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About True_Spike

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    (3) Conjurer


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  1. How about making the actual game (as in the very first playthrough) as good and as memorable as possible instead of enhancing supposed "replay value" by implementing features most people won't get (or bother to) experience? Not to mention I can't see New Game+ not breaking the game. Use cheat codes / cheat console if you want to, I see no point in having a mode like New Game + though.
  2. I only want the world to be realistic within its own ruleset, as in consistent.
  3. Hey, just askin'. No need to turn into Mr. Crankypants. And because randomization of such things hasn't been done to your satisfaction in the past doesn't mean Obsidian can't to it well. I'm just making a point. There will never be a randomly generated anything that works better than the hand-made counterpart, at least not in gaming and not in the next decade or so. This game is supposed to pay homage to the RPGs of old - the quests are supposed to be of certain quality, not merely a filler that changes next to nothing.
  4. Because this works so well in Skyrim, right? Oh, no, wait, it does not.
  5. People (especially younger people) tend to be very extreme in their opinions. It's either this or that, hardly ever is there any middle ground. I played a whole plethora of RPGs and enjoyed a lot of them (including all the Mass Effects, as crappy as the ending to the trilogy was, Dragon Age, The Witcher etc.). Were they better than my beloved BG2? Nope. It doesn't mean, however, that they are complete garbage.
  6. BG and PST, in my mind, are two best cRPGs in the history of PC gaming. That said, Baldur's Gate is at the top of the list.
  7. Baldur's Gate 2 took a year and a half to make. Development time of modern games is skewed.
  8. It would be awesome if we could get a sneak peak or two along the way; That said, I'm not expecting anything in the next few months. Also, I'm so happy the live recordings made it into the game! The music is probably the number 1 reason for me instantly falling in love with the old IE games, as silly it may sound from a *gamer* perspective.
  9. Keep in mind the development of Baldur's Gate 2 began in January of 1999 and the game was released a year and a half later, in September. They did rehash some of the assets from the original game, but the vast majority were made from scratch.
  10. I want it to be bloody hard, I want it to be the biggest challange in the game by far, but I don't want to be limited by anything other than myself.
  11. Recieving absolutely NO experience points for killing opponents is something I wouldn't want to see. If most of the XP came from completing quests and only a bit from the monster slaying that would be ok. XP for killing monsters is an integral part of any infinity engine game and I would feel slightly cheated if that mechanics was completely removed from P:E.
  12. I wouldn't call huge open areas with nothing to do in them content. By a game being huge I understand it having a lot of content, not rehashing the same content over and over to create a sense of the *game world* being big.
  13. No such thing as too much content. In fact, a HUGE game would be a welcome change in today's gaming.
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