That is certainly one way to read it, if you want to troll.
I should probably have skipped the part about it probably being the least played content. The actual dungeon is fine, it was just impossible to complete with random mouth breathers, which sadly is the usual way to play 5-man content in the game. The entire game is designed for each part of its content to be completed multiple times anyway, what with it being an MMORPG, so giving the inevitable repeats a breath of fresh air is good.
The point still stands though, the achievement system was a nice addon with an incentive to do things differently.
I have done some of that myself, like playing a full tactics modded Baldur's Gate 2 solo on insane run*. My inability to liberally use limited resources in games makes many of the games I play technically challenge runs right from the start (I had 99 human effigies in Dark Souls 2 halfway through the game and only then started to use them because they would have otherwise gone to waste).
Well, actually, yeah, I get it. It's similar to the problem I had with Baldur's Gate 3's timed quests where I immediately looked up time sensitive quest lists before even reaching the druid grove, just to make sure I don't miss any content. I probably despise that sort of game design in the same way you dislike achievements, but the point is that I can still see how and why they're included, and that they can make for good game design. They're just not for me, and I will always hate them.
*Lie by omission, I have only done that because it was a challenge on the forums. Without external impetus, I am so not doing any challenge runs outside of my OCD when it comes to limited resources in games. More like the opposite, I will go out of my way to break the game in every way possible.
I did not like using the rapier, but it had several advantages that were too good to pass up. Next to the ridiculous damage output it also was good to use for the NPC and PVP invasions (since Dark Souls 2 requires external shenanigans to put into offline mode, I often did not bother doing it) because it could stunlock enemies until your stamina runs out. The Dark Souls 2 PVP meta seems to revolve around doing the silly rapier dance. You whip out your ice rapier, buff it with your buff of choice depending on your character build and then try to connect just once to stunlock them until you are out of stamina. Rinse and repeat until one side is dead.
Arguably the best weapon in the game, and one you can Fast-Havel with due to its low weight. Not so keen on the poise damage though. Great weapon to use on bosses though.
I tend to, what was it that Tolkien used to describe his dislike for allegory, cordially dislike PVP in games were anything but skill influences outcomes too much, and in the case of Dark Souls and Dark Souls 2 game, their backstab vector placement and net code are just way too janky to make for fun combat. That is before factoring in that one might just play a build that is not too good in PVP and since there are not a whole lot of players left playing the games these days you might get invaded by the same player over and over again without having a real chance to fight back against their meta build, and you end up with one very unfun experience.
Maybe Dark Souls 3's PVP is better, but somehow I doubt it, and I am not going to find out. It is just not fun for me, and the same was or is true for PVP in plenty of hot key based MMORPGs with global cooldowns and incredibly gear dependent PVP. Really enjoyed the arcade space shooter component of SWTOR though. I might have played a couple thousand matches.
I don't get it, Solaire is clearly undead, and if he was Gwyn's firstborn and human, he would have been dead at least twenty times over. Frampt implies that it has been at least a thousand years since Gwyn linked the first flame, and his disavowal of his first born must have happened before that. If you help him fail his quest for the sun he loses faith ("Was it all a lie?" - why yes Solaire, that is the nature of religion, it is always a lie), which is why he can be summoned against Gwyn, whom he worshipped, and you need 25 faith to join the Warriors of Sunlight without jolly cooperation, so he's part of a rather faithful group, yes?
I'd argue it is also the reason why he can (almost) solo Gwyn even on NG+. 's laughable, out of all the things in the game, the one with a rather clear intent by the designers is the one the fandom argues over being something completely else?
Yeah, I understand that, it is the same for me. See, for instance, when you read A Game of Thrones, it becomes pretty clear that the mystery of who Jon's actual parents are was intentionally put in the novel. The novel also contains enough clues to answer it conclusively, or at least I thought so. The fandom did not agree, and they argued back and forth, at least until the TV show proved that the original theories were correct.
The mimic with the occult club in the secret room in Anor Londo? That's an occult club. In a mimic. A mimic that most likely just hides amongst other treasure to eat whoever tries to open it. That's what mimics do. Eh. I repeat myself.
Yeah, maybe. That's what I once called a younger gamer a "stupid uninformed neophyte" over, on a different forum, after saying they loved Halo so much because it was the first multiplayer shooter*, so clearly we have found something where I am the irrational hater more so than you are. Yay?
*Historically obviously wrong on every account, but it was arguably the first instance of a very popular shooter that you could play online over a console at a time when the availability of fast and reliable internet connections skyrocketed, and very likely a gaming generation's first foray into multiplayer shooters. So, in a sense, well, I guess it is understandable. If one squints enough and accepts that in the same way that I can "accept" that people like time sensitive quests because immersion, or like looking for NPC because they have schedules and it is a full moon in the second month now, and they are on their yearly pilgrimage because immersion or people who think Bethesda makes good games because... ok no idea why, but clearly, they exist.