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Talwyn

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  1. That's what I mean. Sure it's frustrating to have a TPK in the same encounter over and over again. But then it's your own decision to go there. It happened all the time in the Baldur's Gate games. You could go to Durlag's Tower at level 3, but you'd die even before you entered the building itself. You said: "Dammit!", returned later and the success then was so much sweeter. A huge dungeon like also should contain not only blade fodder and loot but different factions that might be fighting each other. Players should be able to interact in a non-violent way with at least some dungeon denizen
  2. First of all congrats to Obsidian for their amazingly successful Kickstarter campaign. As a huge fan of your older games, I am really looking forward to Project Eternity! Anyway, I just had an idea concerning the Endless Paths and thought I might share it for others to discuss or at least tell me it's crap. Considering that this dungeon is going to be HUGE, I think it would be great to make it a place the party returns over and over. I am not talking about locked doors that can only be opened with special quest keys, though. What I would prefer is a more oragnic approach: Simply make the
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