anathanielh Posted May 10, 2018 Share Posted May 10, 2018 I'm not playing on expert mode and the difficulty indicators are not showing even though I have them set to be enabled. Is there a fix for this? Link to comment Share on other sites More sharing options...
0 aartz Posted May 10, 2018 Share Posted May 10, 2018 Heya everyone, This is actually working as designed. Using the Level Scale feature disables the difficulty skulls. I asked our design team about it, and it's because the skull system relies on quests and monsters having a "difficulty" level set manually for the skulls to pull from. With the level scaling feature enabled these manual entries don't adjust, making the skulls inaccurate. Hope that clears things up. 3 I try my very best. Link to comment Share on other sites More sharing options...
0 Cdiaz Posted May 10, 2018 Share Posted May 10, 2018 Ah understood, This is not a bug and is how the game is intended to be played. Skull indicators have been removed, though I will get in that this is difficult for players to assess. Sincere apologies all! I like big bugs and I cannot lie... Link to comment Share on other sites More sharing options...
0 Cdiaz Posted May 17, 2018 Share Posted May 17, 2018 Hello master guardian, Thanks for the post! We are actively working on the issue for a future fix, so stay tuned Best, -Caleb 1 I like big bugs and I cannot lie... Link to comment Share on other sites More sharing options...
0 Cdiaz Posted May 10, 2018 Share Posted May 10, 2018 Hello anathenielh, Would you be so kind as to add an image of which difficulty you are attempting to see? Thank you! -Caleb 1 I like big bugs and I cannot lie... Link to comment Share on other sites More sharing options...
0 z_liquid Posted May 10, 2018 Share Posted May 10, 2018 I have the same. I can't see the skulls on mobs or quests (1, 2, 3 or 3 red skulls indicating how high level the monster/quest is compared to you). If it helps, I have level scaling set to all, with "Only Scale Upwards" toggled on. At first I thought the game was scaling all fights down to my level anyways, but I found a fight that's definitely very high level for me. 1 Link to comment Share on other sites More sharing options...
0 mrscojangles Posted May 10, 2018 Share Posted May 10, 2018 (edited) I'm guessing they mean the option in the Difficulty setting, for "Enable Difficulty Indicators." Don't seem to be showing for me either. I also have only scale up enabled, like z_liquid, and I've definitely stumbled into some fights where they're a lot higher than me, based on their spell selections, and they were not showing any of the skull icons. Edited May 10, 2018 by mrscojangles 1 Link to comment Share on other sites More sharing options...
0 anathanielh Posted May 10, 2018 Author Share Posted May 10, 2018 (edited) Hello anathenielh, Would you be so kind as to add an image of which difficulty you are attempting to see? Thank you! -Caleb What I want to show are the skulls next to locations and quests that indicate how difficult they are. The area in the screenshot has enemies that I have a literal 0% chance to hit and can potentially one shot my entire party. (Way above me in levels and defenses). The option to show difficulty indicators is enabled so it should show. I'm currently playing on POTD, so might that be the problem? Edited May 10, 2018 by anathanielh Link to comment Share on other sites More sharing options...
0 Kirschkern Posted May 10, 2018 Share Posted May 10, 2018 Got the same problem, neither quests nor enemies show any difficulty skulls. Level scaling critical path only, only scale upwards is on, Veteran difficulty, no expert mode. Link to comment Share on other sites More sharing options...
0 andrewmeneguz@yahoo.com.au Posted May 10, 2018 Share Posted May 10, 2018 Same problem here, level scaling critical path only, only scale upwards is on, Veteran difficulty. Link to comment Share on other sites More sharing options...
0 Sachiki Posted May 10, 2018 Share Posted May 10, 2018 Well i did some testing and it seems as soon as level scaling is turned on no matter what option the skulls are removed ingame. This has to be a bug. Link to comment Share on other sites More sharing options...
0 OlleDenStore Posted May 10, 2018 Share Posted May 10, 2018 The little skulls that are used to indicate quest, area and mob difficulties don't seem to be working with level scaling, all, only up set.There is a thread about it here. 3 Link to comment Share on other sites More sharing options...
0 MoonWolf Posted May 10, 2018 Share Posted May 10, 2018 I'm experiencing this as well, its quite frustrating. Link to comment Share on other sites More sharing options...
0 Tanred Posted May 10, 2018 Share Posted May 10, 2018 I can confirm this bug too. It happens with level scaling option turned on. However, it does not seem to be related to the difficulty mode, because I have this bug both on Veteran and PotD. Link to comment Share on other sites More sharing options...
0 anathanielh Posted May 10, 2018 Author Share Posted May 10, 2018 I also made a thread about this problem yesterday. It’s really troublesome for me because I’m trying PotD for the first time and I’ve run into several islands where my entire party gets wiped in the 1st 5-10 seconds or I can’t hit the enemies and the fight lasts upwards of 10 minutes for 1 guy just autoattacking Link to comment Share on other sites More sharing options...
0 Vastus Posted May 10, 2018 Share Posted May 10, 2018 Can confirm this as well, exploring is quite a bit tougher when you have no idea beforehand if you will get oneshot by high-level spells or not Link to comment Share on other sites More sharing options...
0 algroth Posted May 10, 2018 Share Posted May 10, 2018 Same for me, though I'm playing on Veteran. My Twitch channel: https://www.twitch.tv/alephg Currently playing: Roadwarden Link to comment Share on other sites More sharing options...
0 aweigh0101 Posted May 10, 2018 Share Posted May 10, 2018 Game is better without the skulls. 1 Link to comment Share on other sites More sharing options...
0 Shepard Posted May 10, 2018 Share Posted May 10, 2018 Scaling should be set to NO for skulls to work and show. Link to comment Share on other sites More sharing options...
0 anathanielh Posted May 10, 2018 Author Share Posted May 10, 2018 Heya everyone, This is actually working as designed. Using the Level Scale feature disables the difficulty skulls. I asked our design team about it, and it's because the skull system relies on quests and monsters having a "difficulty" level set manually for the skulls to pull from. With the level scaling feature enabled these manual entries don't adjust, making the skulls inaccurate. Hope that clears things up. Ah, alright then. I'll just restart the game with scaling off. Thanks for the confirmation, friend Link to comment Share on other sites More sharing options...
0 mrscojangles Posted May 10, 2018 Share Posted May 10, 2018 Ah understood, This is not a bug and is how the game is intended to be played. Skull indicators have been removed, though I will get in that this is difficult for players to assess. Sincere apologies all! That makes no sense - how is that the intended behavior? I understand them being turned off if you have full scaling enabled for both scaling up and down, but why are they disabled when only scale up is selected? There is tons of stuff that is massively over leveled for the player and there is no way to gauge it until you get one shot by some enemies that are twice your level. 3 Link to comment Share on other sites More sharing options...
0 Hazmy Posted May 10, 2018 Share Posted May 10, 2018 Ah understood, This is not a bug and is how the game is intended to be played. Skull indicators have been removed, though I will get in that this is difficult for players to assess. Sincere apologies all! That sounds odd. If difficulty indicator is enabled, how is the game thinking level 12 area quest is not difficulty for my level 6? 2 Link to comment Share on other sites More sharing options...
0 voodoosk8 Posted May 10, 2018 Share Posted May 10, 2018 I'm having the same issue. I can understand having the symbols disabled when no *up only* scaling is used, but otherwise it get's confusing. I keep having to note down places so I can revisit them later. 1 Link to comment Share on other sites More sharing options...
0 Aurugorn Posted May 10, 2018 Share Posted May 10, 2018 Was looking for this since I thought it was a bug as well. Heya everyone, This is actually working as designed. Using the Level Scale feature disables the difficulty skulls. I asked our design team about it, and it's because the skull system relies on quests and monsters having a "difficulty" level set manually for the skulls to pull from. With the level scaling feature enabled these manual entries don't adjust, making the skulls inaccurate. Hope that clears things up. How does this work with scaling the Critical Path up? Feels a bit strange that it doesn't show any indicators at all when the option is there. Is it not possible to show skulls for anything but the critical path? If not maybe greying out the option if you pick scaling would make more sense. Link to comment Share on other sites More sharing options...
0 Demnevanni Posted May 10, 2018 Share Posted May 10, 2018 Heya everyone, This is actually working as designed. Using the Level Scale feature disables the difficulty skulls. I asked our design team about it, and it's because the skull system relies on quests and monsters having a "difficulty" level set manually for the skulls to pull from. With the level scaling feature enabled these manual entries don't adjust, making the skulls inaccurate. Hope that clears things up. Makes sense for the "scale both ways" option. But I think for the "only scale up" option, it would be nice to be able to display them anyway. Upscaled encounters wouldn't have skulls, which should make sense because they hopefully shouldn't overshoot you too far, and you could still avoid encounters that are way above your level. 7 Link to comment Share on other sites More sharing options...
0 mrscojangles Posted May 10, 2018 Share Posted May 10, 2018 Heya everyone, This is actually working as designed. Using the Level Scale feature disables the difficulty skulls. I asked our design team about it, and it's because the skull system relies on quests and monsters having a "difficulty" level set manually for the skulls to pull from. With the level scaling feature enabled these manual entries don't adjust, making the skulls inaccurate. Hope that clears things up. I don't understand why it doesn't still function with the only scale up option. If the zone is using its manually set level because its 8 levels higher than me and not scaling up, then shouldn't the game still be able to tell me that the fight is higher level than me? If I'm level 6 and the area is level 14 without scaling, the only scale up option has had 0 impact on it at that point and only would impact it if I'm higher level than the manually set level, at which point the skulls wouldn't be showing anyways because it'd be scaled up to be equal. 2 Link to comment Share on other sites More sharing options...
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anathanielh
I'm not playing on expert mode and the difficulty indicators are not showing even though I have them set to be enabled. Is there a fix for this?
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