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  1. Today
  2. Hmm this seems to be a bug only occurs in saves from old version of game, starting a new game and the ability works as intended.
  3. I play Grounded with my two kids. We have a save game that the 3 of us have always played on Mild. Recently, one of my sons characters can be attacked even on Mild. He can't damage us, but we damage him. I switched to Whoa mode and he can't damage us still, even though friendly fire should be on in Whoa!. I have tried having him relog, reloading the game, switching to and from Mild/Whoa mode, him hosting, me hosting, swapping characters with him, verifying his game files on Steam, Sleeping at the bed, etc. Nothing I do prevents him from taking friendly fire. I thought I saw this happen one time earlier and he relogged and fixed it, but now the issue persists. I have seen two other reports of this bug on the GroundedGame subreddit. Anyone have a fix or have also seen this issue?
  4. Just noticed I seem to be missing "male_human_e" watercolor from my Deadfire portrait folder. Anyone happen to have them to hand? Watercolors of everyone's favourite blond fighter companion from PoE1. Calisca! I've really enjoyed making them! It's a good excuse to noodle around with some filters and settings in Photopea that I never used before. Though I'm a bit frustrated to realise that pale elves, by default, can't have black hair... Which is a pain, since I was pretty happy with how that looked after floundering to change that portrait's hair color to white. As for the Aloth PoE1 portrait, your right he does look a little sunburnt in hindsight! I tried to match his face to his ears and hand in the vanilla PoE1 portrait. Which are likely that way due to the light passing through his skin. Anyway it's a simple enough to change that sunburn into a subtle tan! I didn't make any changes to the watercolors version from my previous post, but figured I'd including them in this post as well to save people having to scroll. Ooh that is a cool one! Through together an edit of the original portrait's watercolor to match.
  5. Yesterday
  6. 2 episode into this certainly are tv show
  7. And Homeworld 3 is out in a couple of days. Although I will probably wait for the gog version.
  8. It's very much so, I'm just extra grumpy because my friends went and bought the game even though I told them about the rootkit, but now all of a sudden they care about security breaches and inconveniences.
  9. It is indeed interesting to watch. Either the account requirement should have been enforced from the start (with the purchases being limited to the regions with PSN) or not at all. Curious if the digital distribution platforms are going to refund it. Edit. I've checked SteamDB. The game is no longer available for several regions. True, but the rootkit is less noticeable for an average user, while the game, as I understand, is online-only either way.
  10. Bernard Hill, Lord of the Rings' Théoden King, Has Died (gizmodo.com)
  11. Bumping this as the campaign has only five more days to go. It is funded, and now working towards stretvh goals. I backed it at 50 euro purely because they were considerate enough to include an integral RTwP option.
  12. Now, if only equally as many ****s could have been given about the rootkit you're forced to install aswell.
  13. For those of us who in the UK: https://petition.parliament.uk/petitions/659071 Unlikely to work, but I like the idea.
  14. Islets. It is a very nice Metroidvania. The level design and controls are good, the graphics and audio design are beautiful. The only issues are the foes respawning too quickly and the bullet-hell ship battles. Though, considering that everything else (open paths and picked up items) is preserved upon death, the former is not too bad. The story follows a warrior mouse (or a warrior cat? Looks like a cat to me) who is trying to bring several floating islands back together by restoring their engines.
  15. Not counting the combat and items/equipment, the Outer Worlds is a good RPG. The hand-holding and guidance part seems to be bound to the graphics - the more useless junk/"graphical fidelity" is there, the harder it is to determine whether something is important or not. At least, TOW has bright outlines for the interactive objects and NPCs. Edit. Wrong thread. Got The Tarnishing of Juxtia on GOG.
  16. This is a carefully curated collection of the best screenshots. That is to say, there are more screenshots, more game, and the game is rather beautiful.
  17. Not sure, if anyone here likes racing much, but this week, I got one of the most intense races in a long time. Very balanced field, where between 7th and my 21st position in qualification was less than 1 second difference Start was pretty solid, gained a little bit, but made a big mistake at the end of the first lap and dropped down to 26th place. After that I have started my slow progress to get up to 11th position, where I have experienced few "near-miss" situations, where the car right in front of me or right behind me was taken out. At the end, I got to position 10, as the guy right in front of me, has been penalized after the race by stewards I watched it today again and could not believe how lucky I got few times, but still crazy good race that was
  18. sentai daishikkaku just finish 2 episode obviously selling point is the evil sentai gimmick the rest still mostly hold up antagonist are menacing enough so far
  19. Tbh, a lot of their content feels like there's barely any iteration or polish done in general. Stuff that sounds good on paper (rotating the camera in the demon city) seems locked early. Even if all the fed ex /errand job quests there eventually have you traversing that city, witness repeat loading bars and get you to rotating the camera over and over. (That was also the point where I finally called it quits. Bought the game upon release, took THREE timeouts to return to the save and continue. 80+ hours overall. But the grind didn't seem worth it anymore). It's a "more is more" approach all over the shop. Including the same, same combat, of which there's a ton of it -- I always like to joke that if Owlcat had made Baldur's Gate, the empty wilderness would be no more. Instead, you couldn't walk five feet before walking into a nother copypaste mob to murderhobo. As much as I like the better parts of their (Pathfinder) games: To me they're like the CRPG factory line producers: Churning out huge ass campaigns longer than any Baldur's Gates combined, DLC and Enhanced at an unheard of rate likely for reason. Maybe it's part of their business model though: keep on pumping, or go bust. I swear if they ever went with a "less is more approach", they'd be in for a masterpiece. And it makes me squirm that games said to err on the "shorter" side are immediately flagged for "sale candidate" by some, whereas devs going with the bloat approach never get any flak for it.
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