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Posted

https://twitter.com/ChrisAvellone/status/247804807514054656

 

Apparently the middle-ware is expensive (whatever that means).

 

Bit disappointing I think as the guys would obviously know the engine well and I'd like to see it in action more.

 

But yeah, wonder what engine they'll go for instead.

Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

Posted

This question is relevant to my interests. From someone who knows little of the technicalities behind a game engine i ask: which one would be the ideal choice? Explain why.

Posted

That answers one question. Very interesting, haven't checked twitter today, so thanks for the report.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted

Whoah. That is surprising. And informative. I never even considered middleware costs attached to it.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

Interesting news. It looks like they will be facing similar choices to Fargo's team then and like W2 when they decide on an engine it will be Big News.

JoshSawyer: Listening to feedback from the fans has helped us realize that people can be pretty polarized on what they want, even among a group of people ostensibly united by a love of the same games. For us, that means prioritizing options is important. If people don’t like a certain aspect of how skill checks are presented or how combat works, we should give them the ability to turn that off, resources permitting.

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Posted

In before Wasteland 2/Project Eternity unified engine?

 

That could actually be pretty cool.

 

I wonder if any code inXile has added would be useful to PE. It could work both ways down the road.

Posted

https://twitter.com/...804807514054656

 

Apparently the middle-ware is expensive (whatever that means).

 

Bit disappointing I think as the guys would obviously know the engine well and I'd like to see it in action more.

 

But yeah, wonder what engine they'll go for instead.

 

Interesting. This might bode better for Linux (and Mac) solutions, because I imagine the middlewear used in Onyx is one of the things making a port harder.

Posted

The Infinity Engine is owned by Electronic Arts.

JoshSawyer: Listening to feedback from the fans has helped us realize that people can be pretty polarized on what they want, even among a group of people ostensibly united by a love of the same games. For us, that means prioritizing options is important. If people don’t like a certain aspect of how skill checks are presented or how combat works, we should give them the ability to turn that off, resources permitting.

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Posted

Yes this is interesting news and stops me from making too many assumptions at this point@

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

Posted (edited)

Trent Oster is coming to save us.

 

 

Don't even joke.

 

EDIT: Just a question - they are deciding on an engine now? Isn't that a bit late?

Edited by evdk

Say no to popamole!

Posted

new engine. The Eternity Engine

  • Like 2


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Posted

So what now? I'm certain we shall not return to the Infinity Enginge, so will we be seeing an entirely new one? Seems rather expensive. Guess we'll just have to wait and see what they come up with.

Posted

Would be fun if they could share what middle-ware is causing the problems.

 

Pathfinding? Rip it out and write your own. Chances are you're not going to fail more than the pathfinding guys did in Baldur's Gate anyhow..

 

Sound? Rip it out and implement OpenAL. Maybe not entirely free, but cost should be a non-issue.

 

Physics? Isn't PhysX free? I think it is.

 

Or is it tools you are using? Movie player (Bink? Agh)? What is it? Whatwhatwhat? I'm curious.

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted

Again, although I'm not a specilist but the possibility was always in my head.

 

What's in the name? As long as they are going to assure classic style of gaming, I don't mind. Rather, they should use tools which they think fit what they are doing.

Posted

I would thought they'll strip the middle wares from the Onyx engine to the bones like South Park. I kind of have little faith in Obsidian dealing with other people's engines...

Posted

Trent Oster is coming to save us.

 

 

Don't even joke.

 

EDIT: Just a question - they are deciding on an engine now? Isn't that a bit late?

 

Or maybe their old boss Brian Fargo has already decided for them...

Posted

They should use 1) Engine (Middleware) they need to fulfill all their ideas, 2) Good QA testing, 3) More writers, designers, programers working on PE as a stretch goals.

Posted

In before Wasteland 2/Project Eternity unified engine?

 

That could actually be pretty cool.

 

I wonder if any code inXile has added would be useful to PE. It could work both ways down the road.

 

Indeed. Wouldn't mind them sharing code in certain parts. Could make both games better in the end.

"only when you no-life you can exist forever, because what does not live cannot die."

Posted

Don't even joke.

 

EDIT: Just a question - they are deciding on an engine now? Isn't that a bit late?

 

Nah, InXile chose their engine like a month after the kickstart was done.

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