hideo kuze Posted October 11, 2012 Posted October 11, 2012 (edited) Suppose you get to choose what stretch goals are to be used for the 2.9, 3.0 and 3.1 marks. What would you want to see? Try to keep them in the same magnitude as previous goals (ie: don't ask for a bunchload of features), but feel free to go wild. For reference: 6 races (human, dwarf, elf, ?, ?, godlike race) 9 classes (fighters, priests, rogues, wizards, rangers, monks, druids, barbarians, ciphers) 8 companions +2 classes (makes a total of 11 classes) + awesomeness For me, it would be: $2.9 million: another companion and even more artwork (backgrounds for narrations, portraits, and item sketches -- in the vein of the dwarf ranger and the latest wallpaper) $3.0 million: another companion and modding toolkit (in reality I wanted a TB mode, but that is not going to happen) $3.1 million: better music and bigger world (inclusion of live music for where it can shine; more C&C for crazier things) Edited October 11, 2012 by hideo kuze 1 PoE: Cast your vote on: Stretch Goals | Game Maturity | Party Creation | Level Scaling | World Map Interface | Magic System | Replayability and Choices | Quest Solving | Romances | Multiplayer | Art StyleProduction Beard at 4 million? Yes or No?Discuss: Time based mechanics | Narrated sequences | Weapon and armor design | Breaking from current molds | Different XP pools for combat and non-combat skills | Mounts and Combat | Races to be included (4th and 5th) PoE II: the party was already over when I arrived
NateOwns Posted October 11, 2012 Posted October 11, 2012 I want them to skip 2.9 for a mod toolkit at 3. Can't wait for Project Eternity!!!!
nikolokolus Posted October 11, 2012 Posted October 11, 2012 I don't think promising a modding toolkit is going to be in the stars right now. It sounds like they still aren't completely sure how assets are going to be bundled with the Unity engine.
Sensuki Posted October 11, 2012 Posted October 11, 2012 3 Million will be a Player Stronghold like Crossroad keep I hope there's a music one and maybe an extra race or something.
Shades Posted October 11, 2012 Posted October 11, 2012 I wouldn't mind another companion or two, but I realize that such things end up being a lot more work. (Dialogue with PC, reactions, banters etc... ) ... Didn't they mention a giant marshmallow that eats people (paladins?). ... Nope, my mind is refusing to come up with anything else.
Superdeluxe Posted October 11, 2012 Posted October 11, 2012 2.9 - new large area (continent/ really detailed super city). With appropriate lore/new race /. Known composer (Morgan/hoenigs/zaur) 3.0 - new seafaring culture/lore/race/ player boat/. Known portrait designer (sweet etc) 3.1 - well known designer to create major story arc (knowles)/ plane lands w/ lore Add on/rewards: Production blogs Documentary Figurines Pnp rules based on new IP ~Seattle Supersonic of the Obsidian Order~ Chris Hansen is the Savior of Seattle
eimatshya Posted October 11, 2012 Posted October 11, 2012 Upgradeable stronghold like Crossroad Keep is the one I'd like to see as a stretch goal. Beyond that... maybe additional races? More funding for music would be nice too, I suppose. So, something like: 2.9 - Additional race 3.0 - Enhanced musical score 3.1 - Crossroad Keep/Suikoden style stronghold Overall, I just want more C&C, but they've said that each stretch goal nets a general expansion to all elements of the game, so I guess greater reactivity is tacitly included with each stretch goal.
Superdeluxe Posted October 11, 2012 Posted October 11, 2012 Some of these stretch goals won't really inspire that final Zerg rush. They seem to be hyping big announcements ~Seattle Supersonic of the Obsidian Order~ Chris Hansen is the Savior of Seattle
Aeristal Posted October 11, 2012 Posted October 11, 2012 I'll just move my thoughts from what i want for 2.7 to start at 2.9 but it makes no real difference. 2.7 -> 2.9 Million - House Content Upgrade -- Creation of Fort --> Castle --> Palace blah blah -- Immigration of Town folk and creation of village --> City --- Random NPC encounters that can increase your cities population -- Semi-custom creation and placement of buildings for the city? Zoning and the like. -- Added Quest lines for city, fame, citizens and what not. 2.8 -> 3.0 Million - Increase Skill, Spell, Action, Feat interaction think Magicka - Mounts and Mounted Combat (in open spaces) - Sentient weapons like Lilarcor and Enserric - Smithing? Increased Item count or added variablilty in items..Borderlands + Skyrim? 2.9 -> 3.1 Million -"The making of" Video - Full Musical Orchestral score - Additional Talents for Voice and Story 3 -> 3.2 million - Island Content / Oceanic Content --New Companion --New Nation / Region / Faction --New Ocean creatures / intellectual water species --Ocean Vessels ---Isometric Fishing? LoL 3.5 Million --Double the core content. ---Regions, Quests, Companions, Storylines If all else fails, add content.
bronzepoem Posted October 11, 2012 Posted October 11, 2012 $2.9 million: another companion and another race $3.0 million: upgrade player house to stronghold,Chinese translation added $3.1 million: New region, faction deeper storyline, modding toolkit Her mind is Tiffany-twisted, She got the Mercedes Benz She's got a lot of pretty, pretty boys, that she calls friends How they dance in the courtyard, sweet summer sweat. Some dance to remember, some dance to forget
Volourn Posted October 11, 2012 Posted October 11, 2012 4mil - Hire Volourn. That would get donations coming in. Trust me on this. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Adam Brennecke Posted October 11, 2012 Posted October 11, 2012 4mil - Hire Volourn. That would get donations coming in. Trust me on this. Follow me on twitter - @adam_brennecke
Redwulf Posted October 11, 2012 Posted October 11, 2012 I'd personally like another similar to the 2.2 million stretch with a new region and faction. Of course that was a $200,000 thousand stretch goal, but, I think it's worth it. They could also make a stretch goal that added more colorful and longer side-quest, not epic, but, better than fetch this, kill that, etc. That would definitely make the game better all around, and be worthy of dumping funds into. I suppose when it comes down to it, the new stretch goals should focus on making the game deeper now, more than just adding new stuff (including my dream of a new region). As much as I like a bigger world, a deeper/fuller would is more important. Extra character classes are nice, more companions and races rule (and yes all add a bit more depth), but, if the story and dialogue is not interesting, if the quest get boring, all those extras will only carry the game into the mediocre stage, or a little above. I'm happy they are bringing Mr. Ziets, still I think they should focus even more on the story and fleshing out this world from this point on. And combat, making that as fun as possible should be the other important objective of the stretch goals. Maybe increasing your combat options, or just hiring another person to help make combat that much funner. Obsidian knows what it needs, and I'm too tired to figure it out for them now! Time to stretch myself down to bed. The Obsidian Orders Royal Pain "Ouch"
Bli1942 Posted October 11, 2012 Posted October 11, 2012 I'd personally like another similar to the 2.2 million stretch with a new region and faction. Of course that was a $200,000 thousand stretch goal, but, I think it's worth it. They could also make a stretch goal that added more colorful and longer side-quest, not epic, but, better than fetch this, kill that, etc. That would definitely make the game better all around, and be worthy of dumping funds into. I suppose when it comes down to it, the new stretch goals should focus on making the game deeper now, more than just adding new stuff (including my dream of a new region). As much as I like a bigger world, a deeper/fuller would is more important. Extra character classes are nice, more companions and races rule (and yes all add a bit more depth), but, if the story and dialogue is not interesting, if the quest get boring, all those extras will only carry the game into the mediocre stage, or a little above. I'm happy they are bringing Mr. Ziets, still I think they should focus even more on the story and fleshing out this world from this point on. And combat, making that as fun as possible should be the other important objective of the stretch goals. Maybe increasing your combat options, or just hiring another person to help make combat that much funner. Obsidian knows what it needs, and I'm too tired to figure it out for them now! Time to stretch myself down to bed. Exactly what I want. More content, more regions, deeper story and side quests. Do Kickstarters normally pick up their pace right at the end? Because it doesn't seem that it'll even make $3 million at the moment
Monte Carlo Posted October 11, 2012 Posted October 11, 2012 TBH I'm happy with what we've got. I know, I'd be crap at designing stretch goals. My only concern is that there aren't quite enough NPCS. I'm more of a advocate of a broad but shallow NPC base but I know people like extremely in-depth ones (NPC: "did I tell you about my troubled childhood?" Me: "Shut up and fight those monsters.") This is why the adventurer's hall was so important. But, apart from that I've got pretty much everything I'm after.
NerdBoner Posted October 11, 2012 Posted October 11, 2012 (edited) I think we need 2 more companions to make it an even ten! That would add to the replay value of this baby quite a bit (party interactions, npc sidequests, rivalries and strategic elements when building your group)...besides, I think there should be a companion per class or at least close to it. (no Cipher companion needed...I'll be filling that role kukuku) That and deeper, richer content as well as more of it. (more quests, lore, non-main-quest related areas, mini dungeons, or perhaps a planar adventure-the skies the limit really) It's a new IP with none of the old restrictions. Edited October 11, 2012 by NerdBoner
IndiraLightfoot Posted October 11, 2012 Posted October 11, 2012 (edited) I'm with you, MC! Another wafer-thin mintie, and I'm gonna explode! If pushed, and this isn't even strategical in any way, just egotistical: -modding kit, add a ridiculously large variety to character building as far as choices go, flesh out the world, make an entire monster manual of baddies. Edited October 11, 2012 by IndiraLightfoot *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Cantousent Posted October 11, 2012 Posted October 11, 2012 I have to add my voice to the upgradeable stronghold crowd. Seriously, I want to be able to customize my mage tower (yeah, my first run will be a Chanter, but I'll probably play most as a mage). I want a steward, butlers, groundskeepers, my own damned personal valet. I want fine elvish flatware, imported dwarven silver, and the best chefs money can buy. I want a study with towering stacks of books, a mahogany desk, and a floating teakwood mage chair. I want wine cellars with every brand of wine from every corner of the known world. I want a private bath for my own pleasure and a roman bath so I can move back and forth between the piping hot water and the chilly cold water. I want fine sculptures so detailed that people wonder if I had them crafted or merely turned some unlucky folks into marble. I don't want some drafty, flimsy, rough hewn log cabin with nothing more than threadbare sheets and en empty cupboard. ...And I want to be able to ignore the place the vast majority of the time because I'm out adventuring. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
LadyCrimson Posted October 11, 2012 Posted October 11, 2012 5million, life-size Feargus bobblehead! .... wat? Actually, I'm in the same camp as Monte Carlo...I'm lousy at thinking up ideas for things like this. But any game content that makes the actual gameplay time longer or ups replayability would be in my main wheelhouse. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Shades Posted October 11, 2012 Posted October 11, 2012 I think we need 2 more companions to make it an even ten! That would add to the replay value of this baby quite a bit (party interactions, npc sidequests, rivalries and strategic elements when building your group)...besides, I think there should be a companion per class or at least close to it. (no Cipher companion needed...I'll be filling that role kukuku) That's a good point. With 10 companions I could play through the game twice without having any of the same companions in either of those playthroughs. And then on subsequent playthroughs I could mix them up more. Hmm.
IndiraLightfoot Posted October 11, 2012 Posted October 11, 2012 Here's a wild idea: If you play the game through til the end you this unlocks two new companions that weren't able the first time round, fully integrated and top fun! *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Gecimen Posted October 11, 2012 Posted October 11, 2012 I wrote this somewhere else before but here's my 3M idea: - Unlockable alternative playthrough through the eyes of the main antagonist.
Piccolo Posted October 11, 2012 Posted October 11, 2012 (edited) 2.9 million - New race, plus extended world history / lore (something I enjoy even more than actual storylines in fantasy games) 3.0 million - Additional major city with it's own questlines I'm fairly happy with the number of classes and companions, so I don't feel the need to have more of either as stretch goals. Edited October 11, 2012 by Piccolo
Jojobobo Posted October 11, 2012 Posted October 11, 2012 I'd like 2 more races, but I think what would make them money is a player stronghold and extra companions as that's what people seem really keen on. Honestly I don't think extra companions are necessary as I think the existing ones will be detailed and compelling enough as it is, and as for the player stronghold I don't think it's appropriate for all roles people might want to play (a penniless monk wouldn't have any need for a big blinging fortress, etc.). A fortress also implies the prominence the character acheives in the world - something that may or may not be appropriate to what they have planned for the main character thus far.
Gorth Posted October 11, 2012 Posted October 11, 2012 An overland map travel system like Storm of Zehir, rather than the currently suggested BG type interface. I really loved that map/travel/encounter system 4 “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
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