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- Past hour
- New to OW2, frustrated by two things...desperate for clarity
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Remove or allow removal of unbreakable grass straws.
I can't seem to edit it anymore, but while I was playing I thought of another thing. How about having a setting that combines Dashing and Sprinting. Think of Shadow Warrior Remake (The first one) You tap shift and you dash, hold it down and you dash THEN initiate sprint. And I'm not sure if Buggy Mutations/Progression will address this. But I do hope that upgrading your Omni-Axe ALSO upgrades your Soldier Ant somehow to also be able to cut down Husky Weeds. Feels a bit sad losing most of the utility of my big boy once grass is no longer needed.
- Today
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ajholives joined the community
- The All Things Political Topic - world tidings
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Repix started following Remove or allow removal of unbreakable grass straws.
- The All Things Political Topic - world tidings
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Remove or allow removal of unbreakable grass straws.
I finally managed to find a building spot I liked, but of course right on that spot.. Are these large unremovable grass straws. Please allow us to remove these. Or at least remove them from this amazing building spot right next to the snake. Besides that. I'd like to get Multiple/Scrollable Hotpouches back And a toggle feature for an equippable Omni-Tool Now besides THAT.. Great game!
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Ice39 joined the community
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Random video game news... video random news game
That was my reaction to when Deadfire launched -- to nowhere near the buzz as PoE. To be fair, Eternity1, unlike Original Sin, was always big time sold on nostalgia, and eventually, that crave for the good ol' days may be fulfilled. Still, in the case of PoE, it's certainly not the "type of game" at fault -- or Owlcat wouldn't have rolled these things plus DLC plus Enhanced Editions en masse from an Eastern European CRPG factory line. :D In the case of TOW, it's not the type of game either, see Fallout New Vegas. What would have bummed me out (and kinda did) with TOW1 is that it was announced as a sort of Vegas-Like project (see the announcement trailers... "From thy builders of Vegas!"). And then was more like a baby's version of an Obsidian game, of one I've played better versions of before (not talking size, but depth). The entire industry is struggling a bit atm though. And if you ask me, the thing to notice recently has been about specilization -- of picking an experience and going all-in on it rather than watering it down so that everybody may be onboard. A game like Kingdom Come would have never seen the light of day at Bioware, Bethesda and Obsidian -- see how Josh had been hoping to make a historical game since forever, but bosses would go: "Nobody would buy that." And even FromSoft exploded by Elden Ring -- a title likewise that would have never seen the light of day at most of the old Western powerhouses of the industry, as deemed as too "inaccessible". These games were allowed to excel at what they were targeting -- and attracted added people simply by doing so, making them curious what's so "special" and "unique" about them. Warhorse have talked about how many history buffs they got onboard who aren't even hardcore gamers, for instance. As a side-effect, Warhorse are now pretty much the only top dogs on the "historical RPG" block too -- there simply is nobody around making a game like them on the scale of them, zero direct competition. Loot and combat and dwarves and elves and Pip-Boys? Dime a dozen. It's actually not just games. See also music, where there are few omnipresent superstars still left that everybody and their cat owns a record of. And rather, everyone tends to build their own streaming playlists, tailored towards them specifically. The market here too has exploded so much that everybody will eventually find something fit to their tastes. (Over 19,000 games released on Steam alone in 2025). One thing is clear though: Chasing trends with dev cycles of 4-7 years ain't gonna cut it. By that point that trend is long old hat. And everybody else chasing it as well may have already picked up what was left of all the buzz once you're finally ready to ship yourself. :D
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Repix joined the community
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andrew.lackie joined the community
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Drakonian Team joined the community
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joshuaglennshea joined the community
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Gillian joined the community
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HappyHelix started following Bug: PS5 touchpad stops bringing up ledger
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HappyHelix joined the community
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Idea to improve the Ranger class!
Hi, I have been loving Grounded 2 and have really struggled to enjoy the ranger class as much as I want to. The class struggles with one major thing... PICKING UP ARROWS!! I wanted to submit my idea to improve the system. If anyone agrees please add a comment so it can happen!😃 I think that instead of having arrows as entities that stick into enemies and drop on the ground after a few seconds (allowing retrieval) and consequently flying around the map or getting stuck under the map never to be used again. Another method would be to leave the arrows stuck on the bug (or just keep track of if the creature has been hit by an arrow) and only give the player the arrows back when they loot the creature. This solves the chasing arrow dilemma, as well as adds more preparation time for boss fights to ensure you have brought enough arrows to win. (not just waste time picking up the 20 arrows you brought) I give full permission for this idea to be used. Please add this into the game so we can all be satisfied when we play the ranger class!
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boydkgillespie started following Idea to improve the Ranger class!
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boydkgillespie joined the community
- New to OW2, frustrated by two things...desperate for clarity
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20Columbina06 joined the community
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Since as usual I don't feel like committing to a new game just yet, I keep fiddling with the games I already own. Besides NMS/7 Days, I keep stockpiling resources in Enshrouded, so that one chr. can be the resource-server for other characters. Mostly because I also can't make myself commit to choosing base location spots with other chrs (not to mention even twink-half-replaying the game to do so). I do the same thing in 7 Days. "That's a nice spot, maybe here." "This spot seems even better, maybe here." "Oh wait, that spot over there might be perfect." Repeat 500 times. At least in 7 Days (and to some extent, NMS), you can have 400 bases all over the map if you want, so you can just abandon old locations. Stupid 10 base limit in Enshrouded. But hey, at least I'll have 100k+ of all building blocks in case I ever make up my mind.
- Yesterday
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What You've Done Today...or yesterday...or what you are doing RIGHT THIS MINUTE!!!
Days are getting a little longer, tad warmer, more sun. Meaning I can spend more time on the porch staring into space, vs. in the house, staring into space. The yard is nicer to look at than a wall. Still no call from the docs/hospital re: hubby surgery. They did say it might take a while to get the appointment. I'm guessing mid-late Spring. pfft. :p
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Ukraine Conflict - war continues on
TL;DW - Moscow still believes that it has the right to dictate the laws, alliances, military size and might, language, and every aspect of Ukrainian society without having to pay for a very costly occupation.
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Random video game news... video random news game
I'm hoping that Avowed 2 shows the same growth as Outer Worlds 2, but I am concerned that the improvements don't seem to be increasing sales. Although in retrospect, I'm the target audience for these games, and I still played them on Gamepass instead of paying full price. So I think the business model is more an issue than the quality or marketability of the game.
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POST YOUR SPECS
Avowed actually fared pretty well, and I already finished Outer Worlds 2 on the 3070, but I now have upgraded my GPU. ASRock X570 Phantom Gaming 4 AMD Ryzen 5 3600 G.Skill Ripjaws V - DDR4 - 32 GB INNO3D RTX 5080 X3 OC Crucial MX100 512GB Seagate Barracuda ST4000DM004 - 4 TB Dell U3415W 2 Dualshock 4 gamepads Antec P101 Silent Seasonic CORE GC 650 Obviously I spent too much but hopefully it will serve me well until the next decade.
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Random video game news... video random news game
2 years is a bit far the other way. How many AA level games take two years to make nowadays? I can't actually think of a single one recently. I'd also rather suspect Avowed in particular suffered somewhat from the MS acquisition; suddenly there wasn't pressure on to deliver a game in a way that would keep Obsidian solvent. Average profit margin is almost certainly rather misleading, because most games don't make any money back at all. You have 5 games with identical budgets, one makes double its costs, the other 4 make only 80% back. That's an overall/ average 20% profit over those five games. But only one was a success and made money, four lost it.
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Music: Sharing and Listening - Where words fail, music speaks
- Picture of Your Games the 17th
- Funny Stuff - Analyzing humor is like dissecting a frog. Few people are interested and the frog dies of it
- O.R.C. Cricket
As I understand it, currently (0302) this Cricket does not respawn, which makes it almost impossible to get the corresponding gold card.- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Menace - This is the new game from the developers of Battle Brothers. The demo came out awhile ago and it was not great for me. You are managing a team of Space Marines. The demo threw you into the middle of a campaign and it was just overwhelming and not clear. It is now in EA, and you can play from the start, which is a much easier way to learn the systems. I enjoyed my first mission and it seems like a solid tactical game. So it's worth picking up if you liked BB and want to support the developers.- Random video game news... video random news game
Well, yeah, but Avowed I thought has a bit of "Anthem" syndrome of "is that what have you been working on for 7 years?" There is making a behemoth of a crowdpleaser for 5-7 years, and there is making a 2 years in development game for 7 years with multiple reboots. I know nothing of profit margins, but according to articles 30% is highly unusual, with 20% being more common. As to Avowed - I am a bit surprised as initially I thought the world from Obsidian was that it did about as well critically and commercially as they expected. Perhaps the expectation was for it to have better legs then it did.- Random video game news... video random news game
And exactly because of what you said about the risks in this industry, expecting every single game to have 30% margin is IMHO damaging, as there are only few games which could boast with such a margin in last 6 years. According to Bloomberg, the average profit margin in the video game industry is 17-22%. Over the past six years, Xbox has hit 10-20%. To put that 30% target into more context, Sony's PlayStation division achieved a 16% profit margin in Q1 FY25. Link to mentioned Bloomberg article behind paywall, if anyone owns access to them: https://www.bloomberg.com/news/articles/2025-10-23/microsoft-pushes-xbox-studios-to-hit-higher-profit-margins- POE2 Deadfire Gunner Build
Noticable improvements with the mods thank you.- POE2 Deadfire Gunner Build
You can use the Community Patch (Basic or all of it) right away. The changes it makes are reasonable, unobstrusive and improve the gameplay and balance. Also I nowadays would hate to level up without the unique icons for passive abilities from the CP - because I 'd have to mouseover every passive ability to check which one it actually is. Some few standard icons get reused for a lot in the vanilla game which is a bit annoying imo. I would also highly recommend the Enhanced UI mod (by Spherical), I wouldn't want to play the game without it. It just adds some additional UI bits for more info and tooltips which is really useful without messing with the game mechanics at all.- POE2 Deadfire Gunner Build
Thank you very much ill try the Streetfighter version - By the way is see the Deadfire Community Patch in your Post at the end is it recommended to take the Basic version ? Or do that for a second run ?Sheldock47 started following Salty candy staff- Salty candy staff
Add caramel which would require A tier 3 shovel as Carmel is known to be chewy and then make it so you can turn It into salted caramel and bam salty candy staff - Picture of Your Games the 17th