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Everything posted by Aeristal

  1. Meh... possibly Fat as associated with Wealth with extreme fat as associate with Excess of Wealth. ...just the way things were during the time period. ...but then again some of this area from what I understand is frontier land so.. not so much fat people.. maybe some big viking-ish type people.. but not fat as just purely fat.
  2. The ideal way to deal with the situation is to recognize some revenue and some expenses throughout the entire life of the project. Therefore, minimizing profit at all ends of the spectrum and preventing increased tax rates. The reason the Tax code has grown more complex is because that easy tax code we used to have was riddled with easy to spot loopholes that allow people to avoid taxation. Now, its riddled with loopholes that are mediocrity more difficult to spot let alone navigate with red flagging the IRS.
  3. Here is another explanation got from, For the use of Accrual based accounting and from a CPA commenting on Tax Accounting for KickStarter, Accrual accounting is an election that is made on a tax return that allows you to claim income when it is earned, rather than when it is received. This means that every video game company out there who gets Kickstarter funds would not have to pay taxes on those amounts until the game is actually made and distributed to those individuals who pre-purchased it. This to me is so simple that if your CPA has not s
  4. I would guess that one of the two that I can think of right now and there are probably several ways of dealing with the taxation issue would be to fully document and journalize all transactions that occurred through paypal and ks and mark it as a liability. I used Wikipedia but eh.. don't feel like looking it up in my principles of accounting book. It works. Received advances are not recognized as revenues, but as liabilities (deferred income), until the conditions (1.) and (2.) are met. Revenues are realized when cash or claims to cash (receivable) are received in exchange for goods
  5. First Comment, removing or equipping armor during combat should provoke an attack of opportunity or should take multiple action rounds....or at least gets a funny look from the NPC as to how his lightly armor opponent turned into a heavily armored opponent. Now to bring out a list in reply to Original Post: 2nd Edition AD&D -Yes to a wide variety of armor types -No to class or race restricts unless some race is allergic to certain materials in an armor or some other reasonable explanation. 3rd Edition AD&D -Negative to purely maximum dexterity bonus penalties. -Yes, to
  6. Wouldn't mind some type of armor on armor. Roll one to hit and penetrate first armor then roll a second one with penalties to penetrate due to slower velocity after penetrating the first set of armor. Wearing double armor would also have penalties of course whether to agility, sight, speed or what not.
  7. I'm in agreement. Perhaps some ancient soul based technology was able to extract and process these rare metals, of which is long lost to the annuals of history. At some point in the more recent past master blacksmiths used soul based techniques to shape these metals into items. These techniques were also lost to the ages. This would explain why these rare metals where shaped into medieval weapons and cultural artifacts... This metal then could have an immunity to being worked by normal magics or some such which would prevent them from having a magical epic level of item.. The metal itself woul
  8. I'd prefer the two big Cities remain intact and as the story progresses your own stronghold gains a small town/ village as your sphere of influence grows. (Tavern, Houses, Blacksmith, Tanners, Farmers, Temples, Marketplace Increased Anti-siege weapons, Moat/ redirected waterways, Extended walls, magical elements, etc etc)
  9. So not going to read all the posts even though I really want too. In reply to the OP What type of romance plot do you enjoy (tragic, happy ending, marriage/family)? -A well written one, preferably with pathing that allows for multiple types of plot. Are there particular game mechanics that you like to see when romances are included (complex questlines, cutscenes?)? -Mechanics that allow for complete trust in combat but dislike in social displays and visa-versa. -Mechanics that allow for angry sex. -Mechanics that allow variations in romance dependent upon party members and npcs pre
  10. Wouldn't this be an internal return on investment? No money going to publishers. As a middleman, wouldn't the publisher just get pushed out of the equation? Obsidian realizes profits earlier than in a normal product cycle by selling the game before developing it. Total potential future revenue would be decreased by those early profits...though technically the value of money decreases over time so early profit valued for inflation is technically worth more. ...and expenses would diminish as a result of cutting out the middleman. If a large profit is realized, then it would increase Obsi
  11. I don't know what the castle at the end of the road is but I'd definitely like to see Project Eternity go the way of Space Rangers 2 with tapping multiple genres a little fpsing here, some rpging there, and some rtsing over here with the currently in development Stronghold and start hitting on some RTS building and spheres of influence in the colonial regions. Any way we could get a set of cards of the Beastiary with the picture on the front and a description/history on the back of the card?
  12. @Gennadios and anubite I'm not sure where everyone went with the Skyrim skill set but if you went up the alchemy skill set alongside the smithing and enchanting skill line.. lol you can break the game with the power of the potions, enchantments, and equipment improvements. Thoughts on potions -Enemy NPC with potions should be able to use them. -Explosive type potions that are thrown at enemy should be treated as Molotov ****tails / low grade explosive with the chance that they might explode before you throw. --NPCs should be able to pick them up / catch them in mid-air and throw them b
  13. I'd like to see some Grandmasters and hermits too. :D Some thing along the lines of usage increases the strength of stats, skills, and spells while watching and learning is done from party members, NPC peons, NPC nobility, and NPC hermits. Like watching a noble argue for something or winning an argument using a certain type of persuasion while your Charisma and/or intelligence is high enough will cause you to learn certain element of speech? Or watching some ex-military peon farmer fight for his life against some marauders could cause one of your warrior class NPCs to learn some ne
  14. I wouldn't mind some form of Archeological exploration and discovery especially if the nations and factions are advanced/enlightened enough to go that route especially if their was some form of dinosaur species that was intelligent enough to leave behind advanced/alternative technology relative to the current age of tech. ...aside from historical dinosaur, I guess if there were dinosaurs that have the Turritopsis nutricula jellyfish's ability to maintain eternal youth..maybe.. or if they were the descendants of dinosaur species.
  15. The Aedyr Empire trades with Dyrwood and citizens of the Aedyr often travel to (and through) Dyrwood. Sometimes the empire sends exploring agents/adventuring companies to the Dyrwood under false pretenses (or through false fronts). Magran's Dyrwood symbol can be seen on Cadegund's breastplate. Thanks LoL, That works. :D was mostly just hoping for something that wasn't to cartoony. and for the Aedyr influence of Dyrwood, you just gave me an image of the illuminati and that works good too. hahaha these guys and their shadow governments. ORLY. ... .... ....... I'm not sure i
  16. The lore is amazing. I'm like the story already but I hope I don't incite the ire of to many people as I now nitpick three parts of the lore. First is the Dyrwood, Free Palatinate of, how is this currently independant nation still being pressured by the Aedyr to colonize Eír Glanfath even though the reason they fought for independance was that exact colonization effort? Second, as I read that Magran's symbol in Dyrwood was a flaming bomb, my face twitched and I started frowning. ...That symbol had best look badass. and third, the Orlan..*edited out* apparently, I read the last two sentences wr
  17. I'll just move my thoughts from what i want for 2.7 to start at 2.9 but it makes no real difference. 2.7 -> 2.9 Million - House Content Upgrade -- Creation of Fort --> Castle --> Palace blah blah -- Immigration of Town folk and creation of village --> City --- Random NPC encounters that can increase your cities population -- Semi-custom creation and placement of buildings for the city? Zoning and the like. -- Added Quest lines for city, fame, citizens and what not. 2.8 -> 3.0 Million - Increase Skill, Spell, Action, Feat interaction think Magicka - Mounts and Mou
  18. That follows the Skyrim way of creation but what about having Borderlands variability in terms of loot? or something like hiring a smith to craft an item over a length of game time?
  19. I'm all for the story and branching substories like everyone else but I've always liked the variability of items and their descriptions. Any way that Project Eternity and the game engine being used can go the way of Borderland and Skyrim in terms of weapon and item variablity? Item composition, material, durability, utility vs various armors and material, sentience, length, weight, imbued abilities and enchancements, blacksmith torchmarks, faction/national origin torchmarks, crafter's marks..etc etc If this is the case, I'd like to see item drops vary in terms of proximity to the fact
  20. Never played the first two Fallouts or Planecscape but Arcanum and Baldur's Gate were enjoyable
  21. A few thoughts 2.7 Million - House Content Upgrade -- Creation of Fort --> Castle --> Palace blah blah -- Immigration of Town folk and creation of village --> City --- Random NPC encounters that can increase your cities population -- Semi-custom creation and placement of buildings for the city? Zoning and the like. -- Added Quest lines for city, fame, citizens and what not. 2.8 Million - Increase Skill, Spell, Action, Feat interaction think Magicka - Mounts and Mounted Combat (in open spaces) - Sentient weapons like Lilarcor and Enserric - Smithing? Increased Item co
  22. I was going to comment on this but I think Stun's set of quotes and comments pretty much sums up my thoughts.
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