dukeisaac Posted May 25, 2017 Posted May 25, 2017 (edited) Looks like the Chanter + Barbarian multiclass combo will be called Howler: https://twitter.com/jesawyer/status/867574277083721729 Sawyer also mentions that one of the barbarian subclasses is named corpse-eater... also something about needing sufficient supplies on your ship or your cannibal crewmembers will go wild... (https://twitter.com/jesawyer/status/867465172339703808) Fampyrs! At least that's what I'm thinking. Would be a fun thing to play an entire party of undead. My priest of Berath wont like that... no no she wont! Edited May 25, 2017 by dukeisaac
smjjames Posted May 25, 2017 Posted May 25, 2017 You can always do that in a separate play session from your priest of berath character.
rjshae Posted May 25, 2017 Posted May 25, 2017 Looks like the Chanter + Barbarian multiclass combo will be called Howler: https://twitter.com/jesawyer/status/867574277083721729 Sawyer also mentions that one of the barbarian subclasses is named corpse-eater... also something about needing sufficient supplies on your ship or your cannibal crewmembers will go wild... (https://twitter.com/jesawyer/status/867465172339703808) Edit : Just realised this was already mentioned in another thread. Please ignore my less than useful post Head bangers... 1 "It has just been discovered that research causes cancer in rats."
dukeisaac Posted May 25, 2017 Posted May 25, 2017 (edited) You can always do that in a separate play session from your priest of berath character. I know, I was just kidding... I like the direction POE 2 is taking Edited May 25, 2017 by dukeisaac
Night Stalker Posted May 26, 2017 Posted May 26, 2017 (edited) WIP spell effects: https://twitter.com/jesawyer/status/868206238554836992 Edited May 26, 2017 by Night Stalker 4
smjjames Posted May 26, 2017 Posted May 26, 2017 (edited) WIP spell effects: https://twitter.com/jesawyer/status/868206238554836992 Some Aloth payback on Pallegina there (reference to an earlier vid of Pallegina trying to poke Aloth with spirit blades), heh. Whatever that blobby enemy is, the devs certainly like using it in that testing sandbox room that we've seen them use. Also, direct link to the instagram entry: https://www.instagram.com/p/BUkcNsrliey/?taken-by=jesawyer1975 Edited May 26, 2017 by smjjames 1
injurai Posted May 26, 2017 Posted May 26, 2017 WIP spell effects: https://twitter.com/jesawyer/status/868206238554836992 Someone at the office give the particle programmers a hug for me. 7
draego Posted June 1, 2017 Posted June 1, 2017 This was fun read https://jesawyer.tumblr.com/post/161302725596/balance-in-single-player-crpgs#notes. prob should get its own post 4
Sonntam Posted June 1, 2017 Posted June 1, 2017 Yeah, I thought it was interesting too. The part about IWD especially struck me as true. For me many of the DnD games are completely impenetrable, combat is frustrating and impossible, because I do not understand its principles. I do not know when I make a right decision or wrong one. It's not a learning curve, it's a learning wall. You either brought tools to climb it or you stay right there and can't move on. And I think a lot of Josh Sawyers love for balancing stems from the fact that he likes challenging gameplay and wants to provide that to players. If you do not fix balancing errors, you can't make a challenge for the people who know the rules in and out. 2
JerekKruger Posted June 1, 2017 Posted June 1, 2017 WIP spell effects: https://twitter.com/jesawyer/status/868206238554836992 I think this pretty much settles my decision to role a Wizard for my first play through. The spell effects are just gorgeous.
AndreaColombo Posted June 1, 2017 Author Posted June 1, 2017 Oddball crazy thing: https://twitter.com/jesawyer/status/870348681811181568 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
dukeisaac Posted June 1, 2017 Posted June 1, 2017 Oddball crazy thing: https://twitter.com/jesawyer/status/870348681811181568 Why do I have a feeling its a polpovir?
smjjames Posted June 1, 2017 Posted June 1, 2017 Oddball crazy thing: https://twitter.com/jesawyer/status/870348681811181568 Why do I have a feeling its a polpovir? Well, the ingame description of their mouth sounds a heck of a lot like that of a shark, or maybe a deep sea fish (which seems to be the original inspiration), so, I can see them deciding to go with a hammerhead shark style head to further emphasize the sheer strangeness of it. 1
ShadySands Posted June 2, 2017 Posted June 2, 2017 2 dollars on wereshark 1 Free games updated 3/4/21
smjjames Posted June 2, 2017 Posted June 2, 2017 2 dollars on wereshark A shark spiritform druid would be awesome, and totally in keeping with the fact that this is an archipelago.
injurai Posted June 2, 2017 Posted June 2, 2017 I have a slight hunch that we probably won't be spending an inordinate amount of time in knee high water... But I've been wrong before. 2
Katarack21 Posted June 2, 2017 Posted June 2, 2017 I have a slight hunch that we probably won't be spending an inordinate amount of time in knee high water... But I've been wrong before. All I'm saying is, they came up with a wading animation for a reason. 3
Boeroer Posted June 2, 2017 Posted June 2, 2017 It doesn't look like a Polpovir at all if I look at the ingame description: It looks as if some blue-footed, soft-tissued something stepped on a marble. Ouch - we all know how much this hurts. Only thing worse is to kneel down right onto a lego brick. Deadfire Community Patch: Nexus Mods
JerekKruger Posted June 2, 2017 Posted June 2, 2017 I have a slight hunch that we probably won't be spending an inordinate amount of time in knee high water... Given the floating corpses and (I seem to recall) wading through thick sand, I think knee high water might be something we do from time to time. I think we're very unlikely to actually swim though. 1
Wormerine Posted June 2, 2017 Posted June 2, 2017 Yeah, I thought it was interesting too. The part about IWD especially struck me as true. For me many of the DnD games are completely impenetrable, combat is frustrating and impossible, because I do not understand its principles. I do not know when I make a right decision or wrong one. It's not a learning curve, it's a learning wall. You either brought tools to climb it or you stay right there and can't move on. And I think a lot of Josh Sawyers love for balancing stems from the fact that he likes challenging gameplay and wants to provide that to players. If you do not fix balancing errors, you can't make a challenge for the people who know the rules in and out. As someone who never play tabletop D&D game, I can agree with Josh. I remember having to restart games after couple hours as I would find out that my character just wouldn't work. It happened even in Baldur's Gate 2 (1st one I played) which all things considering was quite a cakewalk. 4
smjjames Posted June 2, 2017 Posted June 2, 2017 (edited) I have a slight hunch that we probably won't be spending an inordinate amount of time in knee high water... Given the floating corpses and (I seem to recall) wading through thick sand, I think knee high water might be something we do from time to time. I think we're very unlikely to actually swim though. A shark spiritfiorm would still be awesome, regardless if it's literally a fish out of water. That said, I agree that it's very unlikely we'll actually swim or even submerge entirely. All of the situations that involved swimming in PoE1 were dealt with using CYOAs. I do recall one of the Fig updates showcasing wading through sand as an example of environmental factors that would affect combat. For the floating corpse thing, it seemed much deeper than knee deep, more like chest deep water, unless that's just how the animation starts. And injurai has a point that all we have is a crop of what looks like part of a hammerhead shark shaped head, or per boeroer, a soft tissued something stepping on a marble. editwhiletyping: I don't know if anybody else has noticed, but look closely at it and you'll notice that theres the pixel grid of a visual media editing program. So, this isn't a 3D model (though whoever did it, did a good job of giving the appearance of 3D), it's most likely a piece of concept art. Edited June 2, 2017 by smjjames 1
dukeisaac Posted June 2, 2017 Posted June 2, 2017 It doesn't look like a Polpovir at all if I look at the ingame description: It looks as if some blue-footed, soft-tissued something stepped on a marble. Ouch - we all know how much this hurts. Only thing worse is to kneel down right onto a lego brick. For some reason, I remembered something about a hammerhead shark look on the polpovir... Thanks for clearing that up!
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