rjshae Posted April 25, 2017 Posted April 25, 2017 (edited) They could just as easily provide a talent that flips the magic Attribute dependencies for damage and AoE; a high Int, low Mig caster can cast a tiny but intense fireball. Physical damage, of course, would stay with Mig. Edited April 25, 2017 by rjshae "It has just been discovered that research causes cancer in rats."
dukeisaac Posted April 25, 2017 Posted April 25, 2017 Might haters hit Tumblr https://jesawyer.tumblr.com/post/159985014186/what-do-you-think-about-having-two-sub-attributes That was a pretty solid explanation from J Saw I feel. Huum, I like that, J Saw. It dehumanizes him
Messier-31 Posted April 26, 2017 Posted April 26, 2017 Might haters hit Tumblr https://jesawyer.tumblr.com/post/159985014186/what-do-you-think-about-having-two-sub-attributes Checkmate. It would be of small avail to talk of magic in the air...
Katarack21 Posted April 26, 2017 Posted April 26, 2017 I do sure hope he walked into a bunch of writers offices and was like, "Look here, these ****ers have been bitching about might since you **** ****ed up the scripted interactions in the first game. I another wizard is forced to bend iron bars with his "might", it's bread and water for a week!" 3
Lord_Mord Posted April 26, 2017 Posted April 26, 2017 Leave those poor writers alone. It's not as easy as just including a conditional: If might and fighter – Beat the guy to death. If might and wizard – Burn the guy to death. What if I want to beat the guy to death with my muscle wizard? --- We're all doomed
Katarack21 Posted April 26, 2017 Posted April 26, 2017 Leave those poor writers alone. It's not as easy as just including a conditional: If might and fighter – Beat the guy to death. If might and wizard – Burn the guy to death. What if I want to beat the guy to death with my muscle wizard? It *is* as simple as including both "burn to death" and "beat to death" options and just letting the player choose the one that fits their character, however! After all, I can have the guy with 8 Might try to bend those bars, can't I? Why can't I have the guy with no magic try to cast a spell?
Sedrefilos Posted April 26, 2017 Posted April 26, 2017 Why can't I have the guy with no magic try to cast a spell? OK, this can be the ultimate troll design! Have all spells available for all characters and let them try cast them only to fizzle and gain a "red head" debuff
rjshae Posted April 26, 2017 Posted April 26, 2017 Well... 1 "It has just been discovered that research causes cancer in rats."
Gfted1 Posted April 26, 2017 Posted April 26, 2017 Cant anyone cast from Scrolls? 1 "I'm your biggest fan, Ill follow you until you love me, Papa"
rjshae Posted April 26, 2017 Posted April 26, 2017 Beefy Wizards would make the ultimate bullies. Possibly that's why some people don't like the concept? "It has just been discovered that research causes cancer in rats."
Amentep Posted April 26, 2017 Posted April 26, 2017 Leave those poor writers alone. It's not as easy as just including a conditional: If might and fighter – Beat the guy to death. If might and wizard – Burn the guy to death. What if I want to beat the guy to death with my muscle wizard? It *is* as simple as including both "burn to death" and "beat to death" options and just letting the player choose the one that fits their character, however! After all, I can have the guy with 8 Might try to bend those bars, can't I? Why can't I have the guy with no magic try to cast a spell? Cant anyone cast from Scrolls? It is based on your lore isn't it? That said, I'd imagine that a [might] [lore] [scroll-in-inventory] check is getting a bit silly. "Pardon me while I pull this scroll out, so that I may surprise you with a mighty burn". I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Gfted1 Posted April 26, 2017 Posted April 26, 2017 It is based on your lore isn't it? That said, I'd imagine that a [might] [lore] [scroll-in-inventory] check is getting a bit silly. "Pardon me while I pull this scroll out, so that I may surprise you with a mighty burn". https://www.youtube.com/watch?v=EYlDbv7MqE8 1 "I'm your biggest fan, Ill follow you until you love me, Papa"
Baltic Posted April 26, 2017 Posted April 26, 2017 (edited) To be fair as soon as you start including magic in conversation checks it does get a little weird. I mean, why can't a Level 1 Might 3 wizard or druid intimidate anyone? They can still summon fire, lightning and the like to their hands. Edited April 26, 2017 by Baltic
Katarack21 Posted April 26, 2017 Posted April 26, 2017 Why can't I have the guy with no magic try to cast a spell? OK, this can be the ultimate troll design! Have all spells available for all characters and let them try cast them only to fizzle and gain a "red head" debuff Yes! Because players can't be trusted to understand that their fighter/rogue/barbarian can't cast, so you should totally expect that everybody will be totally fooled and will constantly be unaware of who to pick to cast a spell! It'll be HILARIOUS!
Baltic Posted April 26, 2017 Posted April 26, 2017 (edited) Well technically, if we're going lorewise, fighters, rogues etc. can cast spells. Edited April 26, 2017 by Baltic
PK htiw klaw eriF Posted April 26, 2017 Posted April 26, 2017 They should move away from attribute checks and more towards skill and class/ability checks. 5 "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
Katarack21 Posted April 26, 2017 Posted April 26, 2017 Well technically, if we're going lorewise, fighters, rogues etc. can cast spells. From scrolls, yes. And they can use their soul-power to do strikes, but they can't cast actual spells from their own power, because they don't have the training to know how to do so.
Baltic Posted April 26, 2017 Posted April 26, 2017 True, but that also restricts offering magical alternatives to Might checks.
Amentep Posted April 26, 2017 Posted April 26, 2017 Now I've got an image in my head like those movies where everyone stands in a circle holding a gun on one another, only with people holding magical scrolls. "Put the scroll down!" "You put YOUR scroll down!" "Nobody move or I'm reading this scroll...and I'm a trained speed reader!" "On the count of three, lets all put our scrolls down and talk this over like mature adults." "Dangnabit Jethro, you can't dual wield scrolls, you just look stupid, you can't read either one and you're not covering anybody..." etc. 9 I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Fenixp Posted April 26, 2017 Posted April 26, 2017 "Dangnabit Jethro, you can't dual wield scrolls, you just look stupid, you can't read either one and you're not covering anybody..." https://www.youtube.com/watch?v=RzZAtrw_XDI 3
rjshae Posted April 26, 2017 Posted April 26, 2017 They should move away from attribute checks and more towards skill and class/ability checks. They should use whatever makes the most sense for the circumstances. 3 "It has just been discovered that research causes cancer in rats."
Kadayko Posted April 30, 2017 Posted April 30, 2017 The only thing about the whole might thing that was strange was that it was kinda treated like strength in the interactions, so my Wizard for whom I pumped might through the roof, so that those fireball really hurt, could also lift very heavy stuff, push down walls etc with his bare hands.
tinysalamander Posted April 30, 2017 Posted April 30, 2017 The only thing about the whole might thing that was strange was that it was kinda treated like strength in the interactions, so my Wizard for whom I pumped might through the roof, so that those fireball really hurt, could also lift very heavy stuff, push down walls etc with his bare hands. You channel all your fireball rage into fists. Also helps with not killing everyone else around you Pillars of Bugothas
1varangian Posted October 8, 2017 Posted October 8, 2017 Have the devs made any statements about the attribute system? Or will it remain like PoE 1?
MortyTheGobbo Posted October 8, 2017 Posted October 8, 2017 Josh answered someone's question on Tumblr about why they won't split Might into physical and non-physical strength, so I'm assuming the spread will remain overall the same. Their exact effects might change. In fact, I certainly hope they do, since in Pillars they're not quite balanced with one another.
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