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Semi-offtopic, but I'm considering this build for a run once turn-based is out of beta. I'd like to keep playing largely the same character in Deadfire after that. I know I can rebuild the watcher anyway but I like the consistency. What would be a good multiclass to get a similar feeling in Deadfire? I thought about maybe adding fighter or Monk (probably helwalker) to give the priest a bit more melee power and to make up for the loss of the pallid hand and Inspiring/Aggrandizing Radiance. Good idea or would pure priest or another multiclass work better?
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Merry Xmas everyone!
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Normally I don't read much stuff about global banking, but this one caught my eye because I always tell my dad off for not investing his money in something more solid, like gold (instead of as cash under pillow, not kidding, old people and their quirks, never trust a back etc. etc.) I wonder what @BruceVCs take would be on this (he knows way more about the workings of banks than I do). It's a 20 minute video and its of course the last 10 minutes that are the most interesting. The less obvious consequences of removing tonnes of gold from the US reserves.
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Every group has its Epsteins. The only difference is the sheer amount of resources Epstein had to throw at the goal. Its a wonder that he was ever prosecuted; he must have pissed off another rich person. Welcome to the oligarchy.
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Fauzan Akbar Nasution joined the community
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I stealth killed the cultists in Newton but the quest will not progress. It seems like there may be an enemy stuck behind one of the doors with red lights, but there's no way for me to open them or to get them to come out. I have tried fast travelling away and then back, I have tried restarting the game. The biggest problem is that I have no earlier saves that I can load.
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873807809 started following [MECHANICS] Attack Speed, Recovery Time, Reload Time
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Random video game news... video random news game
Sarex replied to MrBrown's topic in Computer and Console
From what I remember Activision, which means MS, which means it's possible. -
Random video game news... video random news game
melkathi replied to MrBrown's topic in Computer and Console
Though do we know who owns the rights to the IP after Troika went under? - Yesterday
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majestic started following Merry Christmas and Happy New Year
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Merry Christmas.
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Music: Sharing and Listening - Where words fail, music speaks
Chilloutman replied to ShadySands's topic in Way Off-Topic
happy Christmas everyone, hope your next year is better than the last one -
This build wasn't intended for solo play, but I guess trying it wouldn't hurt. Merciless Hand just gives a bit more crit damage which isn't very helpful in the really difficult fights (in which you won't crit a lot in the first place) - so I personally would go for Second Skin. At least that will give you some value in every fight.
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- barbarian
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Hurlshort replied to MrBrown's topic in Computer and Console
Arcanum would round out their current stable of games. Space Fantasy, Fantasy Fantasy, Kids Fantasy, and Steampunk Fantasy. -
GROMNIR! You are still alive nice one. Merry crimbo lad, have an absolute blinder our kid init.
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Next patch
daven replied to Ripley Riley's topic in The Outer Worlds 2 General Discussion (NO SPOILERS)
inxile still making games?!?! -
gonna suggest J. Kavanaugh's efforts to retcon earlier stoopid is significant not only 'cause he is attempting to fix an error (not that a Justice is gonna readily admit a mistake,) but such inelegant gaslighting represents the possibility o' a shift in the Forces of Evil on the Court. judicial deference to legislative and executive prerogatives is a Court virtue and has been the explicit and assumed (given all the shadow docket nonsense, we are left guessing at reasons far too often) rationale for scotus' time and time again refusal to intervene in cases o' executive branch excess. however, when exercised w/o wisdom and common sense, the Court's faith in the motives and behaviors o' individuals such as trump, kristi noem and stephen miller is revealed to be not only imprudent, but also complicit. if one or two additional members o' the Court come to the realization that they need not be deaf, dumb and blind, then perhaps there is hope for more enlightened scotus rulings in the near future. please note am leaning extreme hard on equivocation. am not seeing one footnote as evidence o' a sea change, but if you are looking for hope... HA! Good Fun!
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cthulhu and ghatanothoa got nothing on the south park guys for instilling outrage and horror amongst the faithful. warning: am personal able to see the humor, but am also able to understand the outrage the song inspires in "good" christians. you have been warned. nevertheless, in spite o' our descent into sacrilege, am genuine wishing a merry christmas and happy holidays to all. HA! Good Fun!
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melkathi replied to MrBrown's topic in Computer and Console
With the trends, it is Arcanum II - an online multiplayer survival crafting souls-like. -
It doesn't matter much because you'll have barely any recovery. Dagger level damage with no recovery is way better than any regular sort of weapon damage. At the same time you'll get plenty of use from all the on-kill effects and the non-offensive enchantments of Wahai Poraga. Besides that I also said:
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Wormerine replied to MrBrown's topic in Computer and Console
Time to play a game: “let’s overanalyse each word that comes from Tim’s mouth to try to figure out what he is working on at Obsidian: 5:00 1) Tim knows I am watching and is too smart to reveal he is working on a new IP 2) Tim works on existing IP 3) Tim works on a new IP, but it is not his. I still know nothing. -
A danceable rendition of a Christmas carol
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Piebabble started following (Suggestion) Send Buggy’s to Collect Resources
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I love the idea of the buggy’s. But I feel like they kind of fall short with what benefits they provide to the player. And there are three things I feel like could make it better (1) being able to add armor, mutations, or upgrades that allow for different specializations/configurations of what class your Buggy is (2) being able to feed your Buggy for more interaction options, bonding, and even healing after a battle (3) I feel like it would be so helpful to be able to send the Soldier Ant Buggy to collect resources nearby the camp. Maybe within a certain distance from the ant bed? I’m not talking about resources that require actual digging, chopping, or smashing. I mean like the lose ones that are readily available on the ground (pebblets, fiber, and maybe even the little mushrooms.) you could even go the direction of instructing the ant to go after weevils and aphids. The organic Ant mechanics in the game already make it so that the soldier ants attack nearby insects and the worker ants go gather food. So I feel like it’d be a similar thing to implement those concepts for the Buggy. I think it’d be so cool to be able to select a certain resource for the Ant to go pick up. And if they could go get some little prey insects, that’d be even cooler. I think, all n all, it could make them more useful, fun, and lovable if these things were a part of their mechanics
