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Showing content with the highest reputation on 06/18/24 in all areas

  1. What can I say, just thought You Oughta Know my views on Bloodlines 2. You Live You Learn, after all.
    3 points
  2. Speaking of games that launched in poor state and needed years of patches: Cyberpunk2077. I am yet to pick up the DLCs (hoping for the discount before it is time to tackle it), but I started my 2nd C77 playthrough, this time with female Nomad V focusing on being Cool and Techy. I wasn't particularly impressed by the game when I played it for the first time around Edgerunners release, but wow, I like Cyberpunk 2.0 much much more . It feels like technical state of the game is much better, and gameplay is actually fine now - I didn't expect it getting that much better. The smaller systems they added (street chases, police systems) aren't much on paper, but together they make the city a bit convincing backdrop to the rigid quests the game offers. It feels less like a techdemo now and more like Cyberpunk "Mafia". It also helps that I think female V has a bit more engaging VO, and Nomad intro worked for me much better for me than Corpo.
    2 points
  3. Taffers gonna need some taffin'! I mean, there's references all over the place to everything 0451 anyway. But Chapter 4 in Fallen Aces is basically ripped straight outta Thief. It's not even subtle about it. It hits ya like a, wait for it, blackjack! Then again, WHY THE HELLZ NOT? It's nothing to be ashamed of. It's Thief, not Thi4f. I don't want this to end. But at five Episode 1 levels so far, it's gonna. Even if you're playing this like me rather than if you'd be heading headfirst into M1E1 of your last favourite Boomer Brawler: sneaking around, exploring every airduct and cranny, eavesdropping on all the dialogue, reading all the documents, listening to the radio programme apparently updating alongside to the storyline (and your pursuits) -- and still missing out on some secrets for some reason. I want this poster. Plus the soundtrack on Vinyl.
    2 points
  4. Eh, yes and no. It's true of many things, and in the early game it's mostly a few rare events where an early game oversight might mean you need to wait an entire in-game year for the next chance. Often not a big deal since you're waiting on other stuff anyway, e.g. completing the Spring bundles in year 2 means just a minor delay since you're waiting for winter items anyway. However the time pressure becomes more unavoidable the deeper you get into lategame, initially mostly with the Skull Cavern content from launch (where losing all your staircases and bombs but failing to reach level 100 is a massive setback), but increasingly so with post-launch content like Ginger Island.
    1 point
  5. Trying to play both sides. Probably got something in exchange. On the topic of football, I do not follow it and would outright ban it for a while in Serbia. It's a sport that is completely controlled by the mob, so I would not be surprised if what was said above is true. There is a reason why we are so bad at it.
    1 point
  6. Technically It is part of the name of the person that was patron of the person that found the island.
    1 point
  7. I think the prefer to be called The Netherlands But I agree. I remember Denmarks match against them in the EC quarterfinals in 1992. Some ugly broken bones and ended careers there, courtesy of the Dutch thugs on the field. Enjoyed sending them packing even more than Germany in the final, that was just a bonus
    1 point
  8. Atlanta is like the Borg I noticed even if one star falls they can replace them easily. That's how they won the WS in '21
    1 point
  9. Israel’s unrecognised annexation of Golan, the completely unlawful invasion and annexation of the Kingdom of Hawaii, China’s annexation of the country of Tibet… I’m sure there are more, but it shows the different standards of “international law” (I.e. might makes right)
    1 point
  10. It's very on theme for Disco Elysium to go down in blazes of war between corporate greed and creative collective. I'm okay with it never getting any sequels, it was obviously a lightning-in-a-bottle kind of game.
    1 point
  11. I have not had any problems since you posted here. I have not ever had any 2FA enabled on the Obsidian fourms, though.
    1 point
  12. I'm playing some more user modules for Solasta, which are a bit hit and miss in terms of quality. Currently I'm running through the "Depths of Darkness" module, which is a re-creation of the old "The Sunless CItadel" PnP module for DnD. It's a pretty decent effort compared to many of these user creations, so I'd recommend it if you like Solasta. https://steamcommunity.com/sharedfiles/filedetails/?id=2860765207
    1 point
  13. The core gameplay loop of Stardew Valley's first year is just about perfect for me. There's always something to do, and often slightly too much to do per day. Then it rains, and you spend the day catching fish or 'clearing' mine levels instead. There's always something that needs upgrading and you feel like you're making progress every few days. The trouble is by the 2nd year it starts to feel like make-work instead, or becomes trivial because you've automated everything, and you've done most of the tasks in the community centre. I've never even made it to Ginger Island or whatever it's called, I always stall out sometime in spring year 2. Still one of my favourites though since getting to that point is, well, great.
    1 point
  14. I've played about a handful of hours of Stardew Valley and my impression of the game turned into "this is going to be impossible for me to enjoy because of how quickly days are over combined with how much crap you have to do that they've stuffed into this game...unless I just start cheating". I was really only scratching the surface with how little I played, too. The reason I didn't start cheating and instead quit was because I was not confident that I was actually enjoying any of the game's writing, content, or gameplay. None of the characters did anything besides annoy me, I don't really enjoy any element of farming or "designing" a home/base, and while there certainly seemed to be mysteries abounding, I kind of just found the gameplay loop to be too dull and repetitive for that to compel me forward any. I see people sink hundreds of hours into Stardew Valley and I wonder what I'm not getting, but I suppose that's just how it goes.
    1 point
  15. New video from my favourite Faeroese songbird...
    1 point
  16. Even Exogate tracks relationships between randomly generated staff. Sometimes it feels that every genre does better generic npcs than rpg games do.
    1 point
  17. Steam keys (from HumbleBundle): Heaven Will Be Mine (a sci-fi VN with giant robots; played but have not finished) The World Next Door (got on EGS, unrebindable controls => did not play) Ship of Fools (a roguelike)
    1 point
  18. I would argue the first one sort of skirted the line of dark fantasy. They dropped that like a hot potato in DA2 though. Together with most things that made the first game good. Varric and Isabela feels like they’re “wasted” on DA2
    1 point
  19. Hmm. I Haven't played BG3 either, but on the evidence of OS/2 I'd have to hand the award for more memorable companions to Dragon Age as well. I played both Original Sin games more recently than any DA game, yet can remember nothing about the OS1 companions and very little about those in 2 (lizard man had a girlfriend, skellington was written by Chris Avellone, dark passenger in one of the girls?). There are also a lot less of them, so they ought to be easier to remember even if they were less the focus in Larian's games. I didn't like Inquisition much as a game- if it were a colour, it'd be beige- but I can remember more of its companions, and not only that Sara's (?) face was melted into an eldritch horror. I haven't played Origins for ages and can still remember almost all the companions there, if not all by name ('old lady mage'). Of course being Bioware there's a fair bit of cringe that the memories hang on like Leliana singing or Morrigan's granny undies or Sara's face, but then the worst sin in writing is not being bad per se, it's being boring/ forgettable.
    1 point
  20. Well you haven't played BG3 so that's not a surprise.
    1 point
  21. It was darker than what Bioware did up to this point. I suppose it depends what your context was when it was released. In Game of Thrones world, I suppose it is rather tame, but if ones reference was Lord of the Rings and previous Bioware game, than Origins was rather edgy (though, preceded by Witcher1).
    1 point
  22. I'm in the position where I wish it was bad, it's so generic that I remember next to nothing about the gameplay a day later. I remember that the player is some kind of ninja doing superhero flick stuff and is being guided by a depressed middle-aged alcoholic dwarf to fight an uncanny looking albino twink elf, but there's just nothing specific that is interesting to recall. Maybe superhero fatigue has spilled over onto videogames that ape that kind of maximalist action spectacle.
    1 point
  23. Which means hard pass for me. From the looks of it, the theme of the setting changed from extremely dark, with a little way how to affect the whole world in DA1, to another save the world theme park, like every other RPG. Anyway, this will never be release on GOG, so there is no need for me to get any hopes, that I might be wrong about my assumptions
    1 point
  24. Considering it allegedly started as 4 player coop one could say it is getting scaled up. Playing devils advocate, Disco Elysium had one companion and it was great. We knew since last reveal that Avowed will not allow for certain expected behaviours (like not taking on companions) so unusually small roster doesn’t surprise me. What I am waiting to hear is: „what’s the upside?”.
    1 point
  25. All the pressure is in your own head, mate. You don't have to do everything at once right away and perfectly. There's always another day, just chill.
    0 points
  26. https://www.pcgamer.com/games/life-sim/paradox-cancels-life-sim-life-by-you-ceo-says-they-gave-the-studio-a-fair-shot-but-now-believe-it-is-better-to-stop/ Shame no alternative to The Sims, this looked pretty meh everytime I checked it out
    0 points
  27. ZA-UM continues to be a mess, with Disco Elysium spinoff canceled, and more people fired. I don't think ZA-UM owners are helping their case, at least as far as publc perception is concerned. Have no clue how their legal battle with Disco Elysium creative leads progresses. https://www.pcgamer.com/gaming-industry/game-development/for-a-while-it-seemed-like-miracles-were-possible-and-with-them-redemption-a-follow-up-to-the-legendary-disco-elysium-might-have-been-ready-to-play-within-the-next-yearzaums-devs-loved-it-management-canceled-it-and-laid-off-the-team/
    0 points
  28. Reading this thread I just realised something: I only really like one Obsidian game, Fallout: New Vegas. I do like it a lot though. I've played a few others but only South Park: Stick of Truth and Outer Worlds held my interest for very long, and none of them are memorable. Alpha Protocol was a fantastic idea, but the jank killed it for me. I have no idea why I'm here. Maybe I'm still waiting for another one-hit-wonder from them. Maybe nostalgia. Who knows.
    0 points
  29. It looks plain bad to me. Don't know who their audience is for this and which player base are they hoping to catch with the Dragon Age name.
    0 points
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