Keyrock Posted May 15, 2014 Posted May 15, 2014 Darkspawn are easily some of the least imaginative enemies ever devised. They're basically copy & paste orcs and goblins, without being remotely as interesting as orcs or goblins. At least with orcs and goblins there is potential for inter-tribe relations and intrigue and they have motivation beyond just "must kill everybody". Darkspawn are just a blanket copout enemy that mindlessly kill everyone for no purpose other than to kill everyone. With no semblance of personality and no complex motivation whatsoever they're set up as mindless pincushions for you to stab guilt-free. RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks
Volourn Posted May 15, 2014 Posted May 15, 2014 "They're basically copy & paste orcs and goblins, without being remotely as interesting as orcs or goblins. At least with orcs and goblins there is potential for inter-tribe relations and intrigue and they have motivation beyond just "must kill everybody"." No. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Zoraptor Posted May 15, 2014 Posted May 15, 2014 They were better in Awakenings, certainly, though better than the darkspawn in Origins ain't saying anything at all. As for whether that thread will be picked up, it seems unlikely given DAI's focus on demons, but who knows. Well, alanschu I guess... Apart from Awakenings they were utterly generic Tolkienesque cliches though, right down to human/ dwarf -> hurlock/ genlock mirroring elf/ ent -> orc/ troll direct from Tolkien himself. They did their job as mooks to the slaughter but that's about the best that can be said of them. 2
Volourn Posted May 15, 2014 Posted May 15, 2014 "Apart from Awakenings they were utterly generic Tolkienesque cliches though, right down to human/ dwarf -> hurlock/ genlock mirroring elf/ ent -> orc/ troll direct from Tolkien himself. They did their job as mooks to the slaughter but that's about the best that can be said of them." I disagree with this false ignorant assessment. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Humanoid Posted May 15, 2014 Posted May 15, 2014 It's giving them too much credit. They're just zombies. Tall zombies and short zombies. 1 L I E S T R O N GL I V E W R O N G
Volourn Posted May 15, 2014 Posted May 15, 2014 Man, you guys are so repetive that I have to be as well. You are wrong just like the otherrs. Zombies (stereotypical ones) aren't known for intelligence which the darkspawn do have. Any more jokers need to make up obviously bogus stuff that i can smack down? I have no time issues. I have at least 50 years barring an unseen event to do this. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Bos_hybrid Posted May 15, 2014 Posted May 15, 2014 Darkspawn are easily some of the least imaginative enemies ever devised. They're basically copy & paste orcs and goblins, without being remotely as interesting as orcs or goblins. At least with orcs and goblins there is potential for inter-tribe relations and intrigue and they have motivation beyond just "must kill everybody". Darkspawn are just a blanket copout enemy that mindlessly kill everyone for no purpose other than to kill everyone. With no semblance of personality and no complex motivation whatsoever they're set up as mindless pincushions for you to stab guilt-free. DA:O and DA2 darkspawn weren't very interesting. However in Awakenings it showed they could be, the Architect was one of bioware's best antagonists. To be honest I was hoping DA3 might have one as a companion, to flesh them out some more, but I guess they weren't pretty enough to make the cut. Or bio didn't want to deal with the inevitable, why can't we romance them. Most creatures/races aren't inherently interesting. It's how they are portrayed that makes them interesting(visual/writing). If going forward bio goes DA:A route they'll be interesting, if the keep them as the mindless killing drones of old gods, not so much. 1
Bester Posted May 15, 2014 Posted May 15, 2014 "You are wrong just like the otherrs." No. IE Mod for Pillars of Eternity: link
Humanoid Posted May 15, 2014 Posted May 15, 2014 While I was not able to detect intelligence in the AI routines of the darkspawn, I do admit I found none in any of the other enemies either. So I guess they're all zombies, just that some are uglier than others. L I E S T R O N GL I V E W R O N G
Meshugger Posted May 15, 2014 Posted May 15, 2014 (edited) The darkspawn could've been much more interesting if the were more menacing and chaotic. Like a metaphysical manifestation of a uncontrolled torrent of death. They should've risen out of the ground in camp and killing one of the party members while resting. They should've erupted in the central square in the capital (derelith? Dematith? whatever) by the millions and killed everyone. Point being, you should've been in constant fear of them attacking and no place should've felt 'safe', except for a very few sanctuaries here and there. Their existence should've been more mysterious with no one knowing where they come from or why they even exist to begin with. My 2c. Edited May 15, 2014 by Meshugger "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
TheChris92 Posted May 15, 2014 Posted May 15, 2014 The talking Darkspawn were comical and silly -- Everything that seemed intimidating or grotesque about them died as soon as they started talking like the muppets from Sesame Street.
Keyrock Posted May 15, 2014 Posted May 15, 2014 I'm taking this to the DA:I thread to halt the derailment. RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks
Meshugger Posted May 15, 2014 Posted May 15, 2014 This wasn't? Whoops.... "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
Amentep Posted May 15, 2014 Posted May 15, 2014 (edited) Glad this thread turned me on to Bound by Flame. Wouldn't have known about it otherwise. Edited May 15, 2014 by Amentep 1 I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Sarex Posted May 15, 2014 Posted May 15, 2014 6 "because they filled mommy with enough mythic power to become a demi-god" - KP
Keyrock Posted May 15, 2014 Posted May 15, 2014 (edited) The Mario Kart 8 reviews are coming in and everybody is raving about the game. My urge to buy a Wii U continues to rise. If (when) Nintendo puts out a proper Metroid, I will likely break down and buy one. Me, mister hasn't bought a (home) console since 2001 (PS2), will buy your freakin' console if you just give me a proper Metroid. You hear that Nintendo (I'm sure they don't)? I will buy your freakin' system if you give me a proper Metroid. All I want is a proper freakin' Metroid. Gimme the damn Metroid already, Nintendo! Edited May 15, 2014 by Keyrock RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks
Keyrock Posted May 15, 2014 Posted May 15, 2014 (edited) So, it turns out that Interceptor and 3D Realms are not making a Duke Nukem game after all. Instead, they're making Bombshell, starring a scantily clad woman with a robotic arm who is in no way, shape, or form a female Duke Nukem (why would you even consider such a thing?). The game looks to be a top-down/isometric shooter, in the vein of Shadowgrounds. http://www.youtube.com/watch?v=UjsyXnqHOhA http://www.destructoid.com/interceptor-entertainment-forgoes-duke-nukem-for-femme-fatale-bombshell-274875.phtml Always bet on Duke Bombshell? Edited May 15, 2014 by Keyrock 2 RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks
Gfted1 Posted May 15, 2014 Posted May 15, 2014 Needs more jiggle. Inb4 crocodile tears. 4 "I'm your biggest fan, Ill follow you until you love me, Papa"
Keyrock Posted May 15, 2014 Posted May 15, 2014 Needs more jiggle. Inb4 crocodile tears. Hopefully that trailer only represents alpha status. They should get together Team Ninja and license their boob physics technology from Dead or Alive for this game. 2 RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks
Amentep Posted May 15, 2014 Posted May 15, 2014 So, it turns out that Interceptor and 3D Realms are not making a Duke Nukem game after all. Instead, they're making Bombshell, starring a scantily clad woman with a robotic arm who is in no way, shape, or form a female Duke Nukem (why would you even consider such a thing?). The game looks to be a top-down/isometric shooter, in the vein of Shadowgrounds. Theory: The mechanical arm tends to get very hot, thus explaining why only the leg furthest away from it is fully covered. 1 I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Keyrock Posted May 15, 2014 Posted May 15, 2014 So, it turns out that Interceptor and 3D Realms are not making a Duke Nukem game after all. Instead, they're making Bombshell, starring a scantily clad woman with a robotic arm who is in no way, shape, or form a female Duke Nukem (why would you even consider such a thing?). The game looks to be a top-down/isometric shooter, in the vein of Shadowgrounds. Theory: The mechanical arm tends to get very hot, thus explaining why only the leg furthest away from it is fully covered. Wouldn't you want the leg on the same side of the body as the arm to be covered to prevent possible accidental burns? RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks
Amentep Posted May 15, 2014 Posted May 15, 2014 They were probably both covered before, but she's used to the arm now and doesn't hit her leg or torso as much with it so is willing to risk it. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
HoonDing Posted May 15, 2014 Posted May 15, 2014 At least she's wearing functional looking armour. The ending of the words is ALMSIVI.
Sarex Posted May 15, 2014 Posted May 15, 2014 http://www.pcgamer.com/2014/05/15/far-cry-4-announced-is-set-in-the-himalayas-will-be-out-this-november/ In other news, the Division is delayed to 2015. "because they filled mommy with enough mythic power to become a demi-god" - KP
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