Starwars Posted September 17, 2012 Posted September 17, 2012 https://twitter.com/ChrisAvellone/status/247804807514054656 Apparently the middle-ware is expensive (whatever that means). Bit disappointing I think as the guys would obviously know the engine well and I'd like to see it in action more. But yeah, wonder what engine they'll go for instead. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Gyges Posted September 17, 2012 Posted September 17, 2012 This question is relevant to my interests. From someone who knows little of the technicalities behind a game engine i ask: which one would be the ideal choice? Explain why.
Delterius Posted September 17, 2012 Posted September 17, 2012 (edited) Wat. What then? Trent Oster is coming to save us. =D In all seriousness, let's wait and see. Edited September 17, 2012 by Delterius
LadyCrimson Posted September 17, 2012 Posted September 17, 2012 That answers one question. Very interesting, haven't checked twitter today, so thanks for the report. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
HoonDing Posted September 17, 2012 Posted September 17, 2012 Frostbite 2 The ending of the words is ALMSIVI.
Tale Posted September 17, 2012 Posted September 17, 2012 Whoah. That is surprising. And informative. I never even considered middleware costs attached to it. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Infinitron Posted September 17, 2012 Posted September 17, 2012 In before Wasteland 2/Project Eternity unified engine? That could actually be pretty cool.
metiman Posted September 17, 2012 Posted September 17, 2012 Interesting news. It looks like they will be facing similar choices to Fargo's team then and like W2 when they decide on an engine it will be Big News. JoshSawyer: Listening to feedback from the fans has helped us realize that people can be pretty polarized on what they want, even among a group of people ostensibly united by a love of the same games. For us, that means prioritizing options is important. If people don’t like a certain aspect of how skill checks are presented or how combat works, we should give them the ability to turn that off, resources permitting. . .
Jozape Posted September 17, 2012 Posted September 17, 2012 In before Wasteland 2/Project Eternity unified engine? That could actually be pretty cool. I wonder if any code inXile has added would be useful to PE. It could work both ways down the road.
Humodour Posted September 17, 2012 Posted September 17, 2012 https://twitter.com/...804807514054656 Apparently the middle-ware is expensive (whatever that means). Bit disappointing I think as the guys would obviously know the engine well and I'd like to see it in action more. But yeah, wonder what engine they'll go for instead. Interesting. This might bode better for Linux (and Mac) solutions, because I imagine the middlewear used in Onyx is one of the things making a port harder.
metiman Posted September 17, 2012 Posted September 17, 2012 The Infinity Engine is owned by Electronic Arts. JoshSawyer: Listening to feedback from the fans has helped us realize that people can be pretty polarized on what they want, even among a group of people ostensibly united by a love of the same games. For us, that means prioritizing options is important. If people don’t like a certain aspect of how skill checks are presented or how combat works, we should give them the ability to turn that off, resources permitting. . .
Amentep Posted September 17, 2012 Posted September 17, 2012 Yes this is interesting news and stops me from making too many assumptions at this point@ I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
evdk Posted September 17, 2012 Posted September 17, 2012 (edited) Trent Oster is coming to save us. Don't even joke. EDIT: Just a question - they are deciding on an engine now? Isn't that a bit late? Edited September 17, 2012 by evdk Say no to popamole!
entrerix Posted September 17, 2012 Posted September 17, 2012 new engine. The Eternity Engine 2 Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
FreezingShock Posted September 17, 2012 Posted September 17, 2012 So what now? I'm certain we shall not return to the Infinity Enginge, so will we be seeing an entirely new one? Seems rather expensive. Guess we'll just have to wait and see what they come up with.
mkreku Posted September 17, 2012 Posted September 17, 2012 Would be fun if they could share what middle-ware is causing the problems. Pathfinding? Rip it out and write your own. Chances are you're not going to fail more than the pathfinding guys did in Baldur's Gate anyhow.. Sound? Rip it out and implement OpenAL. Maybe not entirely free, but cost should be a non-issue. Physics? Isn't PhysX free? I think it is. Or is it tools you are using? Movie player (Bink? Agh)? What is it? Whatwhatwhat? I'm curious. Swedes, go to: Spel2, for the latest game reviews in swedish!
Wombat Posted September 17, 2012 Posted September 17, 2012 Again, although I'm not a specilist but the possibility was always in my head. What's in the name? As long as they are going to assure classic style of gaming, I don't mind. Rather, they should use tools which they think fit what they are doing.
Zoma Posted September 17, 2012 Posted September 17, 2012 I would thought they'll strip the middle wares from the Onyx engine to the bones like South Park. I kind of have little faith in Obsidian dealing with other people's engines...
Infinitron Posted September 17, 2012 Posted September 17, 2012 Trent Oster is coming to save us. Don't even joke. EDIT: Just a question - they are deciding on an engine now? Isn't that a bit late? Or maybe their old boss Brian Fargo has already decided for them...
Balduras Posted September 17, 2012 Posted September 17, 2012 They should use 1) Engine (Middleware) they need to fulfill all their ideas, 2) Good QA testing, 3) More writers, designers, programers working on PE as a stretch goals.
Lexx Posted September 17, 2012 Posted September 17, 2012 In before Wasteland 2/Project Eternity unified engine? That could actually be pretty cool. I wonder if any code inXile has added would be useful to PE. It could work both ways down the road. Indeed. Wouldn't mind them sharing code in certain parts. Could make both games better in the end. "only when you no-life you can exist forever, because what does not live cannot die."
Apatia Posted September 17, 2012 Posted September 17, 2012 Don't even joke. EDIT: Just a question - they are deciding on an engine now? Isn't that a bit late? Nah, InXile chose their engine like a month after the kickstart was done.
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