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  3. Meh. Im as interested in a weakling Superman as I am a smart Hulk.
  4. Since DJT gave up his negotiating leverage early on, I suspect he's just trying to remain relevant to the "peace" process. I very much doubt it's a long-term commitment; he's too much of a flip-flopper. He still hasn't restored the intel sharing with Ukraine, which is a bit of a tell.
  5. headphone keep getting cut off and need to be pull out and plug in again happen with last 3 headphone so it is likely something wrong with pc
  6. Im about 20 hours into Darkwood and its good fun Its a tough horror survival and its definitely not for the faint hearted You basically have these 3 main map areas and you can only save in your hideout and there is 1 hideout per region. So if you die anywhere you respawn back in your hideout and you lose a percentage of your items in your inventory which you can go back and get Your survival is very dependant on crafting items and upgrading items so you constantly looking for resources And then at night you have to go back to your hideout where you get attacked randomly by about 5-6 different monsters in one night. So you might get attacked by human savages one night, or dogs, or undead banshee creatures and each requires a different strategy to survive the night. I mostly die at night unless its human savages And the map is RNG so when you explore the 3 regions you dont know where specific landmarks are until you find them and then they marked. But the map never tells you where you are unless you at a landmark so you have to use the main screen , like a fallen tree, to navigate Its very hard but exhilarating when you survive a night Overall, a very entertaining horror survival game
  7. Saw Superman. Thought it was pretty fun.
  8. Yesterday
  9. The Sims 3. Playing this from the fourth game is night and day.
  10. Farming for rare mounts in WoW, Midnight is eluding me even after 13 runs this week. But at least got 2/3 of the Dragon Soul mounts and A'lar, doing the fomer is tedious with the RP segments but the amateurish voice acting does give me a bit of a laugh. Will farm for the Antorus demon mount for no real reason, guess will look cool with my warlock Also starting D4, being crazy and doing something other than a rogue this season.
  11. Done with D4 season nine. Hydra sorcerers are hilariously overpowered. Squishy compared to other classes, but with that kill speed it's fine. Once again made the mistake of playing a melee character in with the current T4 meta, so it took me a couple days longer than it would otherwise. Not significantly better than the last season, but less much annoying journey elements. With Blizzard removing the secret achievement for completing all the elements, I can also pretty much just leave the grindy ones. Don't really care about running a ton of nightmare dungeons.
  12. It also has that rarest of rarities, Adam Nagaitis not playing a bad guy. OK, maybe not quite as rare as Burn Gorman not playing a bad guy. Chernobyl is a really weird one for me. It's simultaneously both the best and most flawed series of the past ten years. It's not just the "what is the price of lies?" tagline demanding accuracy, it's that the changes were narratively unnecessary half the time*. Why send Akmetov (?) off to stare into the reactor on pain of being shot when you had the alternative of the three valve closure volunteers historically not actually being volunteers but just being the first three on shift alphabetically? If you want to show The System not caring that's a perfectly fine example which actually happened. Why imply they died then admit they didn't at the end? Why use the Bridge of Death myth if you've already got the historical firefighters and plant workers to use? It's not like what really happened wasn't dramatic, and making stuff up for the drim drams cheapens what really happens. It's a massive compliment to how good the good bits are that I've gone out of my way to watch it so many times. *and occasionally badly so. The Soviet Minister of Coal at the time actually was an ex miner. If you want to skewer a system for having out of touch suit wearers appointed for ideological reasons who have no idea about what their workers actually do you might consider a documentary on the MBA types running post merger Boeing, uh, into the ground.
  13. I re-watched Chernobyl. It's fantastic television despite the fact that there is way too much misinformation and even straight up lies for the sake of drama and also just because the showrunners apparently did not do enough research...but there's really always been one thing that bothers me more than anything else about this series, even the lies that are so blatantly in the face of the single most major theme of the show. In episode 4, there's a new POV from a hitherto unknown liquidator conscripted to help clean up Chernobyl. The POV is meant to help us understand the human element of the job, how difficult it really was to take everyone away from their homes and kill every last living creature in the Zone and upturn the very earth itself, and how many of these guys were basically just kids that wouldn't have ever signed up for any of this...but I hated watching it even the first time, it just didn't work for me. On this re-watch, I couldn't help but notice... Is that ****ing Barry Keoghan, from The Banshees of Inisherin, The Green Knight, Dunkirk? I seem to hate this guy literally everywhere I see him, automatically, no matter what. I'm really starting to think I just must not like this guy for some reason.
  14. Last week
  15. So my baby black ant pet has now somehow died 2 times in Mild Difficulty when it shouldnt be able to die at all. I've noticed that when my termite armor dust cloud happens while fighting the debuffs i can give that come from my Mask of the Demon Mother and Fire Ant Legplates also go onto my pet ant and it does lose hp too. IDK what to do or if this is intended some how but a reply / explaintion would be great. https://imgur.com/a/qwRhqKp that is a pic of my ant with the debuffs on it. Could not use the attach file thing since it was over 500kb some how.
  16. Hey everyone. Thought I'd try my hand at making another game using Twine. My last effort is on hold for now, as I've been busy with real life. I do, however, have a new game with a playable demo. Feel free to check it out. As always, feedback is appreciated. https://www.mediafire.com/file/ncdp0cqszz1n7n8/Wanderer_s_Plight.html/file
  17. Did you pick up the Data inside the Remix.R room? I missed that one when I was collecting 100%
  18. That is correct. The enemies are attacking themselves. Blade Turning redirects the attack roll back towards the enemy. You Monk's accuracy isn't involved. So, good pick I'd say. Just shooting from the hip: Stalker/Shieldbearer with tanking capabilites and support + an offensive-minded animal companion (Wolf for more base dmg or Lion for faster attacks): the Ranger/Paladin buffs the animal companion's dmg output (and the one of the other allies, including summons). Use Brand Enemy (it's an auto-hit) to deal reliable damamge and unlock Predator's Sense for the animal companion all the time. SC Kind Wayfarer with dual pistols (no modal) with FoD+White Flames+Ring of Focused Flames for good accuracy despite low PER (you need to graze with FoD in order to trigger White Flames' healing) - for healing and the goal of utilizing PL9's Divine Retribution. This will give the Paladin unlimited Zeal with he help of all the summons you might use in the party (and who will get killed all the time -> +2 Zeal). Paladins with unlimited Zeal can spam Exhortations. Exhortations are good, but usually too expensive to really turn the tides in an encounter. Not if you can spam them... Also you can put Brand Enemy (auto hit) on everybody. Berserker/Priest of Wael: confuse yourself and use Withdraw to remove enemies from the battlefield for a long time. This is an auto-hit! Also enemies' Resolve doesn't shorten the duration because it's a benefial effect which you only use in a hostile way. I'm pretty sure Wael would approve. Tactician/Priest of Wael: same thing as above, but you need to trigger confusion otherwise - for example with a blunderbuss + Powder Burns. No immunity to flanked or PER-Afflictions, no resistane to PER afflictions either - the confusion only works if the Tactician can get flanked. Aura-guy: Cap of the Laughingstock: this item lowers enemies' deflection by 10 automatically in an AoE (aura). No hit roll. Ngati's Tusk: lowers all defenses except deflection by 5 points. With high Survival you can get it to -10. Aura, no hit roll either. Blackened Plade: Death in Life does an AoE DoT which is an auto-hit aura, too. All three together could be used by a Helwalker/Whatever (+10 MIG for the Plate's dmg, +10 INT for max AoE) OR a SC Psion with Shared Nightmares. The AoE will become absurdly big the longer the Psion accumulates focus. Assassin/Bloodmage: use Arkemyr's Brilliant Departure to stay invisible (+25 acc) while applying CC spells which won't break this invisibility. Wizard in general has: self buffs Thrust of Tattered Veils (auto-hit) Minoletta's Minor Missiles (auto-hit) Essential/Substantial Phantom which can use the Wizard's (summoned) weapons with its own accuracy (it's VERY good with Draining Touch - which doesn't go away on a Phantom). good weapons/items for the Phantom: Draining Touch with Helm of the White Void: automatic +10 accuracy because Draining Touch causes weaken on graze/hit/crit. Also drains life for the phantom, making it harder to kill. Caedebald's Blackbow with the same helmet: same reason, but terrifies on attack, jumps to additional enemy (12m range in any direction). Arcane Cleanse (PL9) is an auto-hit Arcane Reflection and similar: bascially the Blade Turning against directed spells Ancient Druid: Sporelings (very long lasting, very well scaling summons) Wild Growth (gives any beast or primordial summon the Robust inspiration for as long as the summon lasts) - awesome with Sporelings but also great with "Call to the Primordials" summoning spell healing could be paired with Psion (Pain Block for more Robust inspiration) or Chanter (has aura healing and Aefyllath as well as beast and primordial summons which can also profit from Wild Growth)
  19. finished andor season 2 first 2 episode are kind of stupid and slow the rest are amazing will watch again when it is less topical
  20. Finished Murderbot. It was perfect. I'm glad it is already greenlit for season 2.
  21. I was hoping to get some help with builds for a new playthrough. I've done lots of playthroughs at this point so I find that I need some sort of angle to keep playthroughs interesting and I think maybe I found one that could be fun and bring me back to deadfire. But it's been a while since I've played so my familiarity with items/abilities and mechanics isn't what it once was so I'm struggling to plan it out on my own. The idea would be to play as a group of Wael fanatics who have blinded themselves in their devotion. So every party member would have their perception minimized in order to roleplay. This means my accuracy would be quite low and so I'm looking for ways to work around this usually very important stat. I would have at least a few of my party spots for buff classes, since accuracy is not needed to be effective in that role anyway and the extra stats available to use elsewhere after minimizing perception would be helpful. So probably a Druid and a Priest (of Wael because roleplay) focused on buffs rather than debuffing the enemy. Most of their action economy would be spent not rolling their accuracy. I'm also thinking that a Chanter focused on buffs and summoning could be effective with low perception. My understanding is that a summon's accuracy isn't dependent on the summoner's accuracy so hopefully the summons could help with damage and still hit things? If so, all of my characters would probably use summons if available to their class (priest and druid as available). I think a Monk focused on Blade Turning could work too, because I'm fairly certain I remember that the accuracy of the redirected attacks are just based on the attacker rather than the monk. This would probably be the tank dealing with the enemy melee. I'm struggling with the last spot. Maybe an assassinate Rogue because the subclass perk might help overcome low accuracy and still hit things? I'm not confident that even with the extra accuracy that I'll end up critting very often, though, so the crit bonus might be a bit of a waste. Is there a class with good miss -> graze or graze -> hit? I think Fighters have a bit of that. Fighters could also be built to have pretty good accuracy in their disengagement attacks and then find a way to force disengagement on enemies (I don't think I'd have the accuracy for the terrify -> disengagement strategy to work, though). I think I'm not opposed to using perception buffs in this roleplay- having an 'Intuitive' buff on a blind character doesn't seem like a betrayal of the roleplay but more like some of the cool characters in other media that are great fighters despite being blind (a few examples come to mind) so maybe classes/subclasses that can stack lots of accuracy buffs to overcome their low base perception could be a way to go. Or is there any other way of dealing damage I'm not thinking of without needing to use the character's accuracy in the roll aside from Monks with Blade Turning or Chanters with summons? Maybe some class of attacks that might use base accuracy not dependent on the character or use some other stat when rolling for their hits. And then after that, I'm not sure if there are some specific items/weapons that might fit this type of play. There are lots of items with miss -> graze or graze -> hit that could be really useful (can a single roll chain from miss -> graze and then also go graze -> hit? Do multiple sources of miss -> graze stack?). Thanks ahead of time for any help/tips!
  22. I finished watching Devs; it wasn't quite what I was expecting, but still it was enjoyable. The levitating transfer box was an interesting concept.
  23. You can export a character who has that armor and hire that character in an inn as an adventurer with items (expensive). This requires no console command and also doesn't disable achievements.
  24. Yes, sorry, my fault, I was just thinking about weapons modal and Instruments of Pain Yep, you can use console to get the armor, the ships who carry it or you can install a mod:
  25. I had the impression that the mission to the jungles on Janus has been severely truncated. There were perhaps 2-3 areas I didn't need to clear this time, and there was none of that passing through the right order of exits to reach the final fight. Not sure if that is good or bad, but maybe too many players complained? Some of the other fights seem tougher this time, so maybe they've tightened it up a bit, or just padded the enemy hit point tally.
  26. I have done some fan art for the Dwarf White Isopod already (It was definitely me and not AI... Yeah... Not AI...), The Rubber Ducky Isopod will be the buggy while the Dwarf White can be a little pet, similar to an aphid
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