now Not sure why, but she is a serious issue for me now. Back in my old playthrough, I mopped the floor with her. Not sure what I am doing different this time... I should be higher level now than back then. Maybe skill issue, because somehow I have a hard time dodging her. Back then this boss fight was awesome, because it felt just like a dance. Now it's just Maria punching me in the face without mercy.
    1 point
  14. The result is the same though: Neither of us could use 20m3D@y2Y0uG37Th3K@thh0und@nd20m3D@y2Th3K@thh0undG3t2Y0u as a password
    1 point
  15. Interesting to hear they got all that from Fallen Order. I never played that, but it all falls in with the conspiracy theory...
    1 point
  16. Done with the game. The game has two rather big problems, only one of which is Bioware's fault. Marketing. Well, what's in a name anyway? The first is EA marketing as RPG, while in reality it is Thedas: Fallen Dragon. It is hard to stress this enough. The Veilguard is not an RPG, it is a 3D action adventure that plays mostly like the Jedi series, with a different abilities tacked on to make the combat more flashy than it was in Fallen Order (I have not played Survivor, so I cannot commet on any advancements over Fallen Order). The combat has about the same substance as the one in Fallen Order, but it certainly looks, feels and plays a lot better. The other problem with calling this an RPG is that there are barely any decisions to make, and only two of those have consequences - and there never is an alterantive way to handle quests. Bioware really dropped even the pretense of having morally questionable options for the player to follow through. Even Mass Effect's paragon and renegade system looks inspired in comparison. Which, again, is fine for an action adventure. The ability/skill tree is a bit bigger than the one in Fallen Order too, with more variety and different playstyles. The exploration of Veilguard is also similar, with companion abilities substituted for the upgradeable driod in Fallen Order. The problem is that it still isn't that much fun, or challenging. It only very seldomly goes beyond PRESS X FOR AWESOME, and the exploration element is generally fun with a capital c Caveat, which neatly leads to the second really large problem of the game: pacing. We're on a record pace to... boredom, I guess. Sigh. The pacing is downright dreadful. The game opens with roughly four hours of not very impressive content. The abilities one can use are very limited, the combat thus highly repetitive and the areas are rather constricted hallways designed to funnel you from one main quest to the next. It is only after recruiting the first companion and finishing another part of the main quest that the game itself opens up, at which point your character has a few levels under their belt and has unlocked a few more abilities and passives that transform the combat gameplay from boring to good enough. It is precisely at that time, before the game opens up or starts playing well, where you're introduced to token minority elves, one of which is a companion that joins you. It is a sad testament to the times we're living in that the minority representation in the game (which was almost always a part of Bioware games anyway) had such a terrible reception, but there's no second chances for a first impression, as the saying goes. You're already not having fun at this point in the game, and then you see that Bioware wasted development resources on brown and east-asian looking elves. In an ideal world players would realize that for a project this size, no part of gameplay, quest design or writing (outside of Taash, who we will talk about later) has suffered a lack of resources because someone was tasked to make brown textures for characters, but the polarization is what it is. The game sucks because it is woke - but that just is not the case. The game (almost inarguably) sucks at this point because it is not fun to play, and that is not the fault of Strife the Brown Elf. It then proceeds to go on for too long, especially the exploration and parcouring part of the game. Fallen Order had the same issue - and neither game is very good at telling the player that certain parts of the maps are cut off until quest progress or the abilities of a newly recruited companion opens that part of the map. I probably spent a good five hours of my playtime (roughly 75 hours, which was enough time to experience all of the content) trying my damndest to figure out riddles and/or ways to reach areas and loot that just were inaccessible at that point. The other part that is badly paced are companion interactions. This is arguably the worst part, because at the end of the day, it is still a game (ostensibly) made by Bioware. For the first twenty hours I have played the game, the companions all seemed shallow and flat. Friends that played the game also agreed. The problem here is, again, the pacing of the game, as companion interactions and dialogues are interwoven with side and main quests, and often are contingent on reloading the Lighthouse (your base of operation) map, i.e. you need to go into the game world and come back for a new set of interactions to be loaded once they're ready to be presented. So if, for some reason, you have unlocked three interactions with a companion, you can do one, then you have to go back into the world and come back the Lighthouse for the next. This is such a dumb decision that whoever came up with the idea needs to be fired, because it means you're best off with going back to the Lighthouse whenever you have finished a quest, instead of just questing naturally in the game world. Gating was always there in companion interactions in Bioware games, of course, but they were usually also frontloaded with an enormous amount dialogue to be explored with them right from the start. With a few exceptions (most notably the Antivan Crow companion, who remains boring and flat throughout the game), the companions in The Veilguard aren't (much) less developed than those in other games. They're just not front-loaded in the usual Bioware manner, and that is much to their detriment. To recap, we're now a couple of hours into the game, it does not play well, it is not fun, there's no real sense of exploration, the main quest is on rails going through several limited hallways (of which most are out in the open, to make the contrast even worse), you had an annoying "nervous and talky scientist type" Korean looking elf lady foisted on you for a companion whom you could have exactly one really short conversation with and you have just reached Treviso, a city in an "RPG" that is basically also just a colletion of hallways (which kind of makes sense, as Thedas' version of Venice) where any and all exploration options are seemingly unreachable. To make matters worse everyone talks in a weird Italian style accent that the voice actors were clearly uncomfortable with and no one sounds in any way natural. Sprinkle your own character's somewhat dumb dialogue in this part of the game on top, and you have one recipe for a disaster. Where it doesn't matter at all that all of that gets better the more you play. I mean, who's still playing at this point? By now you're angrily shouting about how bad the game is on social media. Depending on your political and social leanings one might as well blame wokeness and DEI for everything that is bad in this game, ignoring that Bioware games were pretty "woke" all along. Taash And then there's Taash (Taash was born a girl, for the record, for anyone who has no intention of playing the game). Taash is Bioware's attempt at making a non-binary character, and while they had a wonderful setup for them, they never followed up on it. Taash is Qunari, but their mother fled to Rivia when Taash was little. So as Taash grew up, they were neither really Qunari nor Rivaini. There's also conflict with her mother, neatly established during the first companion quest, which is actually pretty good. Her mother complains that Taash dresses and behaves more like a man (for those reading this who are not familiar with the Qunari, they're basically fantasy muslims with a caste system) than a woman, which frustrates Taash. Taash is an accomplished warrior and dragon hunter - job reserved for men under the Qun. Can you already see how this might make for a decent metaphor for not feeling particularily like either male of female? Taash doesn't feel like adhering to the Qun, nor do they feel like being fully Rivaini. Naturally this looks like a decent way to bring a non-binary companion into a fantasy setting without it being immersion-breaking, right? As the player character, you can probably gently guide Taash towards understanding their place in between these two cultures. Right, except then it just stops, and the game and all other characters start using the term "non-binary" as if we were in a contemporary setting, crashing you hard out of any immersion. It eventually culminates in a really weird scene with Taash and her mother where Taash has a "coming out" as "non-binary" ("Hey mom, I'm non-binary!") that is so awkward that it leaves players facepalming hard. This is all handled about as well as Adira was in Star Trek: Discovery. Like, not at all. The setup falls of a cliff so hard it becomes a disservice. It's not just a case of bad representation, it is actively hurting the cause by introducing an element that strains the already tenous enjoyment of the game. What was that saying with the road to hell and good intentions? You know what's the worst part? Taash is a genuinely fun companion with lots of funny interactions. She also has the best apology line in any Bioware game when she's having a minor fight with Emmrich, the necromancer companion. "I'm sorry I called you a skull-f... liker. Skull-liker." Conclusion So, what's the conclusion? I liked The Veilguard, in spite of all the problems. Partially that is because I have an OCD-ish tendency to finish games I have begun playing, so I kept playing, and eventually found myself immersed in the game, started to like the companions and genuinely enjoyed the flashy combat and exploration. It takes a good eight to fifteen hours of playing the game to reach that point, and I don't blame anyone who quits well before that. If, for some reason, you still want to play the game, then make sure to rush through the main quests until you have gathered all your companions. Then you can explore, and make sure to return to the Lighthouse as often as you can, to check for companion interactions. That means those marked on the map as well as where you can see two or more companions standing next to each other. That means you should go there and listen to them talking. The game will be better for it, really. Oh, and I hope you're like me and don't care for exploring city-settings in RPGs. While the game does have two cities, they're not what you'd expect from one in an RPG. I don't mind, but others might.
    1 point
  17. looks like some things just don't change. I'm still Bloodborning. Level 94 now, I'm actually kinda surprised about this. Considering for how many hours I've played the game on PS4, and now I'm breezing through it like that in 3 or what days... crazy. I'm about halfway through The Old Hunters DLC now. Since I'm that high level, I figured why not.. gonna get the cool new weapons + Lady Maria's clothes and then wrap up the main game, I guess. Hell, I even breezed through the Ludwig battle this time. Finished it on 3rd try and barely had to use any blood vials. At this pace, maybe I will actually be able to defeat the Orphan this time. Gave up on that back in the days because even after who knows how many attempts, I barely made it to the 2nd phase of the fight.
    1 point
  18. S.T.A.L.K.E.R. 2. The tl;dr: cannot recommend at this time unless you're a hardcore fan. Game is just plain broken, and no, I don't mean all the complaints about performance or crashes (haven't experienced any of that, the game runs just fine for me). It turns out the system that makes The Zone come alive ("A Life 2") is just not functioning properly (as confirmed by the devs), so NPCs just spawn out of thin air, often pretty much on top of the character, rather than organically wandering in and interacting with each-other, and the player. Given that this is the system that makes S.T.A.L.K.E.R., well, S.T.A.L.K.E.R. that's kind of a big deal... (not to mention that a military patrol spawning on top of you is ... not a good time early in the game) There's some other things I'm not too fond of, but nothing that's a deal-breaker, at least that I've found so far. The game very much feels like S.T.A.L.K.E.R. so when they eventually get The Zone working as it should I'm expecting to put in many, many hours.
    1 point
  19. I just started watching Shogun, its excellent. I have never really been that interested in Asian shows and movies outside of movies like the The Last Samurai which I enjoyed But Shogun captures historical Japanese culture in such an interesting way, really worthwhile series And then From, this has become my favourite supernatural\horror series of all time. You havent experienced true supernatural\horror entertainment until you have watched this series It is like nothing I have ever seen and its HIGHLY recommended https://en.wikipedia.org/wiki/From_(TV_series) Here is the trailer
    1 point
  20. Yeah, with the world's name Thedas (aka The Dragon Age Setting), one of the towns named Lothering etc. it does look more like something that evolved from D&D session that took 4 years. Thing is, the world made sense and had enough verisimilitude so that if I had questions of how and why something happened, it was easy to find explanations without breaking game's inner logic and it was fun to play (still is). Second game had this too if you squinted at the story through tacked-on decisions like "We need boss fight either way!" or "No time for too different branches", but it was buried under the pile of stupid. By the third game pile of stupid turned into mountain of stupid, and from what I read about the last one they pretty much threw everything away and now's it just generic high fantasy.
    1 point
  21. David Gaider probably had a long term plan, but I doubt that exists anymore.
    1 point
  22. You can find the complete list of grimoires in the wiki: https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_II:_Deadfire_grimoires also with specific abilities (spell) onlyh contained in grimoires that you can't learn. I don't remember any guide, you should equip the best grimoire(s) that fit best with your character and/or that are best for enemies you are going to fight.
    1 point
  23. They sort of did, atleast from what I remember reading on the gamma server, i.e. easy everyone including you does 75% damage, and then scales up with difficulty to 100%.
    0 points
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