The worst thing about the lack of level scaling is that it makes the world feel really artificial, at least to me. By some strange coincidence the enemies just happens to be stronger and stronger in the world the way the player needs to move to progress the story further. And by sheer luck the weakest enemies just happens to be where the game starts. It's like this red line thru the game where enemies just get progressively stronger.
And at the same time, really strong level scaling can ruin the game immersion greatly, as seen with Oblivion. Although it didn't for the original Mass Effect, which I found a bit interesting, seeing they both pretty much use the same extreme level scaling.
Anyway, none of the poll options really suit me, or so I feel, so I didn't vote.
Edited by Freddo, 18 September 2012 - 12:05 AM.