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Posted (edited)

 

 

And I guess those who wish to stay away from spoilers should go dark starting from Friday. Streams are incoming:

https://twitter.com/CohhCarnage/status/991802325474988032

Hopefully the spoilers will be easier to avoid than for Infinity War.

 

Wait...

 

Thanos

 

Thaos

 

OH ****

 

A fun fact/comment about supervillain name :p

https://twitter.com/JonasKyratzes/status/962982898356899840

 

rofl

https://photos.google.com/photo/AF1QipPm_y68iksdKINKG21BiJFvp075dkrocGOdmimj

Edited by Sedrefilos
  • Like 3
Posted

A fun fact/comment about supervillain name :p

https://twitter.com/JonasKyratzes/status/962982898356899840

 

As a greek person, 50% of my math teachers were named Thanos or Thanassis, my best friend has the female version of the name :p

  • Like 1

"People fear, not death, but having life taken from them. Many waste the life given to them, occupying themselves with things that do not matter. When the end comes, they say they did not have time enough to spend with loved ones, to fulfill dreams, to go on adventures they only talked about... But why should you fear death if you are happy with the life you have led, if you can look back on everything and say, 'Yes, I am content. It is enough.'" ~Wynne, Dragon age Origins

Posted

 

 

A fun fact/comment about supervillain name :p

https://twitter.com/JonasKyratzes/status/962982898356899840

 

As a greek person, 50% of my math teachers were named Thanos or Thanassis, my best friend has the female version of the name :p

 

:lol:  hahaha it's true, the name is very common.

The English equivalent https://photos.google.com/photo/AF1QipPm_y68iksdKINKG21BiJFvp075dkrocGOdmimj

 

You have that link in a few posts now, but it doesn't go anywhere (404 error).

 

 

 

 

A fun fact/comment about supervillain name :p

https://twitter.com/JonasKyratzes/status/962982898356899840

 

50%

Is this a spoiler?

 

 

No, it's safe. The joke is Thanos is a super common name in Greek, sort of like the name Fred or Ron in the US is pretty common. So it would be like a huge, thundering Titan striding towards our heroes, and they whisper his name.... "Chad..."

  • Like 4
Posted

 

 

 

A fun fact/comment about supervillain name :p

https://twitter.com/JonasKyratzes/status/962982898356899840

 

As a greek person, 50% of my math teachers were named Thanos or Thanassis, my best friend has the female version of the name :p

 

:lol:  hahaha it's true, the name is very common.

The English equivalent https://photos.google.com/photo/AF1QipPm_y68iksdKINKG21BiJFvp075dkrocGOdmimj

 

You have that link in a few posts now, but it doesn't go anywhere (404 error).

 

 

 

 

 

 

 

 

Bummer :/

Posted

 

 

 

A fun fact/comment about supervillain name :p

https://twitter.com/JonasKyratzes/status/962982898356899840

 

As a greek person, 50% of my math teachers were named Thanos or Thanassis, my best friend has the female version of the name :p

 

:lol:  hahaha it's true, the name is very common.

The English equivalent https://photos.google.com/photo/AF1QipPm_y68iksdKINKG21BiJFvp075dkrocGOdmimj

 

You have that link in a few posts now, but it doesn't go anywhere (404 error).

 

 

 

 

A fun fact/comment about supervillain name :p

https://twitter.com/JonasKyratzes/status/962982898356899840

 

50%

Is this a spoiler?

 

 

No, it's safe. The joke is Thanos is a super common name in Greek, sort of like the name Fred or Ron in the US is pretty common. So it would be like a huge, thundering Titan striding towards our heroes, and they whisper his name.... "Chad..."

 

 

... if "Chad" were a shortened form of "Deathless"... as "Thanos" is of "Athanasios". 

Posted

Some Reddit stuff Josh answered 

The big info in there:

 

 

 

Q:  some of the big problems are on the system level - like changing damage modifiers from stacking arithmetically to multiplicatively, which is what blows out the BW/A.

 

Josh:  This is true and was not by design. It does make a huge difference and is something I'm going to be looking into personally.

  • Like 4
Posted

 

Some Reddit stuff Josh answered 

The big info in there:

 

 

 

Q:  some of the big problems are on the system level - like changing damage modifiers from stacking arithmetically to multiplicatively, which is what blows out the BW/A.

 

Josh:  This is true and was not by design. It does make a huge difference and is something I'm going to be looking into personally.

 

is a few days from release and now this is getting a looksee?

 

better late than never.  perhaps the sa crowd didn't mention such enough 'cause were a frequent topic on the obsidian boards.

 

HA! Good Fun!

  • Like 1

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

I agree.

 

If only one employee of Obsidian watched this forum they must have stumbled over this topic a dozen times.

 

Also BAdler answered a question of MaxQuest during beta1, explaining this behavior. So he def. knew.

  • Like 3

Deadfire Community Patch: Nexus Mods

Posted

 

Some Reddit stuff Josh answered 

The big info in there:

 

 

 

Q:  some of the big problems are on the system level - like changing damage modifiers from stacking arithmetically to multiplicatively, which is what blows out the BW/A.

 

Josh:  This is true and was not by design. It does make a huge difference and is something I'm going to be looking into personally.

 

 

How can it not be by design?  It's by definition 'by design' because they designed it.

 

Makes no bloody sense.

Posted
  • Like 2

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

 

 

Some Reddit stuff Josh answered 

The big info in there:

 

 

 

Q:  some of the big problems are on the system level - like changing damage modifiers from stacking arithmetically to multiplicatively, which is what blows out the BW/A.

 

Josh:  This is true and was not by design. It does make a huge difference and is something I'm going to be looking into personally.

 

 

How can it not be by design?  It's by definition 'by design' because they designed it.

 

 

Or it's a bug.

What damage modifiers were changed to multiplicative? I know Might was, anything else?

Anyway, stopping Might from being a god stat sounds good.

Vancian =/= per rest.

Posted (edited)

Pretty much everything is multiplicative though, it's not "oh whoops one thing is multi and shouldn't be"

 

Sounds like they just accidentally wiffed the entire balance progression in the beta at a certain point then bedded it down for release.  The armor setup shouldn't be naked vs paladin multiclass stacking DR to the eyeballs like it is now.  

 

What'll happen is the same as in PoE1, 2.0 patches will change everything and invalidate old builds in 9 months, until then the power of multiplication stacking will make, shockingly, an unbalanced Josh Sawyer RPG.

Edited by Urthor
Posted

All dmg modifiers that work with % are in one group that uses the weapon base damage as... well, base. Only MIG is in another group of modifiers that uses the whole dmg (except lash and attached DoTs) as base. Simply put: all stuff like Sneak Attack, crit damage, overpenetration, Backstab and so on get calculated with the weapon base damage and then "added" - and then comes Lord Might and multiplies it all.

  • Like 2

Deadfire Community Patch: Nexus Mods

Posted

Thank you guys for your answers.

I just remembered one more thing: graze. If nothing has changed it is multi instead of additive as it was in PoE1.

Vancian =/= per rest.

Posted (edited)

No, it also was additive in PoE and still is (kind of - the math was changed a bit and works in "steps" now and whatnot - but basically it's still additive). Same as crit damage.

Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

Posted (edited)

Another thing Josh might look into "personally": Bonuses of Power Level like increased duration and healing are also multiplicative. I think that's ok - but I don't know if this was done by design or by accident as well...?

Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

Posted

Another thing Josh might look into "personally": Bonuses of Power Level like increased duration and healing are also multiplicative. I think that's ok - but I don't know if this was done by design or by accident as well...?

 

I would wish the PL being multiplicative would remain.  I think might needs to be additive, and maybe adjusted if it becomes too weak after that.  However, I am fine with PL being multiplicative simply because A)  You can adjust resistances, pen, etc via level to compensate, and B) it being Multiplicative makes using Empower to add back a few Source points vs use a big bomb of an ability a somewhat difficult decision.  Do you want a few extra abilities, or do you want to hail Mary that last FoD in your pocket?  If they diminish PL's then I suspect using Empower on yourself to gain back points will be the most desired way to go.  Maybe I'm wrong, though.

Posted

Yes, as I said: I'm ok with PL giving multiplicative bonuses. Usually they are lower and their increase is less steep than MIG's. And there are no abilites where you just get huge amounts of it (except for Livegiver with they +5 when shifted - which is kind of cool though in this case because you also get a -5 after shifting). 

  • Like 1

Deadfire Community Patch: Nexus Mods

Posted

No, it also was additive in PoE and still is (kind of - the math was changed a bit and works in "steps" now and whatnot - but basically it's still additive). Same as crit damage.

 

It must have changed during beta

 

 

Graze is multiplicative while crit is additive.

Graze is - 50% while crit is +25%.

Crit increases PEN while graze does not lower it (or does it?).

That's pretty accurate. And yes, graze does not lower PEN.

 

or there are different definitions of 'additive' and 'multiplicative' in use.

Vancian =/= per rest.

Posted

All dmg modifiers that work with % are in one group that uses the weapon base damage as... well, base. Only MIG is in another group of modifiers that uses the whole dmg (except lash and attached DoTs) as base. Simply put: all stuff like Sneak Attack, crit damage, overpenetration, Backstab and so on get calculated with the weapon base damage and then "added" - and then comes Lord Might and multiplies it all.

 

So the new formula is:

final damage =  ( base damage * ( 1 + sum of all modifiers )) * might bonus

 

If the modifier is a bonus we have: sneak attack is a bonus = 50%, that means the modifier is 0.5

If the modifier is a penalty we have: graze penalty = 50%, that means the modifier = 1 - 1/value = 1 - 1/0.5 = -1

 

For the last step I am not sure. It is one of the two following things:

- If (1 + sum of all modifiers) is positive, we use this value. If it is negative we use 1 - 1/(1+sum of all modifiers)

- If ( sum of all modifiers ) is positive, we use this value. If it is negative we use 1 - 1/sum of all modifiers

 

I guess its the first option ( inversion if 1+sum of all midifiers is negative) because in the second option we would never have a damage penalty and the damage done would always be above base damage. But in the first option the damage can get extremely low if (1+sum) is positive but very small. In this case an increased penalty would raise the damage because now the number is negative and gets inverted.

 

Can somebody please explain this. Both things make no sense. Either you have never a penalty or you are in a position where an increased penalty can give a damage bonus.

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