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Showing content with the highest reputation on 08/18/24 in all areas
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have to do something personally important and the cost of failure are high there is no one but oneself to blame if this fail again another cold and shaking panic attack hope this end well edit sadly failed again maybe there are another chance in 6 month4 points
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I think someone is trying to catfish me. Got a random call from a lady in France the other day. Her friend gave her my number, since she is coming to Athens and I am apparently the person to talk to. And now I could remember her number for Whatsapp. So since that wouldn't be the first time hotel guests are weird in communication, I sent a message to the number on Whatsapp so she could contact me. Turns out she apparently was trying to contact a real estate agent and must have gotten the number wrong. She was positively surprised by how nice I was about the whole thing. Since then she messages me every day. I am waiting for when she asks for money.4 points
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Son just finished his first week of kindergarten and they sent out an allergy sheet for the kids allergies in his class specifically. It's a class of like 20 and the list of forbidden allergens has like 10 things on it. Like sorry dude, good luck eating at school. I always thought that was over exaggerated but now I see it is not. I remember in my entire school career we only had like 2 kids with severe food allergies is there any explanation on why they're so much more common now? I mean, I get why things like mental health diagnosis have gone way up, it's because we actually test for those things now and we understand it better. Obviously those things existed then we just didn't call it what it was but I can't image severe food allergies are able to go undetected, seems like something that would come out super quick.2 points
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I have finished the Crown of the Sunken King DLC And I have finished all of the bosses as well, including the “Gank Squad”. I have done my best to go through the place without any spoilers, which of course caused to me a lot of surprises, like moving into “one-way exit” rooms, which of course led to a lot of my demises. Again, I had more of wipes falling of the “cliff” or being gang banged by mobs which I have not seen before it was to late, than on actual boss-fights The areas areas of the DLC were gorgeous, and I liked the puzzle mechanics incorporated in them. Despite them being fatal to me occasionally Aggro range of some mobs has been in upper range, but not as crazy than the revamped Gutter, so you could still outrun some mobs, if you messed up, which a did a lot First boss was Elana. Not that hard fight with the help of summon/s, unless she summoned Velstadt, who hit pretty hard. I got few times in to the “crossfire”, which ended me pretty fast. I think it took me 4-5 tries to finally defeat her, while keeping Bernhart of Jugo alive for his questline. Next one was Sinh. I knew, there is some dragon around, but was not sure, if the next fog gate will lead me to him. It did, thankfully I had two summons at hand again. And it required really a lot of running around to be able to hit him with my melee weapon. And when I hit him, I have noticed, that he is “corrosive” so my weapons and shield durability went down fast. Thankfully, I keep my extra Lightning weapon in the inventory, so I was able to switch mid-fight to new one. In the end, I was able to get him down to 2 or 3 percent, with not much issues. Unfortunately, then I have missed one dodge, and got hit by his Breath of Fire. Which I have survived, with 2 or 3 percent as well, but unfortunately, I acquired Toxic debuff as well, and I was to slow to pop the Poison Moss. The second try was similar, just that one of my summons got obliterated in first 30 seconds of fight, so I though, that I will be finished off soon as well. Thankfully, the second summon, was tanking much better than during my first try, which was tremendous help, and I was able to defeat him. But before that, I got stunned for a few seconds, as my screen froze up, and for a moment, I was afraid, that it can corrupt my save file Thankfully the game unfroze, and Ingot his soul. The last boss was the Gank Squad. 3 NPCs, in a big room, with few spots to hide. Bit the first “treat” was the road to them. Few interconnected corridors, with no chance to get back, if you messed up. Again, I had no clue, what to await before the fog gate, so I have put my best gear on, and the I let out loud “WTF” as soon, as I’ve seen three health bars on the screen First attempt was not bad. I have noticed an archer right away, so I went fast for him, and was able to connect few backstabs with him. Unfortunately my two summons got obliterated with the other two guys, which of course led to my hasty demise again The next two tries was terrible, in one, I got instakilled with a backstab from Havel fan, in other I dropped into water, and was not able to find where the exit is As soon, as I found him, I started to run around a little bit, like a headless chicken, trying to find out, the AI behaviours. And I have found few interesting patterns, which I learned to exploit a little bit more in the next try. Then the 5th or 6th try I tried to connect all of the dots, which I have found while running around, and tried to “master” them. When doing them properly, it made the fight much easier, but I still had to watch out for every enemy move, to not get asskicked or backstabbed. First I have defeated the dual wielding rogue, then the tank, while trying to pull both of them out of sight of the archer, which worked most of the time. I have still collected few arrows from him, but everything was under the control The last one was the archer. And to my surprise, he was for me hardest to hit. I started with the backstab, but that was it Every other attempt, he either outroll me, or punished me for that, so I had to resort to slow hit, shield, run and roll tactic again. He was still able to punish me few times, for being to greedy, but not hard enough to deplete all of my HP. So far this was the hardest encounter for me, and this is the only boss, which I can’t imagine to defeat with melee character without summons at my side. The design of the encounter is fun and interesting, but I am to lame to solo it, so I am really glad, that they implemented NPC summons in the singleplayer portion of the game as well. I am already afraid, how this encounter will play out in NG+, when their damage will go up… We’ll see. For now, I am the owner of the new Crown and full Sanctum Knight set, which I am slowly upgrading to max Death Counter: 1772 points
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Looks like the very definition of overkill1 point
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That's actually what I meant, but my post was admittedly not very clear. My understanding is that more exposure to bacteria at a very young age (including from breastfeeding) leads to better outcomes. I assume there's also something relevant here with regards to early life gut health (and again, transfer from the mother!), which from everything I've heard over the past few years is an area of increasing interest for determining later life health outcomes and maybe even childhood brain disorders like autism. tl;dr: The vast majority of bacteria is either harmless or actively good for us, especially when we're very young.1 point
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I read that it could also be tied to not enough breastfeeding, but that was a long time ago, I don't know how valid it was/is.1 point
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Umbrella Academy s4 - The End of Umbrella Academy It's not very good. Gene and Jean are probably the high points but everything else feels below the standards of previous seasons, which already did feel like generally decline. Not GoT final season bad but very much going out with a whimper. Guess that's better than most Netflix shows tho lmao. It feels like the opposite if NGE in a lot of ways1 point
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Thanks, @MedicineDan! I remember the Satanic scare. I was just being introduced to D&D at a community centre where I learned to love RPGs and play chess. I also recall the community centre had to decide whether to continue to provide space for D&D sessions. I am most grateful they decide to continue to offer this resource. For a child, of a single parent, there were already enough strikes against my family and this exposure and that centre were likely resources that helped me navigate such challenging times.1 point
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Gotten hold of a computer now, sorry for the late replies! Ooh, excellent idea! I've limited them like this: Progression Tables only: Won't show up in Progression Tables: RecipeData only: Conversations marked ConversationDisplayType: ShipDuel Gonna check this out ops, fixed now Anyhow, new release! 2024-08-17 Progression Table, Ship Duel and Recipe-related Conditional Calls are now only available in auto-completions when appropriate. Certain Conditionals are no longer available in Progression Table auto-completions to avoid confusion with PT variants (e.g. 'HasAbility' vs. 'ProgressionTableHasAbility') ExternalVO values in new Talk Nodes are now properly initialized as empty strings.1 point
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Yeah, I'm just a little drunk rambling in my post but thanks for the genuine feedback. My mom randomly developed an allergy to mango in her 30s, which I always thought was weird and terrifying. I'm lactose intolerant but I can't imagine being actually allergic to dairy like at least one kid in my son's class is. I love cheese despite the pain and carnage.1 point
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@Mamoulian War About the Gank Squad, the easiest option for me was to get the archer first in melee, then to run around to bait Alva's fan for punishable attacks, then to poison Havel with arrows. I think, at least Havel had Estus, but I do not remember the other two healing. I also hard-saved before the bosses' fog gate, so replaying the battle was easier (I had no summons and still had to get there in the best state, but only once). The bosses of the co-op areas in general were rather difficult, and, ironically, felt more approachable solo (might have something to do with scaling). --- Inmost. A platformer with Metroidvania and puzzle elements. The story is split between 3 protagonists, 2 are metaphorical, 1 is literal. I played it in co-op (by passing the Steam Deck from and to the other player) and missed the start of the game, so some parts felt flat to me, in particular the main/overarching story. The music and the art style are gorgeous, the controls are as comfortable as they can be on the device (I probably will try to replay it on my own with KB+M). The puzzles were generally easy (except one where we didn't notice the quest object), the checkpoints generous, and the combat functional (the knight protagonist can dash and has directional attacks). The location design for the adult protagonist was the most Metroidvania-like - the areas were fully connected and the tools found allowed to progress further. So, overall, I would recommend it. Spoiler, sort of: --- Soulstice. A hack-and-slash action game, very similar to DMC, though the visual design invokes Dark Souls - a city with a demonic portal where the population turned into rather quick zombies. The protagonsit and her undead sister are there to find out what happened and stop the demons. I've finished only 3-4 chapters so far (out of 26?) and encountered 1 mini-boss, which was fine, though the "block at any time" ability at the moment seems rather overpowered. The traversal abilities, such as double jump, are unlocked from the start, and I have received a new weapon in the middle of a chapter from the level up NPC. The former is rather convenient, the latter is somewhat anticlimatic. I suppose, the other weapons (there are 4-5 left to unlock) will be aquired in more interesting circumstances. The combat abilities are either weapon-specific or for the undead sister, Lute. She follows the MC, generally is either silent or comments on point, cannot be harmed, occasionally auto-attacks, and blocks or creates auras on command, so she is a very likeable sidekick. The controls are rebindable and 5-button mice are supported. There are some accessibility options which I have not tried. The camera is mostly fixed, so the mouse is less important, but still nice to have. I suppose, the only thing I am not particularly fond of are the system requirements and the technical aspects of the visual style caused by it - too much visual noise, while the breakable barrels are glowing either way, because at this point there is no other way make the interactive objects noticeable otherwise. So, a lower number of polygons per model and less post-processing fluff would have been better, as the character models are stylsed already. --- Creepy Tales. I had thought it to be just a point-and-click adventure without timers. The issues are that 1. interactive objects are hard to notice and 2. the puzzles are timed and occasionally require precision, while the MC's movements are quite "floaty" and the animations take relatively long to play. I guess, I would have felt worse about it if I didn't get the game in a bundle. The story is straightforward enough - the MC's friend got kidnapped by fairies, and the MC is bravely charging through a cursed forest to save the friend.1 point
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I might be wrong, but from what I remember when I was a kid, other kids did have food allergies, it's just that the school didn't really care enough to alert the other parents/students, much less tell them not to bring those foods to school. One of my friends in 3rd and 4th grade was allergic to chocolate, but it was totally left up to him to deal with that. Meanwhile, peanut butter is straight up banned in my nieces' school, which seems just crazy to me. Pretty sure I've heard that children not being exposed to enough foods from a very early age tends to increase allergic reactions, and there's probably something to do with bacterial exposure (and transfer from the mother during pregnancy, childbirth, and when breastfeeding) as well. C-section babies supposedly have a much higher incidence of allergies, so I'm sure all sorts of small and difficult to quantify things go into it. Maybe even the micro-plastics completely permeating and poisoning our environments/bodies like @LadyCrimson mentioned above also have something to do with it...you never know.1 point
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1. A glider 2. tame a bee and ride it 3. transport resources on ziplines 4. ability to change game settings after you start the game. It would be fun to “creatively” build a home base, then turn off “creative” to play the game. 5. Jump the fence to the neighbors backyard!1 point
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Pretty simple, you would just relocate a chest/basket to a Zipline and it would attach, maybe even have a option where it doesn't move until you send it so you can load stuff into the container before sending it off. I think this would be an amazing thing for people who like to go on long gathering sessions across the map or maybe want to make a new base but don't want to deal with the relocation of their chests. I mean if a player puts the work in to have Ziplines going all over the map, maybe we should be able to do more and have ways to maybe just send items over long distances like with the stems. This could even be really helpful if you have a multiplayer world and your friend needs food or repair ingredients for their stuff but are all the way across the map, instead of just heading home their friend could just send over stuff and they can continue on with whatever they need to do across the map1 point
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I have completed Fallout NV and all its DLC after about 120 hours. It was an excellent experience and its gets a 75/100 on the globally followed " BruceVC game rating system " I played a heavily modded game and I will include my mod list from MO2 at the end. I am not going to repeat what I mentioned in previous posts in this thread except for how stable the game became after I did the following https://performance.moddinglinked.com/falloutnv.html#NVTF " Double-click on NVTF in Mod Organizer, then open NVTF.ini in the INI Files tab, and set: bModifyDirectXBehavior = 1" I only had 5-7 crashes after this making this change in about 65 hours and I use to get 3-4 CTD in random areas every time I played As far as narrative choices were concerned I decided to finally support an independent Vegas and not align with the NCR or the Legion and I killed House I wanted to align with the NCR because I liked what they believed about law and order but they wanted me to kill the Brotherhood of Steel so I moved away from them but I avoided killing there soldiers as much as possible and I didnt wipe them out at Hoover dam at the end. I persuaded them to leave without a massacre by my upgraded Securitrons Finally outside of the mods below I used a mod that changed the required amount of XP you need for each level and you can set different levels, I used 1.5x so if you need 7200 XP for level 10 you now need 9000 XP for level 10. And this slowed the level advancement down and made the game more realistic and motivated me to explore more and do side quests which I enjoy https://www.nexusmods.com/newvegas/mods/35178 Here are the mods I installed FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm NavmeshOverhaul.esm fixy crap ue.esp Landscape Texture Improvements.esm Vanilla Enhancements.esm Landscape Texture Improvements - YUP Patch.esm Bad Touch.esm Uncut Wasteland.esm Functional Post Game Ending.esm FCOMaster.esm AWorldOfPain(Preview).esm TLD_Travelers.esm Momod.esm SaxxonsQuestPack.esm Mojave Wildlife (FO3-Style).esp Better Brotherhood.esm MBFNPCs.esp NVWillow.esp VanessaFollowerNV.esm Mojave Raiders.esm Leveled DLC Delay.esm Functional Post Game Ending - YUP Patch.esm More Perks.esm SomeguySeries.esm Weapons.of.the.New.Millenia.esm wsex.esm Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp YUP - NPC Fixes (Base Game + All DLC).esp NVMIM.esp Unofficial Patch NVSE Plus.esp Vurt's WFO.esp Uncut Wasteland.esp ExRB.esp The Mod Configuration Menu.esp JustAssortedMods.esp Enhanced Movement.esp ImmersiveRecoil.esp Follower Tweaks.esp Trap Tweaks.esp FCO - NPC Changes.esp JSawyer Ultimate.esp MAC.esp AWOP Interim Fixes.esp Momodlorefriendly.esp populatedcasino.esp EVE FNV - ALL DLC.esp DLC Enhancements.esp More Perks Update.esp wsexInnuendoNPCs.esp Weapons.of.the.New.Millenia.Store.esp Misc Content Restoration.esp FNV Realistic Wasteland Lighting - All DLC.esp MonsterModLorefriendlyDLC.esp NewVegasBounties.esp NewVegasBountiesII.esp TheInheritance.esp NewVegasBountiesIII.esp Classic Fallout Weapons Remastered v1.2.esp FNV NPCs Travel.esp T4-plugin.esp BrotherhoodReforged.esp Game_NV_MotorcycleTravelAdvRandom.esp Game_NV_MotorcycleTravel.esp Weapons.of.the.New.Millenia.Store.LITE.esp Cowboy Radio - Now with VA.esp Cowboy Radio - Songs Only.esp Radio Free Wasteland.esp zmod_add_misc_RadioGaga.esp Mojave Raiders.esp Bouncing Natural Breasts.esp Uncut Wasteland - YUP Patch.esp FCO - OHSB NPC Edits.esp EVEM - YUP Patch.esp Better Brotherhood - FPGE Patch.esp Better Brotherhood - YUP Patch.esp rockbiter_AnimationSounds.esp Misc Content Restoration - UW (VNV) Patch.esp LootMenu.esp Economy Overhaul.esp Vanilla UI Plus.esp Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp HairPatcher.esp Daedric Bitchs.esp DIM TYPE3clothesRETAIL.esp MojaveDelight.esp Sprint Mod.esp JSawyer Ultimate - EDEM Patch.esp JSawyer Ultimate - SMIM Patch.esp JSawyer Ultimate - EVEM Patch.esp The Weapon Mod Menu.esp Blanket_NV.esp FCO - Willow (Cazy).esp FCO - Willow.esp DriveableMotorCycle.esp Player Combat Priority.esp PipBoyLight.esp pipboyx3.esp Slower Level Rates - x1.5.esp JSawyer Ultimate - Mojave Raiders Patch.esp JIP Companions Command & Control.esp wsexInnuendoAnims.esp Strip Lights Region Fix.esp DNWeathers.esp 22-07 Merge 3.esp TheBetterAngels.esp0 points
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Got Bannerlord, is very different from M&B Warband. But at least the UI feels better.0 points
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