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Showing content with the highest reputation on 01/21/23 in all areas

  1. I used to have a lot of nightmares as a young man. Most of them involving sepia/grey coloured scenery (covered in mist with little visibility) wailing alarm sirens and knowledge of impending nuclear strikes. I guess i eventually got used to the world I lived in and stopped thinking about the future. At some point I suppose I just stopped dreaming at all (I’m obviously still dreaming or my brain would self destruct) but the last 30 years I only remember two dreams/nightmares
    2 points
  2. Wait, you mean it isn't due to AMD's drivers? That seemed so likely though, what with the problem being localised pretty much entirely to one store in Germany. Wish I could blame the drivers but my Vega has finally gasped its last as its failing RAM has become too unusable for any real use at all so I'm back onto the old 580 instead. Deciding that a 550W PSU was likely to be enough because surely Vega would be the most power intensive GPU available for ages and the days of 300W GPUs were over after it is a decision that hasn't aged particularly well.
    2 points
  3. You should not have posted it, they come back changed.
    1 point
  4. Very good news, at least for me Three games from the Endless series by SEGA will be released on GOG Soon! https://www.gog.com/en/news/coming_soon_bendless_space_endless_space_2_and_dungeon_of_the_endless_from_segab
    1 point
  5. I can't remember if it had been mentioned somewhere already, but even running 100% solo, one can steal the unique spell Ninagauth's Shadowflame from the Rimebound Rathuns in the Enclosures in Forgotten Sanctum. Unlimited Shadowflames with big freeze damage and permanent paralysis is pretty cool.
    1 point
  6. Honestly, I think you would just find it kind of boring. I could be wrong, but it really wouldn't seem to be the type of thing you'd care for. It's not an "insane", wacky, or even especially weird film. It's more just very slow and a bit odd. I guess you know what it feels like? A classic fairy-tale kind of story. Not really a Disney-fied version of it, where all the writing and story beats have been smoothed out and the more questionable ideas stripped down while the main character cleanly and predictably wins the prince or princess in the end...no, it's more like one of the older ones, where you get some interesting and novel ideas served up with purpose, which are then followed up with some pretty baffling ones that maybe made sense to the author and/or the people who read it when it was originally written, but which just don't feel like they quite fully work right now and make it all feel a bit disjointed and weird. I think it's worth watching to someone with an interest in this kind of thing, but at the same time, it's very difficult to just recommend. I've seen the first episode of Monster, it seemed like it would be pretty good...buuut it seemed a bit on the long side at 74 episodes for the type of show it is. I generally prefer to blame direction and/or the people responsible for making casting choices for acting woes...unless you see a specific actor in multiple roles and can rightly conclude you genuinely dislike their acting chops. Of course, I'm not usually thinking or talking about productions quite as sorry as Pretty Guardian Sailor Moon...
    1 point
  7. If there wasn't 18000km I'd offer my Vega 64 =(
    1 point
  8. I don't think so. Naru doesn't interact much with anyone but Usagi in the anime. The idea isn't bad, actually, as Ami is envious of Naru's seemingly effortless way to be friends with Usagi, but Ami's actress is really limited, either by the direction or her ability (probably both), Usagi only works if she's not told to overexaggerate her expressions and mannerisms in an anime-esque manner, which she sadly always is when she's with Naru, and Naru's acting is about as limited as Ami's, but her expressions are a tad better. I can't really fault the writing (unlike when Mamoru suddenly shows up with a girl to hurt Usagi with no prior setup, and since he's an orphan with no relatives, he can't well have a sister - and even if she is his sister, it's still bad writing). The setup is there, from the episode where Ami spends time with Naru and Usagi, to the way she does not want Naru to see the effects of Kunzite's attack on Usagi, it also makes sense that Ami would be envious of Usagi's other friends for how easy it all seems to be for them. Basically, it is not working as well as it should because it is an anime adapation, the direction is not good for these scenes and the actresses involved seem to not be up to the material they are given. It is not made better by the constant reminder that Sailor Moon S's episode where Ami feels like she's not really part of the team is one of the top episodes of the original anime. I'm not sure I should be complaining about the acting in a shoestring budget TV show, but the biggest issue is that none of the three are able to properly sell it. I don't know if the episodes have different directors, but there are things that work really well. Usagi and Makoto work when paired together, as does Minako, as long as one likes super serious Minako - although to be fair, Usagi manages to bring out Minako's silly side, but Minako was in something like three episodes so far.
    1 point
  9. Just delete this dude right here, mate Great reading your POV around the spell tiers and probability of getting something back. Obviously this is more aimed at Elric, but wanted to share a couple thoughts. Agree Blood Sacrifice is a lot trickier, but: 1) in "normal" gaming, you can build around reliably using only Ability Tier 1-3 spells (a lot of which are fantastic) for replenishment for most fights and, when you want to go nova to finish a fight in apotheosis, use your AT 4-9 spells and work around less/no replenishment. 2) you can use the BPM Moon Godlike passive + Voidward to cut raw damage from BS by almost 50% (-25% + -25%). If you use BS a lot, it's like getting a truckload of free healing back. And also, if you invest in CON, you will get more uses of BS, since Elric buffed CON +% HP.
    1 point
  10. am thinking it is difficult to explain to this generation how imminent and real the impending nuclear holocaust fears were for an entire generation... or two generations. pretty much everybody we knew had nuclear war dreams at one time or another. haven't had one o' those in decades. nowadays whenever we hear some arsejack spinning some nonsense 'bout the pluses o' MAD, am saddened, disappointed and maybe even a little angry. edit: the scariest part is the close calls we weren't even aware o' at the time. is at least a half-dozen times when we all came legit close to global nuke war. HA! Good Fun!
    1 point
  11. we get nightmares, but the most scary aspect is how cliché most o' 'em is. waking up terrified is bad enough but wake up and realize your nightmare is banal and derivative is complete unacceptable. outta the hundreds if not thousands o' nightmares we has endured, mere dozens were worth committing to ink and paper memorialization, and most o' those ain't all that original neither. how many times am gonna revisit the inexplicable scenario where am naked in court for a case am complete unprepared? change to mid-term or bar exam 'stead o' court don't make fundamental different. how can we still be mortified by such? the realization our subconscious has so little imagination is what frightens us. we would bore jung to death with our nightmares... if he weren't already dead, and chances are if he showed up in our nightmare, jung would likely be dressed impossible dark, have misproportioned limbs, soulless eyes, too many teeth in an over-broad smile and we would be inexplicable naked. whatever. what our nightmares need is an editor. edit: the vast majority o' human antagonists in our nightmares is functional faceless. the patchwork spiders with scissor-blade legs and razor fangs will have faces complete with button eyes, but human baddies is usual faceless. HA! Good Fun!
    1 point
  12. You can simply make a stalker/soulblade, it doesn't have crazy interactions or hit very hard so just take core stuff from both classes and whatever you like with the rest points.
    1 point
  13. Hi, unfortunately I can't remember the exact post in which I talked about Arcane Archer/Paladin for the first time, but here I have two posts hat outline the build well enough I think: Since then I also played an Arcane Archer/Troubadour with Spearcaster and found that even better that the Paladin variant, especially if you use multiple reloading weapons in the party - but the roles are slightly different (Troubadour is obviously less sturdy than a paladin but more versatile. Paladin has better healing and higher accuracy, Troubadour has better shooting speed and so on... If you have further questions then please ask.
    1 point
  14. Damn. You're (mostly) correct. I just tested it extensively, was going to post a video showing it always gives a spell, but I just ran good when I tested it last night. If you are missing a level 1 to level 4 spell and cast blood sacrifice, you always get back a spell. But this doesn't happen for level 5+, I didn't do enough to get a sample size but it is probably 33.33% if you have all 9 spell levels, 50% if you have up to 7. I didn't catch this until now because the spell I spammed the most was minor grimoire imprint, and that was always restored with one blood sacrifice. By the time I was casting higher level spells I typically had brilliant, plus Wael to make it harder to track. My bad Elric. I guess blood sacrifice is working more or less the same as vanilla, though it seems weird to me the description doesn't say there's a *chance* you get a spell back, it says "variable raw damage to self to restore a proportional level wizard spell resource". I mean I get now it first does the damage, then checks if there's a missing spell in that proportional level, then restores if missing, if not, damages you and does nothing. Would make more sense (to me at least) if the programming first checked for what was missing, then rolled for damage if missing multiple spell tiers, otherwise does the damage corresponding to whatever tier you're missing and gives you that back. One thing to note about changing from 4/7/9 to 3/6/9, though, it affects the probability rolls significantly when your highest spell level is either 4 (goes from 100% to 50%) or 7 (1 to 4 go from 100% to mixed 100% / 50% and 5 to 7 go from 50% to mixed 50% / 33%). I'm guessing, if the *sometimes return a spell* behavior is intentional, that the devs did 4,7,9 because level 7 is where multiclass caps and multiclass blood mage plays a lot better when your highest level spell comes back 50% of the time instead of 33%. And they made the level 8 to 9 spells hardest to get back. That also corresponds with doing the most damage. With BPM you get high tier damage on L7 instead of medium tier, and you get medium tier for L4 instead of low tier. One more thing, I'm not sure if blood mage is even worth using anymore unless you're solo. You can't reliably get back spells, and I guess you couldn't in vanilla either, but in vanilla there's no recovery penalty or healing malus so you can spam the sacrifice to get back the spells you need. I agree that is a little OP (though nothing compared to grimoire imprints), but having to cast on average 3 times for one level 7 to 9 spell means you're going to basically always have the severe healing malus if you mostly cast, and meanwhile half the enemies have +15 accuracy vs all your defenses. And you can't empower, which in vanilla isn't that big a thing but BPM buffs empower, right? So I need a L8 spell, I might have to cast eight or nine times with bad luck, and with the inability to heal that is just going to kill me. An ultimate run may actually be impossible, now. And I know, not intended for that, but to me it's kind of sad. Think I might just remove the blood sacrifice change, if I knew how to do that... The healing malus is a good nerf, OR the recovery time, but both, especially combined with 4/7/9 to 3/6/9 make the skill almost unusable because of how random spell restoration is for L4+ spells. It also encourages multiclass, because again, the high tier spells are impossible to get back reliably without taking massive massive damage that you can't heal. One could maybe work around it with an infinite supply of healing potions and patience. Blood sacrifice, miss, wait 6 seconds, heal self, blood sacrifice, miss, wait 6 seconds, heal self, blood sacrifice, miss, wait 6 seconds, heal self, blood sacrifice, miss, wait 6 seconds, heal self, etc. Honestly those potions of enlightenment seem way better than blood sacrifice now. Yeah it takes 30 seconds for a spell but 3 casts of blood sacrifice with intermittent healing takes just as long, and sometimes you'll need more casts than that (sometimes less, but in an iron run it's only the more that matters). But with potions of enlightenment, you can actually do things while waiting for class resources to replenish and aren't taking massive damage in the process.
    1 point
  15. Furyshaper/Soulblade or Furyshaper/Beguiler with Morningstar is a really nice combo. I think I'd prefer Beguiler because it's more versatile in terms of focus generation. Cipher has no summons - so there's no problem with the Furyshaper's wards. Also Iron Will of the Chipher balances out the drawback the Furyshaper has (lowered Will). Secret Horrors (frightens and sickens) in combination with Spirit Frenzy (dazes) lowers Fortitude of enemies by 20 points which stacks with the Morning Star modal (-25 Fortitude) which is great in combination with the Barbarian's ability "Brute Force".
    1 point
  16. Hey Boeroer, Love all the work you have done on the forums regarding the POE 1 and POE 2 content. I was finally able to stick with one build and beat POE 1 when I came across your Barbarian "The Cauterizer" Build. I have been searching for so long (the search options on this forum are not the best) and I still cannot find the post/thread that people keep referring to which is the "Arcane Archer/Paladin Build" by Boeroer! all my advanced search results (even when I include you as the author) brings me to posts made by you referring to your experience with the build. I was wondering if you by any chance could provide me to the direct link to the build so I can follow along on my first POE 2 play-through. If its anything like your "The Cauterizer" build I know there will be so much information I will never feet lost. Right now I'm just seeing a bunch of generic responses that seem more geared to people that have already beat the game, have mods, have all the blessings, and/or just way more in-game knowledge then myself. P.S. I installed the Community Patch with all the options that does include the buffs for the Arcane Archer, so if that is a requirement for the build I got that covered!
    1 point
  17. One of the coolest places on the pond to build a base in in the hollow log floating across the pond from the oaktree. I built a nice home inside the log the base is useless due to the mosquito spawn next to it. If the spawn was moved either direction would be great as to open up the small area to interesting builds. I normally have no problem building in Hazardous areas but the mosquitos are really easy to pull agro. Just saying it sucks to kill three mosquitos and then wake up and have to fight them again a couple days later. Just something to consider for survival builders.
    1 point
  18. Sounds like you build the base before reaching a level where the mosquitos now spawn there. I think it is unlikely that the studio is going to cut a patch to move mosquito spawn to accommodate one players base. LOL. But they might consider the more general case of when a player establishes a base, that as they level up and certain species eventually have spawn points there, to put that spawn point outside the base. One could argue realism -- would insects come along and build a nest in a spot that is frequented by another creature? Probably not. They would opt to nest somewhere more secluded. Yes, I am aware that I just advocated for realism -- in a game where people have been shrunk. LOL.
    1 point
  19. I still think Blood Wizard is pretty strong. PoE2 is generally easy enough that I don't really need to use either Blood Sacrifice or Empower for most fights, so subclass downsides are not really existent. In fights where you do need resource replenishment, the ability to repeatedly use Blood Sacrifice is much better than a one off Empower I think.
    0 points
  20. Right, I'm not dicarding your critic, but I won't make a change based on a single feedback. What I could be considering is reducing Blood Sacrifice recovery to 2s, but right now I don't plan to make a BPM upgrade anyway (no critical issue identified, although I keep a list of minor ones - mostly display). All things considered, it's probably a good thing that Blood Mage can't pretend to be a strict upgrade of Wizard anymore. Few observations : - Consider also DEX. Blood Mage is indeed meant to be uber versatile more than anything, and DEX helps this goal for a potentially unlimited ressource class (which other wizs are not). - Potion of Enlightenment and Blood Sacrifice aren't mutually exclusive. For the fights where you want to afford the Potion, Blodd Mage is really great. You could have Blood Sacrifice renew your low tier spells (which include great instant self buffs) while the Potion tick renew the high level one. With the Potion only, you will really have to use only 1 spell every 30s. - several possible multiclass had their self-healing enhanced, especially Fighters (Actual constant recovery) and Barbarian (Defiance). I had good feedback from a BPM Blood Mage / Corpse Eater user if I remember well. - 33% renew on Tier 7 is important to lower the convenience of infinite Walls of Draining.
    0 points
  21. It's difficult to put into words exactly, but it's more something that perhaps majestic and I should love because of it being 95% slow character-driven dialogue with some big themes behind it...in theory, but because of how bizarrely it handles some of its ideas and elements, and because of its penchant for taking weird and difficult to understand turns, it doesn't quite land entirely as it should yet still feels like a worthwhile watch anyways. One third of the way through it, I thought I loved the film and what it was going for, and then I watched the rest and it and...I'm still just not sure what to make of it. I guess I'm kind of reminded of my experience with Studio Ghibli's The Tale of the Princess Kaguya, which is also a pretty oddball film with the slowest pacing out of any of their films. Though I'd say it was reversed in how I felt about them, as it was the last third (and not the first) of The Tale of the Princess Kaguya that I thought was awesome while I wasn't sure how I felt about the rest. It doesn't help that they have pretty similar themes and ideas. Did Naru and Ami ever speak to each other even once in the original show?
    0 points
  22. I went to sleep right after getting home from work. Ended up having a nightmare, where I was at a party full of people with smiles that had too many teeth and hands with too many fingers. Spoke with someone who looked familiar yet unfamiliar, and in their eyes I saw a void where no soul could dwell. This is what happens when you've seen too much AI art.
    0 points
  23. I deactivated all my mods (CP & BPM) and BS does not restores a spell all the time, at least not in my game. I only cast lvl 9 spells and I was only getting the spell back every 3-4 BS which is in line with the 33% probability.
    0 points
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